Friday, May 11, 2007

New Media Technologies and Healthcare: Solution or Problem?

EDS/LSE Seminar, 16th May 2007
"New Media Technologies and Healthcare: Solution or Problem?"

Wednesday 16th May 2007 from 6.15pm - 8.00pm
Venue: BOX, LSE, Tower 3, Floor 5, Clements Inn, Strand, London WC2A 2AZ

Prof James Barlow, Tanaka Business School, Imperial College London
Dr Jane Hendy, Tanaka Business School, Imperial College London
Dr Shani Orgad, Department of Media & Communications, LSE
Chaired by Prof Robin Mansell, Head, Department of Media & Communications, LSE

We are pleased to invite you to take part in the seventh of the EDS Innovation Research Programme seminars on Wednesday 16th May 2007 from 6.15pm - 8.00pm.
These seminars are the result of ongoing research collaboration between LSE and EDS, focusing on themes of public policy, technology, productivity, communications, and facilitation.

This seminar tackles key issues in the field of health care technologies from two different vantage points. In the case of telecare programmes, there are questions about the evidence base for decision making and about which stakeholders can have a say in the implementation of technologies and services. In the case of Internet-based support networks, the evidence about motivations for use of the network gathered from patients calls into question many of the assumptions often made by those who design health care support systems using new technologies.

Professor James Barlow and Dr Jane Hendy will present on Evidence, adoption and diffusion: The UK's emerging telecare programme. The presentation explores the role of 'evidence' in influencing decisions about whether to adopt 'telecare', drawing on research they are conducting on the government's £150m implementation programme. Dr Shani Orgad will then present on Patients' Experience of Internet Environments: Storytelling, Empowerment and Its Limitations.
This presentation will consider the kinds of processes of communication that nternet users who have concerns about health issues engage in. It draws on research which focused on the online participation of breast cancer patients in Internet spaces and will discuss the experiences of a broader range of patients and their experience of medical websites. Full details of both presentations can be viewed on our website at the following link:

The seminar begins at 6.30pm preceded by drinks from 6.15pm. The presentation and discussions will end by 8.00pm after which you are cordially invited to a canapé reception. We very much hope you can come.

Places at this event are limited, therefore if you would like to attend, please RSVP by email to, or telephone 020 7955 7285

Free Online access to communication and media studies journals

SAGE Publications is pleased to offer free online full text access to the current and back issues of selected communication studies and media journals (see list below) until 30 June 2007.

To access the journals, register at:



British Journalism Review

Business Communication Quarterly

Communication Research


European Journal of Communication

Games and Culture

Global Media and Communication

The Harvard International Journal of Press/Politics

International Communication Gazette

Journal of Business Communication

Journal of Business and Technical Communication

Journal of Communication Inquiry

Journal of Creative Communications

Journal of Social and Personal Relationships


Management Communication Quarterly

Media, Culture & Society

New Media & Society

Science Communication

Television & New Media

Visual Communication

Written Communication

CNN To Free Debate Footage for Remixing, Re-Use

CNN To Free Debate Footage for Remixing, Re-Use

When the presidential debates are aired by CNN on June 3rd and 5th, the public will be able to edit, remix, parody and publish the footage -- without worrying about copyright violation. CNN has pledged to make debate footage available to the public "without restriction":

CNN's decision comes on the heels of an open letter from a broad coalition of scholars, public advocates, and Internet entrepreneurs calling for the release of all debate footage under a Creative Commons license. Several major candidates have also joined the call:

This fight isn't over yet, however. Not all future debates will be hosted by CNN.If MSNBC's rules concerning re-use of footage of the May 3rd debate footage get picked up by other stations, some of the important discourse concerning the election of our next President will remain locked up by big media companies:


Report: The Music Industry Enters Uncharted Territory

With falling CD sales and single downloads failing to pick up the revenue slack, the music industry worldwide has been singing a sad song for the last few years, but that tune is about to change — along with almost everything else in the music business.

