Nearly three-quarters of US online adults listen to audio on their home PCs, according to the Consumer Electronics Association's "Computer-Sourced Audio Consumption in the Home" report conducted in April 2007.
Home PC audio quality was satisfactory for 86% of users, but more than a third said it could be better. When forced to choose between audio fidelity and number of files, 47% of home PC audio users chose quality over quantity.
Over three-quarters of home PC audio users listened to music on their PCs an average of nine hours per week.
Although sending PC audio to home audio systems seems like a natural way to improve audio quality, only 9% of home PC audio users currently do so.
The fact that listening to audio on home PCs is so prevalent also means that podcast sponsors need not worry that their audiences will be limited solely to those who own MP3 players.
Friday, June 29, 2007
Nearly three-quarters of US online adults listen to audio on their home PCs, according to the Consumer Electronics Association's "Computer-Sourced Audio Consumption in the Home" report conducted in April 2007.
On September 12.-13., 2007, the Media in Transition Conference in Munich, Germany, will be discussing how the Internet is driving structural change in media. We have invited innovative media companies, researchers and strategists from U.K., U.S.A. and Europe.
The Internet changes the way media is distributed, produced and consumed. Media technology is not only a receiving device, but also a transceiving and transmitting device [Economies of “Pull” and Push vs. Pull Models].
The big growth potential in media business lies in the area of user generated content. Gain insight into the techniques of the so-called Social Web, or “Live Web” – Web 2.0, Social Networks, Blogs, Video/ Audio, Digital Rights, Rich Media, Peer 2 Peer, Mobile Web.
Who should attend?
Media Pros from all Industries
PR/ Marketing Pros
Publishers and Newspapers
Film/ TV and Radio
Government and Non-Profit
Your Advantage // What You’ll walk away with.
Knowledge about Live Web/ Web 2.0
International Internet Experts
Wide Variety of Themes
Insider-Knowledge from the top web companies
Practical Knowledge from the experts
Broadcasting & Publishing
Web 2.0 Trends
Media Distribution & Digital Rights
Marketing & Strategy
for the full programme click here.
Video from Media in Transition Conference 2006
Cultural Studies Now - An International Conference
Venue: University of East London, Docklands Campus
Date: July 19th – 22nd, 2007
The conference is now open for registration - online booking only.
CULTURAL STUDIES NOW is a major international conference organised by the School of Social Sciences, Media & Cultural Studies (SSMCS) at the University of East London.
Cultural Studies, as the paradigmatic interdisciplinary project, has always been defined by its relationships to proximate sets of ideas, practices and institutions. As Cultural Studies has grown and matured, its borders have multiplied. Cultural Studies has affected and been affected by contiguous disciplines, academic and non-academic institutions, political movements and projects, and creative practices of many kinds.
The question now is: has Cultural Studies been expanded, relocated and disseminated to the point where it no longer has a coherent identity? Is there a future for Cultural Studies as such? The conference will consider these issues by addressing a number of connected topics including:
Cultural Studies and politics:
Cultural Studies was once closely allied with socialism, feminism and antiracism. Is this still the case? Has Cultural Studies lost its political edge? Has it moved to the right? Or is it finding a home in the latest new social movements?
Cultural Studies and its disciplinary neighbours:
history, literature, sociology, philosophy, geography, visual culture, psychoanalysis, political science, postcolonial theory, economics, environmental studies, science and technology studies; film and media studies, queer studies and popular music studies are among the disciplines and fields that have contributed to and drawn on Cultural Studies. Has Cultural Studies been a good neighbour?
Cultural Studies in the public sphere:
what has been the influence of Cultural Studies outside the academy? How has the corporate universe made use of it? Has the selective uptake of Cultural Studies in a range of institutional contexts, including government, been positive in its effects?
Cultural Studies and creative practice:
what are the actual and potential relationships between Cultural Studies and other forms of creative practice? What has been the impact of Cultural Studies on cultural practices and vice versa? How has this been played out?
Cultural Studies and national contexts:
does Cultural Studies occupy different institutional and intellectual spaces in different national, international, and global contexts? Is there a cosmopolitan Cultural Studies or have local conversations predominated? Is there any continued relevance for the Birmingham CCCS models?
