Monday, April 9, 2007



The Student "I": A student conference on privacy and identity
University of Ottawa, Faculty of Law
October 25, 2007

Graduate and undergraduate students from all disciplines are invited to submit an abstract for The Student “I”, a student conference on October 25, 2007 at the Faculty of Law, University of Ottawa, Canada.

Preceding the Revealed “I” conference hosted by researchers from On the Identity Trail, this day long student conference brings together students from around the world, selected through a peer-review process, to present research relating to identity, privacy, anonymity, technology, surveillance, and other related topics engaged by the On the Identity Trail project (

Abstracts should not exceed 1,000 words (including notes and citations). Successful abstracts will seek to make an original contribution. Inter-disciplinary submissions are encouraged.

Abstracts should be accompanied with a short bio, which should include the student’s program and institution of study, and an email address for correspondence. The deadline for abstracts is July 1, 2007.

Send to:

Julia Ladouceur
University of Ottawa
Faculty of Law, Common Law Section
57 Louis Pasteur Street
Ottawa, ON K1N 6N5

Successful applicants will be notified at the email address provided no later than August 1, 2007. Successful applicants who are unable to obtain funding from their home institution may apply for a student bursary to cover expenses relating to travel and accommodation.

Free Book: Technobohemians or the new Cybertariat?

Network Notebooks is a series of publications on recent new media theory.
INC proudly presents:

---Network Notebooks nr.1---

Technobohemians or the new Cybertariat?

New media work in Amsterdam a decade after the web by Rosalind Gill

About the publication
Accounts of new media working draw heavily on two polarised stereotypes, veering between techno-utopianism on the one hand, and a vision of web-workers as the new ‘precariat’, victims of neoliberal economic policies and moves to flexibilisation and insecurity on the other. Heralded from both perspectives as representing the brave new world of work what is striking is the absence of research on new media workers own experiences, particularly in a European context. This report goes beyond the contemporary myths of new media work, to explore how people working in the field experience the pleasures, pressures and challenges of working on the web. Illustrated throughout with quotations from interviews, this research examines the different career biographies emerging for content-producers in web-based industries, questions the relevance of existing education and training, and highlights the different ways in which people manage and negotiate freelancing, job insecurity, and keeping up to date in a fast-moving
field where software and expectations change rapidly.

The research is based on 35 interviews carried out in Amsterdam in 2005, and contextually draws upon a further 60 interviews with web designers in London and Brighton. The interviews were carried out by Danielle van Diemen and Rosalind Gill.

About the author
Rosalind Gill is a teacher and researcher based at the London School of Economics and Political Science. She is author of The Gender-Technology Relation (with Keith Grint) and her new book Gender and the Media has just been published by Polity press. She carried out research on new
media working for the European Commission in 2000 and published some of the results relating to new inequalities in this field in an influential article entitled ‘Cool, creative and egalitarian?’ She is currently preparing a book about women and the web, and completing analysis of 180 interviews with web designers in London, Brighton and L.A.

First publication in the series ‘Network Notebooks’, published by the Institute of Network Cultures, Hogeschool van Amsterdam.

For more information please visit:

A pdf is also freely available at:

Interviews: Rosalind Gill and Danielle van Diemen
Copy editing: Ned Rossiter
Design: Léon&Loes, Rotterdam
Network Notebooks editors: Geert Lovink and Sabine Niederer
Printing: Cito Repro, Amsterdam
Publisher: Institute of Network Cultures, Amsterdam

If you want to order printed copies please contact:
Institute of Network Cultures
HvA Interactieve media
Weesperzijde 190
1097 DZ Amsterdam
The Netherlands
t: +31 (0)20 5951863 f: +31 (0)20 5951840

This publication is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Netherlands License.
To view a copy of this license, visit

ISBN/EAN: 978-90-78146-02-5

Call for Papers: Meta-Materiality: Games, New Media, The Digital

Refractory: a Journal of Entertainment Media is a refereed, peer-reviewed, e-journal that explores the diverging and intersecting aspects of current and past entertainment media. The journal is published by the Cinema Studies Program, School of Culture and Communication, University of Melbourne.