"eMarketer estimates that the worldwide market for recorded music, live music and music licensing will reach $67.6 billion by 2011, up from the 2006 total of $60.7 billion," says Paul Verna, eMarketer Senior Editor and author of the new Global Music: Tuning into New Opportunities report. "Over that period the industry will grow at an average annual rate of 2.19%."

Sales of CDs, which currently account for 55% of the industry's total revenues, will continue to decline sharply, falling to 29% of the overall business by 2011.

On the other hand, digital music has been growing exponentially in the past few years and is expected to continue on a healthy growth trajectory, reaching $14.8 billion in worldwide revenues by 2011.

The question on the minds of everyone in the recording industry, however, is: Will the digital segment compensate for the losses in physical sales? The answer is a qualified "no."

"Nevertheless, growth in other sectors will make up for the shortfall in CD sales," says Mr. Verna, "resulting in net growth for the industry as a whole."

That growth will come predominantly from online and mobile music, the live concert industry and the licensing of music for public performances, commercials, TV shows, films and video games.

From a marketing perspective, these growth areas happen to lend themselves to creative brand exploitation.

"In fact, the climate for marrying brands to musical artists has never been more favorable," says Mr. Verna. "Whereas in the past, rock musicians tended to view commercial associations as 'sellouts,' today the media landscape is rife with name artists who have attached themselves to top brands: U2 and the Apple iPod, Bob Dylan and Victoria's Secret, Robbie Williams and T-Mobile — and the list goes on."

With new revenue streams available to artists, songwriters, publishers and record companies, the importance of CD sales relative to the overall mix is diminishing. As Jeff Rabhan, an artist manager, told The Wall Street Journal, "[CD] sales are so down and so off that, as a manager, I look at a CD as part of the marketing of an artist, more than as an income stream. It's the vehicle that drives the tour, the merchandise, building the brand, and that's it."

"In the music business, the beat may be changing," says Mr. Verna, "but the beat goes on."

Thursday, May 10, 2007

Fifth Annual Chinese Internet Research Conference

The Fifth Annual Chinese Internet Research Conference
will be held May 21-22, 2007, at Texas A&M University.

The conference will explore the role of the internet and other digital technologies on Chinese political, social, and cultural life.

Many have seen within the Internet and related digital media the potential for the widespread transformation of political control and participation, or the foundations for new grassroots movements, or even more simply, a tremendously large market for telecommunication and digital media services. As the Internet and related technologies have grown exponentially in the last several years, this interest has not been limited just to Chinese, but has been equally important in many other nations, either those that hope to facilitate rapid political evolution, or simply to provide markets for national telecommunications infrastructure providers.

There are several important facets to China’s relationship with information technologies, including governmental priorities and policies, a fear of political and social instability, the creation of a high tech industry, an education infrastructure to support that industry, and the social and political issues that accompany high tech innovation. In addition, the social consequences of information technologies, through phenomenon such as online dating, gambling, and interactive games have been the subject of innumerable press reports, raising the suspicions of political leaders, educators, and community leaders, as well as countless numbers of parents.

Previous academic analysis of the Internet in China has focused primarily on governmental control of the internet and the use of the Net by dissident movements and actors. However, as the Internet and related technologies are becoming more fully integrated into a wide spectrum of social life, there is need for a fresh look at digital media in China. Thus, the theme of the Fifth Annual Chinese Internet Conference is “New perspectives on the Internet in China.” Participants will seek to move beyond the simplistic portrayals, as well as the “cyberutopianism” of much of the early research. We will reassess first-generation analyses and develop more subtle, grounded theory and empirical research examining the wide range of issues associated with digital media in China. We invite participation from diverse voices, including both younger and senior scholars from Mainland China, Taiwan, and Hong Kong, so as to understand the role of digital media in China in a more realistic perspective.

About the Conference
This is the fifth anniversary of the Chinese Internet Conference, which was initially hosted at the University of Southern California. Previous conferences have been held at the University of California at Berkeley, Michigan State University, and Nanyang Technological University in Singapore. Over its five year history, the annual conference has developed into a well-focused academic conference, featuring high quality research and stimulating discussions regarding the role of the Internet in Chinese society.