Today, when Cultural Studies risks responding to these challenges by collapsing into theoretical obscurantism or technocratic ineffectuality, we at the University of East London believe that there is a place for a Cultural Studies which is politically committed and relentlessly experimental in its intellectual, institutional and creative practices.
Thursday, June 28, 2007
Women visit fewer sites to learn what they want.
Over half of US female Internet users ages 25 and older say the Internet is their main research source for checking out potential product purchases, according to Burst Media's "Online Insight" report, published June 2007.
The Internet was named far more often than other methods. Around 10% or fewer of respondents said they got their information from "asking family and friends," newspapers and magazines, television or other sources.
Over half of women said they had shopped online in the past six months. Online shopping increased with household income. About half of respondents with annual incomes of less than $35,000 had bought something online in the past six months, while 68% of households with annual incomes of $100,000 or more had done so.
Major online buying categories for women in the past six months included travel, adult clothing and health and beauty products.
Although women consider the Internet a prime source for product information, they use slightly fewer Web sites on average in their research than men, according to Frank About Women's "Understanding Online Shopping Behavior Topline Summary," published in March 2006.
Adult female Internet users typically visited four or more Web sites in the course of doing product research, while men used an average of nearly five.
for the full article with graphs and stats click here.
comScore, a leader in measuring the digital world, today released a study from its comScore Video Metrix service of U.S. video streaming activity at a selection of up-and-coming video-sharing sites. The study examined six video-sharing sites that did not make comScore’s ranking of the top 10 U.S. video properties for the month and reveals that French site Dailymotion.com had a particularly strong position in the U.S. video-sharing market in April 2007.
Which Site is the Next YouTube?
Dailymotion.com has taken hold in the U.S., drawing more than 4.7 million video streamers in April. The average video streamer at Dailymotion.com viewed more than 10 videos and nearly one hour of video content in the month. Metacafe.com also generated substantial activity, as 3.7 million streamers viewed 33 million video streams, while Break.com saw 3.1 million streamers view 32 million video streams. Veoh.com, which attracted the smallest video-viewing audience of the group, had the highest level of user engagement with more than 104 minutes per streamer, benefiting from the many full-length videos hosted on the site.
“There’s been a great deal of speculation in the marketplace about which site is the next YouTube, and each of these next-tier sites has a particular draw,” said Erin Hunter, comScore’s executive vice president of media and entertainment solutions. “While it will clearly be very difficult for any video site to replicate what YouTube has accomplished, Dailymotion.com is stating the strongest case at the moment, both domestically and internationally.”
Coveted 18-34 Year Olds Found At Break.com
comScore also examined the demographic composition of video streamers at these sites, revealing some interesting differences in the age of the audience each site attracts. The coveted 18-34 age segment represented 41 percent of Break.com’s audience, followed by Dailymotion.com (37 percent) and Veoh.com (37 percent). Heavy Networks drew the largest share of its video streamers from those younger than 18 years of age (18 percent), while Revver.com and Metacafe.com drew the largest share among people age 35-44 (24 percent).
Added Ms. Hunter, “The challenge for these video-sharing sites, which rely quite a bit on user-generated content, is monetizing content over which advertisers have little control. That these sites generate such a large share of activity from younger visitors, however, is probably very compelling to advertisers.”
for the full press release with graphs and stats click here.
via Paul Marino's excellent blog Thinking Machinima comes this rather interesting information for a festival, backed by De Montford University, UK.
This has been cooking in the background since the start of this year, but now we're finally able to shout it out to the world - the first European Machinima Festival is taking place October 12-14th, 2007 in Leicester, England, at De Montfort University!
Put together by the fine staff at DMU and sponsored by Sleepydog, the festival is a collaboration of De Montfort University, the Institute for Creative Technologies
(IOCT) and the Academy of Machinima Arts and Sciences. Read more about the event here in the release on the GamesIndustry.biz site.
We're all really excited to have an event based in Europe - to help promote
Machinima within this section of the world, but also to act as a common ground
for European artists and fans.
