Tuesday, December 23, 2008

MA and PhD in Cinema and Media Studies

MA and PhD in Cinema and Media Studies
York University

Applications are invited to the MA and PhD programs in Cinema and Media Studies (CMS) at York University. Applications are due 1 February 2008.


Cinema and Media research is rapidly transforming the humanities and fine arts, reflecting the massive global expansion of the cultural industries, and the extensive impact of cinema and related media.

The largest and most comprehensive Cinema and Media Studies Graduate Program in Canada, CMS builds on York’s longstanding commitment to deliver innovative and interdisciplinary post-graduate training. Our MA and PhD programs offer state of the art research and teaching facilities (including two research labs featuring Augmented Reality, 3D, locative media and diverse mobile screen interfaces) distinguished by leading edge scholarship by internationally acclaimed faculty.

The Cinema and Media Studies MA and PhD are offered alongside MFA Graduate Programs in film and digital Production and Screenwriting. Our program encourages rich and dynamic synergies between creative and scholarly research. We are also the proud home of two important film and culture publications: CineAction! and Public: Art/Culture/Ideas, where our students often hold internships as well as being given opportunities to publish their works.

Our faculty make outstanding contributions in the areas of film theory, film history, affect studies, post-colonial theory, urban media studies, labor studies and political economy, feminism and sexuality, national and transnational cinema (including African, Canadian, Chinese, European, First Nations, and Japanese cinemas), emerging screen technologies and digital media theory (sound and image), documentary, experimental and avant-garde film and media.

Our students and faculty regularly contribute to Toronto’s lively and diverse film culture through festival programming, curation, symposia, lectures and more. The city of Toronto provides students with exceptional opportunities for internships, access to film screenings, museums and galleries, festivals (over 100 film festivals occur each year, including the Toronto International Film Festival, Hot Docs, and Images Festival), and resources like the Ontario Archives (now housed on York University campus), and other unique research collections. This along with the fact that Toronto supports Canada’s most important media industry infrastructure makes us the program of choice.

Recent guests at York University include William Boddy, Michel Brault, Thomas Elsaesser, David Gatten, Guy Maddin, Atom Egoyan, Kaja Silverman, Rey Chow, Toby Miller, Hito Steyerl, and Clement Virgo, among many others.

We welcome applicants with educational backgrounds in Film Studies, Media Studies, Communications, Cultural Studies, Art History, English, Women’s Studies, Queer and Sexuality Studies, Comparative Literature, Philosophy, Area Studies, and other disciplines that nurture research in sound and moving image media.

The MA is a rigorous two-year program involving course work, employment as a teaching assistant, and the completion of either an MA thesis or Major Research Paper (MRP).

Teaching, publication, and professional academic development are key components of the PhD, a minimum four-year degree. After completing course work and comprehensive exams, students write a research dissertation that makes a decisive intervention in the discipline.

Each year the program selects a small group of exceptional students to join its vigorous and stimulating intellectual community, where students attend small and engaging seminars and receive close attention from faculty supervisors. Our MA and PhD programs provide specialized training for careers in academic, research and government organizations, arts and entertainment industries (television, film, new media), festivals, programming and curation, teaching, critical writing and publishing, publicity, and much more.

PhD Fields of specialization:

1) Cinema and Cultural Theory

Conceptualized as a broad interdisciplinary cluster, this field encompasses classical and contemporary cinema and media theory, including but not limited to: film and philosophy, authorship and genre, theories of the apparatus, psychoanalysis, phenomenology, spectatorship, ideological critique, feminist and post-colonial film theory, cognitive film theory, and film historiography. Theoretical traditions that have informed the historical formation of the
discipline (e.g., literary theory, narratology, semiotics, Marxist theories of culture, feminist theory, and aesthetics) complement other disciplinary approaches (e.g., cultural studies, communications, philosophy, psychology, visual studies, theories of modernity and technology, post-colonial theory, theories of race and ethnicity, new historicism, queer theory, globalization).

2) National and Transnational Cinemas

We approach cinema and media as integrally bound up in local, national, and transnational modalities of production, reception and circulation. This field’s methodological emphasis on contexts of production and aesthetic traditions seeks to locate culturally specific constructions of gender, sexuality, race, language, and class along with the other structures of power that mediate a multiplicity of cinematic cultural expressions. The political economy of global media industries, grounded in critical theory and history, functions as a conceptual and material
scaffolding around much of the coursework and supervision envisioned for students in this stream.