Presenters include:
Guo Liang, Chinese Academy of Social Sciences
Qiu Linchuan, Chinese University of Hong Kong
Jens Damm, Free University of Berlin
Peter Yu, Michigan State University
Jing Xu, Beijing University
Zhang Haiying, Fudan University
Zou Huahua, Yunyang Teachers College
Raymond Delambre, the Sorbonne
Tian Zhihui, Communication University of China
Zhou Yushu and Chao Nai-peng, Nanjing University
Wei He and Shule Cao, TsingHua University
Wang Xina, Peking University
Liu Dehuan, Beijing University
He Xiaofei, Tsinghua University
Bu Wei, Chinese Academy of Social Sciences

More information about the conference can be found at this webpage:

For more information, contact Carmen Suen at

informaworld - New issue alert - Information, Communication & Society

informaworld - New issue alert - Information, Communication & Society

Information, Communication & Society: Volume 10 Issue 2
(,email) is now available online at informaworld (

This new issue contains the following articles:

Authors: Brian D. Loader; William H. Dutton
DOI: 10.1080/13691180701307339

TESTING THE LEAP-FROG HYPOTHESIS: The impact of existing infrastructure and telecommunications policy on the global digital divide p. 133
Authors: Philip N. Howard
DOI: 10.1080/13691180701307354

DIGITAL DIVIDES AND CAPITAL CONVERSION: The optimal use of information and communication technology for youth reading achievement p. 159
Authors: Victor Thiessen; E. Dianne Looker
DOI: 10.1080/13691180701307370

Authors: Roli Varma
DOI: 10.1080/13691180701307396

COMMUNITY INFORMATICS AND THE LOCAL STATE IN THE UK: Facilitating or assimilating an agenda for change? p. 194
Authors: Ian Goodwin
DOI: 10.1080/13691180701307446

LINKED OR DIVIDED BY THE WEB?: Internet use and sociability in four European countries p. 219
Authors: Pekka Räsänen; Antti Kouvo
DOI: 10.1080/13691180701307461

SEEKING UNMEDIATED POLITICAL INFORMATION IN A MEDIATED ENVIRONMENT: The uses and gratifications of political parties' e-newsletters p. 242
Authors: Nigel A. Jackson; Darren G. Lilleker
DOI: 10.1080/13691180701307495

Authors: Christopher May; Ali Mohamed; Madeleine Frost; Neal Thomas
DOI: 10.1080/13691180701307545

Wednesday, May 9, 2007

Web 2.0 Transformation of Learning: Call for chapter proposals


The Handbook of Research on Language Acquisition Technologies: Web 2.0 Transformation of Learning will provide an up-to-date overview of current developments in Information and Communication Technologies related to the fields of second and foreign language acquisition. The volume will feature chapters (5,000-7,500 words) authored by leading experts in the field of CALL, e-Learning and educational technology, offering an in-depth description of key terms and concepts related to different areas, issues and trends in Information Communication Technologies.

Topics include, but are not limited to:

(i). A history of Web 1.0 and Web 2.0 technologies
(ii). The case for the originality of Web 2.0 technologies
(iii). The pitfalls of Web 2.0 technologies in the classroom (information overload, Internet security, the dangers of online communities for students)
(iv). Web 2.0 and the potential for educational Institutions
(v). The pedagogical implications of Web 2.0
(vi). Second Life and language education
(vii). E-Learning 2.0 (distance learning, mobile learning, blended learning)
(viii). Web 2.0 and the history of Computer Assisted Language Learning
(ix). The use of blogs in language education
(x). Virtual gaming and Web 2.0
(xi). Podcasting in language education
(xii). Wikis in language education
(xiii). The pedagogical implications of social network environments
(xiv). Social software and learning
(xv). The role of the ICT/CALL coordinator and Web 2.0 technologies
(xvi). E-moderation and Web 2.0
(xvii). Conditions for the successful implementation of Web 2.0 in education
(xviii) Laptop projects (wireless and one-to-one)
(xix). Case studies using Web 2.0 in language learning contexts.

Other areas of research on Web 2.0 technologies (YouTube, Second Life, MySpace, iPods, Mobile Learning, Course Management Systems, Social Software,, Flickr, etc.) and language learning will also be considered.