There will be more to announce shortly about the fest, so stay tuned!
original article here.
press release follows:
De Montfort University To Host The 2007 European Machinima Festival - The First Machinima Festival In Europe
De Montfort University's Institute of Creative Technologies will host the 2007 European Machinima Festival, the first Machinima festival to be held in Europe. The festival, which will take place at the University's campus centre from 12th - 14th October, will show case the latest Machinima films and will attract Machinima makers world-wide.
Machinima, a fusion of film-making and computer gaming, which is increasingly being used as one of the quickest and most cost-effective ways of creating animation, has a rapidly growing following, fuelled in part by the enhanced visual quality of many of the most popular computer games.
The festival, which is supported by the Academy of Machinima and Arts Sciences (AMAS), will attract both professional and enthusiast creators of animation and is likely to encourage more people to try Machinima for themselves. Workshops will cover many of the key aspects of making Machinima and an awards ceremony will recognise some of the best talent of this quickly growing phenomenon.
Paul Marino, Executive Director, AMAS: "Machinima is a very cost-effective and fast way to produce films where the creator can have a large amount of creative control and it is rapidly gathering momentum. In the US we have really seen this take off and we will be holding the 2007 Machinima Festival during November. We are very excited to be working with De Montfort University, which has such a strong reputation in the creative industries, and would encourage anyone interested in Machinima to come to the festival in October."
Professor Andrew Hugill, Director of De Montfort University's Institute of Creative Technologies: "Machinima is an exciting and important emerging phenomenon which is capturing the imagination of individuals and communities including games players, film makers as well as anyone interested in exploring new ways of communicating a narrative. By holding Europe's first Machinima festival we aim to bring these communities together and open up the exciting possibilities of Machinima to a wider audience."
Maggie Shutt, Festival and Events Manager for Leicester City Council: "This is a really exciting opportunity for the people of Leicester City to find out about and get involved in a cutting edge digital art form. We are delighted to be supporting the event at De Montfort University in October."
Each day of the festival will cater for people with different levels of expertise in making Machinima: The Friday is designed for schools; the Saturday for anyone who is already making or is interested in making Machinima; and the Sunday will be for experienced Machinima makers.
Prior to the festival, people will be able to submit films to a range of prize-winning categories, which will be judged by a panel of experts coordinated by the University and AMAS. The main prize winner will be given the opportunity to take part in the US Machinima festival in November.
People wishing to submit films or attend the festival should visit http://www.MachinimaEurope.co.uk.
Attendees and competition entrants are required to read the De Montfort University Machinima Festival 2007 Intellectual Property Value Statement available at www.machinimaeurope.co.uk.
Wednesday, June 27, 2007
Trevor Cook & Lee Hopkins released yesterday an updated version of their whitepaper An introduction to the power of Web2.0, updated with the new hot stuff: Facebook, Jaiku, Twitter & Virtual Worlds!
- Web2.0 and collaboration
- Why blog?
- Web feeds (RSS and other geeky stuff)
- Some corporate blog examples
- Podcasting for business
- Twitter and Jaiku- Facebook
- Second Life and 3D virtual worlds
- Blog writing tips
- Where to go to get started
via On Social Media & Citizen Journalismus
- CALL FOR PAPERS -
IADIS INTERNATIONAL CONFERENCE WWW/INTERNET 2007
Vila Real, Portugal, 5 - 8 October 2007
* Co-organised by: Universidade de Trás-os-Montes e Alto Douro (UTAD)
* Keynote Speakers (confirmed):
Senior Researcher Ken Kahn, Oxford University and London Knowledge Lab, UK
Professor Philip Powell, Deputy Dean, University of Bath, UK
* Conference background and goals
The IADIS WWW/Internet 2007 conference aims to address the main issues of concern within WWW/Internet. WWW and Internet had a huge development in recent years. Aspects of concern are no longer just technical anymore but other aspects have aroused. This conference aims to cover both technological as well as non-technological issues related to these developments. Main tracks have been identified (see below). However innovative contributes that don't fit into these areas will also be considered since they might be of benefit to conference attendees.