ISSUE THEME: Meta-Materiality: Games, New Media, The Digital

Launching as it did in 2002, The Refractory arrived on the scene just in time for its titular metaphor to get complicated, with the arrival of 'metamaterials' – artificial composites with negative refractive indices . When a wave phenomenon such as light travels between media, it changes speed and bends relative to the normal: refraction. But with just the right metamaterial, the positive refraction can be negated. The wave finds its stride – the straw in the glass looks straight – total refraction. This special issue of The Refractory aims to assess its central metaphor in relationship to games and new media with a focus on the materiality of their aesthetics, assemblages, ecologies, and networks.

Some directions you may wish to consider are:

- Real-world economics, class and power in games
- Remediation, Adaptation, Cross-media Style and the Media's Metamateriality
- Protocol, Code, Algorithms – the materiality of Digital Media
- Re-representation of one medium by another: e.g. Videogame Emulations, Youtube
- Arcades, public space, social mapping and locative media
- Material genres: e.g. Game engines, middleware, blogs,
- Mobile movements and the 'ludicity' of technology
- Controller crises, free movement, and gestural remediation: e.g. Wii Sports
- Who actually makes games? / A history of Tose studios
- Piracy, free gaming, information control, DRM
- New Media art and artistic intervention

Christian McCrea //
Cinema Studies Program,
University of Melbourne

Darshana Jayemanne //
Literary Studies Program,
University of Melbourne

Thomas H. Apperley //
Media and Communication Program,
University of Melbourne

All Enquires and Submissions:

Information for Submissions:

Abstracts should consist of a short paragraph outlining your intended approach. A short bio would also be appreciated, although anonymous heroes are welcome.

Articles dealing generally with areas outlined in the home page may be submitted electronically as a rich text format document to our email address at:

The following disclaimer will appear on the front site: "All views expressed by the contributors to the website are those of the authors and not the Refractory (unless otherwise indicated)."

NB. Although most contributions follow a standard publication format at this time, we also encourage contributors to make full and creative use of the hypertextual nature of the web. The form such contributions may take can be discussed with the editors. Images are possible (detail below), as well as off-site linking to videos, but be aware that we will have to add a further disclaimer of content at the top of your article's page.

Copyright: The individual authors hold copyright. If material is re-published elsewhere it must include a statement that it was originally published by Refractory. The editors reserve the right to maintain permanent archival copies of all submissions.

Images: Please include any images or other visual material with your submission. Note: In most circumstances, images cannot be included unless permission has been obtained from the copyright owner to reproduce them electronically. It is the obligation of the author to negotiate with the Refractory and obtain permission. Fair use obviously applies, but we appreciate caution in this regard. If you intend to use more than a handful of images from a source, an email to a copyright holder will usually give you usage rights.

Style Guideline: Articles for Refractory should range from 3,000 to 7,000 words. These will be refereed - submission is no guarantee of acceptance. Articles for State of Play between 1,000 to 3,000 words. Reviews: should range from 300-500 words.

Film and game titles are to be italicized. Films followed by the name of the director and year of the first screening in brackets after the first appearance of the title. Example: Minority Report (Steven Spielberg, 2002). Computer games followed by the name of the production company and year of release. Example: Phantasmagoria (Sierra On-Line, Inc., 1995)

Articles should be referenced with footnotes: footnote markers are superscripted numerals, following punctuation. All sources must be cited in a consistent manner according to Chicago style criteria (in text version) and included in a bibliography. Citing Electronic Sources: Include Surname, First Name, "Title", original date and place of publication (if applicable), the url (for example,, date accessed. Essay not submitted in this style will be returned. Please be gentle with your formatting. It may be pretty in Word, but for editors and website-uploaders, it is hell.

For further information on referencing electronic sources see: - the AUTHOR-DATE system

All dates are for this year, 2007
Abstract Deadline: April 10th (Articles: 3,000 - 7,000 words, refereed) (Small Articles: 1,000 - 3,000 words) (Reviews: 300 - 500 words)
Notification of Successes: April 30th
Submission Deadline: July 1st
Publication: Mid-Late August