Individuals interested in submitting chapters (5,000-7,500 words) on the above-suggested topics or other related topics in their area of interest should submit via e-mail a 2 page manuscript proposal clearly explaining the mission and concerns of the proposed chapter by June 15, 2007. We strongly encourage other topics that have not been listed in our suggested list, particularly if the topic is related to the research area in which you have expertise. Upon acceptance of your proposal, you will have until November 30, 2007, to prepare the first draft of your chapter of 5,000-7,500 words and 7-10 related terms and their appropriate definitions.

Guidelines for preparing your paper and terms and definitions will be sent to you upon acceptance of your proposal. Please forward your e-mail of interest including your name, affiliation and a list of topics (5-7) on which you are interested in writing a chapter to: Michael Thomas, editor, at no later than June 15, 2007.

You will be notified about the status of your proposed topics by July 1, 2007. This book is scheduled for publishing by Information Science Reference (an imprint of IGI
Global in 2008.

Dare to be Digital Competition


The top young video games talent in the UK is to be recognised with a new BAFTA-endorsed award announced today.

The three winning teams from this year's Dare to be Digital competition, held between June and August, will become the shortlist for the new BAFTA Ones to Watch Award, and the winners will be revealed at the British Academy Video Games Awards in October. BAFTA will announce this year's official Video Games Award categories next week.

Paul Jackson, chair of the BAFTA Games committee said "A critical part of our recognition of video games as a third aspect of screen culture alongside film and TV is the celebration of the talented development stars of the future. Dare to be Digital provides a proven route for recognising talented young development teams and we are very excited at the prospect of showcasing new talent in this way."

Paul Durrant, Director of Dare to be Digital, said: "We are very proud to be associated with BAFTA in this new award. The continued UK and international expansion of Dare has enabled us to open up the Dare opportunity to a great breadth of talented students and now that Dare is the pathway to the BAFTA Ones to Watch Award, it represents a truly fabulous opportunity.”

Dare to be Digital, developed and organised by the University of Abertay Dundee, is the UK’s premier computer games design competition for students. This year, teams of students from across Britain and Ireland as well as teams from India and China, comprising a total of around 60 students, will compete in the 10-week contest.

Teams will spend the first nine weeks based at one of three host centres in Guildford, Dundee and Belfast, designing and building a fully functioning prototype of their video game idea to be judged by a panel of games industry experts.

Participants receive financial support and weekly training sessions from industry specialists during the competition. In the 10th week, the teams will showcase their work to the general public and industry experts at Dare ProtoPlay as part of the Edinburgh Interactive Festival, before convening at Abertay University for the final Dare to be Digital awards ceremony. The three winning teams will then form the shortlist for the new BAFTA Ones to Watch Award and will be judged according to the progress they make over the month or so following the Dare to be Digital Awards.

Paul Durrant added: “For the top three teams, the chance to experience the British Academy Video Games Awards presentation is the opportunity of a lifetime and will be a great way to demonstrate both the professional and cultural aspects of career opportunities in the video games industry. Our entries for the Scottish and Irish host centres have now closed and the selected teams will be announced shortly. Meanwhile, entries for the London and South East host centre based at Electronic Arts’ UK studio in Guildford, close on 20th May so there is still an opportunity for students who are would-be game designers in London and the South East to enter.” (see

Dare to be Digital has established an enviable reputation for producing high-grade talent. Teams from previous years have gone on to set up their own game development companies selling product to the world’s major publishers. Individuals who have taken part in Dare have also been snapped up by major international games companies such as Lionhead, Electronic Arts, and Microsoft, as well as Dundee-based developers such as Realtime Worlds and Denki.

Dare to be Digital 2007 has assembled an impressive list of sponsors, including Electronic Arts, AMD, NCR, TIGA, the Scottish Executive, Scottish Enterprise Tayside, Dundee City Council, the Digital Hub in Dublin and Belfast City Council with the Northern Ireland Department of Enterprise, Trade and Investment’s Building Sustainable Prosperity Programme and Intertrade Ireland.