* Format of the Conference
The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (available online). The best paper authors will be invited to publish extended versions of their papers in the IADIS International Journal on WWW/Internet (ISSN: 1645-7641) and also in other selected Journals.
* Types of submissions
Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.
* Topics related to WWW/Internet are of interest.
These include, but are not limited to the following areas:
- Adaptive Web Systems
- Computer-Mediated Communication
- Data Mining
- Database Planning and Development
- Digital Economy
- Digital Libraries and E-Publishing
- Distributed and Parallel Applications
- E-Business and E-Commerce
- Electronic Data Interchange
- Quality, Evaluation and Assessment
- Extensible Languages
- Global Tendencies in WWW/Internet
- Human Computer Interaction
- Information Architectures
- Information Visualization
- Intelligent Agents
- Internet & Customer Relationship Management
- Internet Payment Systems
- Internet Services
- Performance Issues
- Personalized Web Sites and Services
- Portal strategies
- Protocols and Standards
- Searching and Browsing
- Security Issues
- Semantic Web
- Social & Legal Issues
- Storage Issues
- System Integration
- Teaching and Learning Strategies
- Technology Innovation and Competitiveness
- Technology Management
- Technology Strategies
- WWW/Internet Applications
- WWW/Internet Case studies
- WWW/Internet Impacts
- Web Engineering
- Web Personalization
- Web Software
- Wireless Applications
- Ubiquitous Computing
- User Modelling
- Virtual Communities
- Virtual Reality
* Important Dates:
- Submission Deadline (2nd call) - 23 July 2007
- Notification to Authors (2nd call) - 5 September 2007
- Final Camera-Ready Submission and Early Registration (2nd call) - Until 17 September 2007
- Late Registration (2nd call) - After 17 September 2007
- Conference: Vila Real, Portugal, 5 to 8 October 2007
* Conference Location
The conference will be held in Vila Real, Portugal.
IADIS Secretariat - IADIS INTERNATIONAL CONFERENCE WWW/INTERNET 2007
Rua Sao Sebastiao da Pedreira, 100, 3
1050-209 Lisbon, Portugal
Web site: http://www.internet-conf.org/
* Program Committee
Miguel Baptista Nunes, University of Sheffield, United Kingdom
Pedro IsaÃas, Universidade Aberta (Portuguese Open University), Portugal
João Barroso, Universidade de Trás-os-Montes e Alto Douro, Portugal
Committee Members: *
* for committee list please refer to http://www.internet-conf.org/committees.asp
Proposals are invited for PAPERS at the
7th International Crossroads in Cultural Studies Conference "Of Sacred Crossroads",
scheduled for July 3 to 7, 2008 in the Caribbean (University of the West Indies Kingston, Jamaica). http://www.crossroads2008.org
God games are digital simulation games that cast the player in the position of an entity with divine or supernatural powers and place them in charge of a game setting containing autonomous mortals to be guarded and influenced. These Games often adopt a bird's eye perspective, giving the player the impression that he or she is in charge of developing the virtual world. God Games and other virtual worlds create persistent, open-ended worlds that may even develop without the intervention of a player, whose interventions, however, appear as god-like, supernatural activities in the realm of the virtual gaming world. Examples of successful God Games are Little Computer People Project, Populous, The Sims, Black & White or the upcoming Spore. Today, many massive multiplayer virtual worlds, e.g. Second Life or World of Warcraft have also incorporated elements of these God Games. Here, the development of a computer generated virtual world interacts with the interventions from users who start to create their own content in order to change the virtual world. The following questions seem to be important to understand the cultural logic of God Games and their influence on virtual worlds:
- Can different categories of God Games be identified?
- Does this kind of games promote special kinds of religious activity and spirituality and how are real-life faiths, confessions, churches or sects related to these games?
- What kind of worlds can be created? Which norms, values and beliefs are suggested and supported in the virtual worlds of God Games?
- How are these worlds actually created by users?
- What motivates players to continuously populate these worlds for a long time?
- How do real-life moral or ethical values impinge on these worlds?
- How can the relationship between game world and real-life world be described? Do virtual worlds have an influence on real-life opinions or activities?
Also invited are papers that deal with religious digital games e.g. Eternal War: Shadows of Light or the understanding of religiosity in virtual communities.
ALL PROPOSALS ARE WELCOME!
- Please send an abstract of 150 words to both session organizers. Deadline: June 30th, 2007 -
University of Technology
RWTH Aachen, Germany
University of Technology
MAPPING MEDIA AND COMMUNICATION RESEARCH
The Communication Research Centre (CRC) in University of Helsinki has completed a project "Mapping Media and Communication Research" in Finland, Estonia, Germany, France, the United States and Japan.
The reports can be found in pdf-format from:
http://www.valt.helsinki.fi/blogs/crc/en/mapping.htm (CRC) or
http://www.hssaatio.fi/en/completed_projects.html (Helsingin Sanomat Foundation)
Each report provides an overview on current issues, main trends and future challenges to communication research in respective country.
CALL FOR PAPERS
Special Issue of The Information Society
Open Source and Public Sector: Discourse, Politics and Practice
Guest Editors: Jan Ljungberg, Magnus Bergquist and Anna Maria Szczepanska
In the last ten years the Open Source (OS) and Free Software (FS) movement has come to challenge the norms and ideals, products and procedures of the dominant proprietary software industry. OS/FS represents a radically different logic within the field of software development. This logic is based on ideas that celebrate the rights of the user and informational freedoms and resist strong intellectual property laws and regulations. In addition to gaining ground in the commercial software market, the OS/FS-movement is also establishing itself as an interesting alternative for the public sector. Currently, discussions regarding OS/FS procurement and policy-making are taking place within governments and public sector organizations all over the world. The OS/FS-technologies advocates have promoted them on the basis of their potential cost-benefits, their value as “a public good,” their egalitarian and digital divide-bridging qualities and so forth. But the public sector initiatives still seem somewhat hesitant. The OS/FS in public sector discussions and policy-making processes represent a discourse still very much in the making.
This special issue will provide an opportunity for researchers to present valuable insights at an early stage about a relevant topic that crosscuts the information technology and policy processes and OS/FS movement’s institutionalization processes. We hope to bring together insights from multiple areas, such as political science, sociology, economics, IS-research, media studies, policy studies and cultural studies. Discourse analysis and case studies would both be welcome analytical strategies to provide breadth to the special issue.
Contributions could include the following:
- Papers identifying and discussing how underlying norms, values and practices inscribed in OS/FS and proprietary software are understood and dealt with in public sector discourse.
- Case studies on evolving policies and laws related to Open Source / Free Software in the public sector.
- Papers analyzing the rhetoric on the pros and cons of OS/FS in the public sector.
- Papers identifying and analyzing the way actors (e.g. the media, business groups, academia, consumers, NGO’s, SMO’s, transnational advocacy networks) are organizing in order to influence, support or criticize policy processes and other activities relating to the dispersal of OS/FS products and ideas in public sector.
The guest editors invite abstracts by September 1, 2007, which should be sent to firstname.lastname@example.org. Authors with the most to offer to the dialogue will be invited to contribute full papers, which will go through the normal review process of the journal. For more information on TIS guidelines, please refer to:
Tuesday, June 26, 2007
GOOD COPY BAD COPY - a documentary about the current state of copyright and culture
for credits and more info, visit the official site here:
A free on line course in action research offered as a public service by the Southern Cross Institute of Action Research at Southern Cross University
Areol 26 begins in late July 2007. Conducted over four months or a little less, its 14 sessions (or thereabouts) will provide you with basic information about one form of action research.
As with earlier programs, the theme of areol 26 is the integration of effective change with rigorous research. In some respects, it is a combination of the principles of community and organisational change with those for change-oriented qualitative research, sometimes with use of quantitative research too.
The program does not attempt to cover all varieties of action research. Nor does it analyse the philosophy of action research in any depth. The main intention is to allow participants to understand some processes which combine action and research, and which can be used in practice.
Later sessions briefly describe an action research approach to evaluation.
The on-line sessions are supplemented by archived files on various aspects of action research and evaluation.