About Dare to be Digital
Dare to be Digital was first piloted among computer games students at Abertay in 1999. The following year, the first full competition was run by a partnership of the University of Abertay Dundee, Scottish Enterprise Tayside and Dundee City. Until this year, Dare to be Digital took place entirely in Dundee, but often including teams from the rest of the UK and overseas. Abertay University’s decision to almost double the number of contestants for 2007 led to the setting up of the regional host centres.

More information:

The British Academy of Film and Television Arts is the UK's leading organisation dedicated to the recognition and promotion of excellence in the fields of the moving image. Renowned for its high profile Film, Television and Video Games Awards ceremonies, the prestigious BAFTA mask has long been seen as a symbol of excellence.

Tuesday, May 8, 2007

Workshop on new sociotechnical insights in interaction design

Workshop on new sociotechnical insights in interaction design (Sociotech-ID'07)
Call for Papers
September 10-11, 2007 in Rio de Janeiro, Brasil

held in conjunction with the 11th IFIP TC 13 International Conference on Human-Computer Interaction Interact'2007

About the Workshop
Interaction design is becoming more challenging because of advances in technology – pervasive, ubiquitous, multimodal and adaptive – are changing the nature of interaction. The aim of this workshop is to provide a forum for HCI practitioners and specialists interested in knowledge from the social sciences to discuss how sociotechnical insights can best be used to inform interactive design and how social methods and theories can fit into changing patterns of development and participatory design. Both long papers and short papers submissions are invited, addressing key aspects of current research and practical case studies.

Diverse areas of the social sciences explore and conceptualize the relation between people, society and technology under the rubric of ‘sociotechnical’, which can bring interesting insights into interaction design. While organizational studies of technology adoption have a well defined conceptual framework known as sociotechnical systems theory with established principles, the situation is not the same for interaction design research. The latter includes examples that give diverse uses to the term ‘sociotechnical’ when involving social methods and theories. While perspectives like ethnography, ethnomethodology and activity theory have had a clear impact in the design of interactive systems, the potential contribution of other social science perspectives has not become so clear and uniform despite the increased development of the pervasive and social proxy – mediating and mediated -- characters of interactive systems.

This workshop will bring together good examples of research in interaction design that refer to the term ‘sociotechnical’. The challenge is to achieve some level of ‘translation’ despite differences between disciplines whose main interest is understanding social phenomena and disciplines whose main interest is the design of interactive systems. It is hoped the workshop will identify opportunities for a socio-technical knowledge framework in interaction design.

The workshop has two main goals: identifying a common framework for sociotechnical research in interaction design and to explore and enable new translations from the social sciences into interaction design.

These goals involve, but are not limited to, the following topics:

actionable recommendations and guidelines for the conception, design and evaluation of interactive systems as ‘social proxies’, i.e. as elements with relative positions and usefulness according to the type of sociotechnical 'network' in which they are introduced;

evaluation of improved methods for the gathering and elicitation of sociotechnical requirements;
identifying socially responsible policies for the process interaction design;

understanding participatory de-sign as a sociotechnical endeavor involving multidisciplinary teams in the context of novel development methodologies such as Agile.

Key Dates
June 10th: Submission of long and short papers
June 30th : Notification of acceptance
July 26th : camera-ready copies of accepted papers due
September 10th and 11th: workshop

The following types of submission are solicited: long paper submissions of up to 5,000 words, describing substantial contributions of novel ongoing work; short paper submissions of up to 2,000 words, describing work in progress. All papers must be written and presented in English and will be peer reviewed by at least 2 reviewers.