There is no charge (apart from your usual connect charges, if any).
This is provided as a public service by the Southern Cross Institute of Action Research, SCIAR, at Southern Cross university.
You can examine the areol materials on the web. You'll find an index page at
This will give you an idea of the contents and style of the course.
You can also work through these web materials at your own pace, if you wish. This is an alternative to the email version. It doesn't include the discussion group and learning groups of the email version. Also, it isn't revised as often as the email version, which is fine tuned each semester.
You may also wish to check the responses of areol 13 and areol 14 subscribers to the final evaluation. You'll find them, uncensored, at
For more information, click here.
C'LICK ME: A NETPORN STUDIES READER
Edited by Katrien Jacobs, Marije Janssen, Matteo Pasquinelli
Editorial Assistance: Geert Lovink, Sabine Niederer
Copy Editing: Wietske Maas - Design: Kernow Craig
Publisher: Institute of Network Cultures
Supported by: Paradiso, Amsterdam
Order a copy of this book by sending an email to: email@example.com
A PDF of this publication can be downloaded for free at [NOT SAFE FOR WORK!]
low-res, 2MB: http://www.networkcultures.org/_uploads/24.pdf
hi-res, 9MB: http://www.networkcultures.org/clickme/pdf/clickmeReader_9MB.pdf
C'Lick Me: A Netporn Studies Reader is an anthology that collects the best materials of two years debate: from The Art and Politics of Netporn conference held in 2005 in Amsterdam to the 2007 C'Lick Me festival in Paradiso, Amsterdam. C'Lick Me opens the field of 'Internet pornology'. Based on non-conventional approaches, mixing academics, artists and activists, the C'Lick Me Reader reclaims a critical post-enthusiastic, post-censorship perspective on netporn, a dark field that has been dominated thus far by dodgy commerce and filtering. The C'Lick Me reader covers the rise of the netporn society from Usenet underground to the blogosphere, analyses economic data and search engines traffic, compares sex work with the work of
fantasy, disability and accessibility. The C'Lick Me reader also expands the no tion of digital desire, and smashes the predicatable boundaries of porn debates, depicting a broader libidinal spectrum from fetish subcultures to digital alienation, from code pornography to war pornography. The reader concludes by re-contextualising the queer discourse into a post-porn scenario.
Contributions by: Adam Arvidsson, Franco 'Bifo' Berardi, Manuel Bonik, Mikita Brottman, Florian Cramer, Samantha Culp, Barbara DeGenevieve, Mark Dery, Michael Goddard, Stewart Home, Katrien Jacobs, Marije Janssen, Julie Levin Russo, Regina Lynn, Sergio Messina, Mireille Miller-Young, Tim Noonan, Francesco Macarone Palmieri aka Warbear, Matteo Pasquinelli, Audacia Ray, Andreas Schaale, Nishant Shah, Tim Stuettgen, Matthew Zook.
TABLE OF CONTENTS
SECTION 1: THE RISE OF THE NETPORN SOCIETY
Sex Drive: Where Sex and Tech Come Together
Naked Lunch: Talking Realcore with Sergio Messina
PlayBlog: Pornography, Performance and Cyberspace
Sex on the Open Market: Sex Workers Harness the Power of the Internet
Netporn: the Work of Fantasy in the Information Society
Manuel Bonik and Andreas Schaale
The Naked Truth: Internet Eroticism and the Search
Netporn, Sexuality and the Politics of Disability: A Catalyst for Access, Inclusion and Acceptance?
Report on the Location of the Internet Adult Industry
SECTION 2: DIGITAL DESIRE BEYOND PORNOGRAPHY
Paradise Lust: Pornotopia Meets the Culture Wars
Warporn! Warpunk: Autonomous Videopoiesis in Wartime
Florian Cramer and Stewart Home
Sodom Blogging: Alternative Porn and Aesthetic Sensibility
Nightmares in Cyberspace: Urban Legends, Moral Panics and the Dark Side of the Net
BBW: Techno-archaism, Excessive Corporeality and Network Sexuality
Franco ‘Bifo’ Berardi
The Obsession of the (Vanishing) Body
SECTION 3: NETPORN AFTER THE QUEER BOOM
Sexy and Smart: Black Women and the Politics of Self-Authorship in Netporn
Porn Arousal and Gender Morphing in the Twilight Zone
Ssspread.com: The Hot Bods of Queer Porn
Julie Levin Russo
'The Real Thing': Reframing Queer Pornography for Virtual Spaces
First Porn Son: Asian-man.com and the Golden Porn Revolution
Francesco Macarone Palmieri aka Warbear
21st Century Schizoid Bear: Masculine transitions Through Net Pornography
Ten Fragments on a Cartography of Post-Pornographic Politics
This publication is licensed under the Creative Commons Attribution Non Commercial Non Derivative Works 2.5 Netherlands License. No article in this reader may be reproduced in any form by any electronic or mechanical means without permission in writing from the author.
We would like to thank all the participants of the conferences 'Art and Politics of Netporn' (2005) and ‘C’Lick Me’ (2007). A special thanks to our director, Emilie Randoe, School of Interactive Media, Amsterdam Polytechnic, for supporting our netporn research programme; to Pierre Ballings and Maarten van Boven, Paradiso, Amsterdam, for hosting the C’Lick Me event and supporting the production of the reader. Thanks to all the authors of the book for collaborating with us over the years, as well as to all the photographers and image-producers on the web whose works have been cited in the different articles.
Monday, June 25, 2007
Germany is home to Europe's largest online population, and it is still growing.
In a new report, Germany: Online Overview, eMarketer estimates that there were nearly 40 million active Internet users in Germany in 2006, and expects that number to climb to nearly 50 million before 2011.
Importantly, for marketers, two out of three German Internet users are also online buyers — fairly big buyers. The average German online buyer spent $945 in 2006, and eMarketer predicts that spending amount to total $1,739 by 2010.
In 2006, German retail e-commerce sales hit $23.9 billion.
For comparison, the Forrester Research estimate of $28.8 billion for Germany's 2006 online retail revenues was higher than eMarketer's, while the Federation of German Retail Traders (HDE) offered a more conservative estimate of $20.5 billion.
Although Germany's online advertising market is only the third-largest online ad market in Europe, it is currently the fastest-growing segment of Germany's ad market and is expected to continue to post gains.
for the full report with graphs and stats click here.
Danah Boyd has posted an interesting essay on apophenia about American class divisions through facebook and myspace.
Accordong to Danah, hegemonic American teens (i.e. middle/upper class, college bound teens from upwards mobile or well off families) are all on or switching to Facebook. Marginalized teens, teens from poorer or less educated backgrounds, subculturally-identified teens, and other non-hegemonic teens continue to be drawn to MySpace. A class division has emerged and it is playing out in the aesthetics, the kinds of advertising, and the policy decisions being made.
Read the full essay here.
Sunday, June 24, 2007
FINAL CALL FOR STUDENT ABSTRACTS
The Student "I": A student conference on privacy and anonymity
University of Ottawa, Faculty of Law
October 25, 2007
Graduate and undergraduate students from all disciplines are invited to submit an abstract for The Student “I”, a student conference on October 25, 2007 at the Faculty of Law, University of Ottawa, Canada.
Preceding the Revealed “I” conference hosted by researchers from On the Identity Trail, this day long student conference brings together students from around the world, selected through a peer-review process, to present research relating to identity, privacy, anonymity, technology, surveillance, and other related topics engaged by the On the Identity Trail project (www.idtrail.org).
Abstracts should not exceed 1,000 words (including notes and citations). Successful abstracts will seek to make an original contribution. Inter-disciplinary submissions are encouraged. Abstracts should be accompanied with a short bio, which should include the student’s program and institution of study, and an email address for correspondence. The deadline for abstracts is July 1, 2007. Send to:
University of Ottawa
Faculty of Law, Common Law Section
57 Louis Pasteur Street
Ottawa, ON K1N 6N5
Successful applicants will be notified at the email address provided no later than August 1, 2007. Successful applicants who are unable to obtain funding from their home institution may apply for a student bursary to cover expenses relating to travel and accommodation.