Submissions will be evaluated according to the relevance and originality of the work and to their ability to generate discussions between the participants of the workshop. The format of submitted papers must follow the Springer LNCS (Lecture Notes in Computer Science) format (, including no page numbers. Submitted papers must be in PDF or Word for Windows format. Papers should be submitted to

The two day workshop will begin with a brief introduction of key officers and participants followed by the presentation of papers. Presentations will be divided into three sessions (two in day 1 and one in day 2) each including a concluding panel discussion. The last half day of the workshop will discuss key points presented at the work-shop in smaller workgroups. The event will close with a plenary session which will summarize the lessons learned on the possibilities for an interdisciplinary sociotechnical research framework in interaction design.
Please check the website for updates:

José Abdelnour-Nocera and Lynne Dunckley,
Institute for Information Technology, Thames Valley University,
Wellington Street, Slough, SL1 1YG, United Kingdom
{jose.abdelnour-nocera, lynne.dunckley}

Ken Eason
The Bayswater Institute,
9 Orme Court, London W2 4RL, United Kingdom

Program Committee
Paola Amaldi, Middlesex University, UK
Fiona Concannon, National University of Ireland, Ireland
Elisa del Galdo, Human Factor International, UK/US
Joy Goodman, University of Cambridge, UK
Susan Dray, Dray Associates, US
Rogerio DePaula, Intel, Brazil
Bob Fields, Middlesex University, UK
Thomas Riisgaard Hansen, University of Aarhus, Denmark
Elise van den Hoven, Technological University of Eindhoven, The Netherlands
Ann Light, Queen Mary University of London, UK
Stephan Lukosch, University of Hagen, Germany
Zhengjie Liu, Dalian Maritime University, China
Kris Luyten, Hasselt University, Belgium
Ian MacColl, The University of Queensland, Australia
Philippe Palanque, University Paul Sabatier, France
Daniel Pargman, Royal Institute of Technology, Sweden
Ulrike Pfeil, City University, UK
Suzana Sukovic, University of Technology, Sydney, Australia
Christian Sturm, Universidad Tecnológica de la Mixteca, Mexico
Helen Sharp, The Open University, UK

Monday, May 7, 2007

Weekend roundup at IMM

Every Sunday we present you a weekend roundup of interesting articles you might have missed during the week, a selection of the best content that we presented here to you on Internet: Marketing and Messages (IMM).

However, today is Monday and not Sunday. The weather was just too nice to be sitting inside, so I am sorry for the delay. Nevertheless, it was a good week for Internet/Online research, and thank you for your continuing support of this site. Feel free to comment on any of the posts you find interesting!

Workshop on learning and research in Second Life
(Call for Papers/Participation)
click here for story

The 3rd Living Knowledge conference
Communities building knowledge: innovation through citizens' science and university engagement
(Registration now open)
click here for story

Virginia Tech Launches April 16 Archive
click here for story

The Essential Guide to Email lists relating to Cyberculture, Cyberspace, Virtual Communities, and other Internet related topics
click here for story

New Books on Communication Activism
A two volume set on Communication Activism Communication Activism, Volume One: Communication for Social Change and Communication Activism, Volume Two: Media and Performance Activism has just been published by Hampton Press.
click here for story

Panel Discussion
This panel discussion is open to the public!
click here for story

Second Life Users Top 1.3 Million in March
Second Life attracted 1.3 million users who logged in March 2007, a 46 percent increase over January of this year, according to data on the virtual world released by comScore Networks.
click here for story

(Open for registrations)
click here for story

Second Life: Virtual worlds, real learning
(free virtual conference)
click here for story

Sunday, May 6, 2007

Using Moving Image Archives in Academic Research

DOCTORAL TRAINING PROGRAMME - Using Moving Image Archives in Academic Research

Applications are invited from doctoral students registered at U.K.universities in film/television/ media/cultural studies, history, American Studies, architecture, anthropology and other relevant disciplines for an Arts and Humanities Research Council sponsored collaborative doctoral training programme on using moving image archives and archival materials in academic research.

Leading academics, together with representatives from the BFI National Archive, the Imperial War Museum, The British Universities Film and Video Council, the Media Archive of Central England, the national archives of Wales and Scotland, the Broadway Media Centre and others will deliver training events between November 2007 and December 2008.

Students can be linked to an archive/institution appropriate to their research. Bursaries are available to defray the costs of travel and accommodation. We will welcome applications from anyone pursuing doctoral research using moving image materials.

For more information see the website at and to apply contact Professor Roberta Pearson at the University of Nottingham ( and Dr Lee Grieveson at University College London (