3) Cinema and Technologies of the Image

The history of cinema begins in photography, illusion of movement devices, and projection technologies, and extends to emerging digital media forms ranging from the Internet to cell phones and augmented reality. We encourage students to consider sound and moving image technologies in the context of history, science, aesthetics, political economy, theories of space and time, philosophies of science and technology, and the cultural contexts through which these have emerged. This field emphasizes the archaeology of media forms and genres including but not limited to narrative, documentary, and experimental media. Students pursue comparative and inter-media approaches that are appropriate to the present context of convergent media technologies like computer games, immersive media, and interactivity.

Prospective students may pursue dissertations in areas outside the above areas of specialization. In addition to the above areas of expertise, faculty members pursue wide-ranging research in documentary and experimental film and media, emerging media, and film history.


Graduate Program in Film
York University
Centre for Film and Theatre 224
4700 Keele St.
Toronto, ON M3J 1P3 CANADA
Tel: 416-736-2100 x 22174

Learning in Virtual Worlds


special issue of Learning, Media and Technology

issue theme: Learning in Virtual Worlds

Edited by Jeremy Hunsinger and Aleks Krotoski

Virtual worlds are learning worlds.

There is substantial evidence that people learn in virtual worlds. While most learning in these spaces is informal, existing outside the school curriculum, formalised learning environments have also been developed in textual worlds, MOOs, MUSHes, MUDs and multi-media spaces like ActiveWorlds(R), Second Life(R), World of Warcraft (R) to support educational goals in primary, secondary, higher and lifelong learning contexts.

The extensive writings on virtual reality and virtual worlds over the past four decades have covered the breadth of the phenomena and experiences of learning via CMC in these situated spaces; this call for papers seeks scholarship that builds upon and extends those accounts. We seek research that deals with learning and research in social networks or among friends, learning through play, learning through artistic creation and learning in unconventional virtual realities. We seek papers that examine learning or modes of learning that occurs in unexpected ways.

For example, workshops have been transformed with the inclusion of new materials, like clay or other art equipment, encouraging participants to express themselves through different modes of communication. Such physical practices mirror the opportunities afforded in virtual environments, increasing potential outcomes by breaking down borders of expression, creating a place for play, and expanding discourse. We seek research that aims to capture similar alternative practices in learning within virtual worlds.

While all forms of scholarship and research are welcome, we prefer theoretically and empirically grounded study in the social or behavioral sciences. We seek a special issue that exemplifies methodological pluralism. The use of visual evidence and representations is also encouraged.

Submission guidelines:

This special issue is edited by Jeremy Hunsinger and Aleks Krotoski.
Please contact them at jhuns@vt.edu and akrotoski@yahoo.com to discuss your submissions. The editors welcome contributions from new researchers and those who are more well-established. Submitted manuscripts will be subject to peer review.

Length of papers will vary as per disciplinary expectations, but we encourage papers of around 6000 words. Short discussion papers of 2000 words on relevant subjects are also welcomed for the 'Viewpoints' section. Learning, Media and Technology submission guidelines and referencing styles will be followed [see: http://www.tandf.co.uk/journals/titles/17439884.asp]

The guest editors will consider papers received by March 15, 2009.
Fewer than 10 papers will be accepted. The special issue will be published in early 2010. Please send papers to jhuns@vt.edu, clearly indicating that your submission is for the Special Issue on learning in virtual worlds.

Game Education Summit 2009

Call for Papers: Game Education Summit 2009
Pittsburgh, Pennsylvania, June 16-17, 2009

Entertainment Technology Center at Carnegie Mellon University

The second annual Game Education Summit (GES) at the Entertainment Technology Center at Carnegie Mellon University is seeking paper proposals from the academic, creative and industrial communities. Through this annual event we aim to disseminate the most recent, groundbreaking work on games as education as well as game research.

The conference will also have a strong focus on curriculum development and design. The GES committed to uniquely provide networking opportunities for those within the industry and academia to foster relationships that will benefit both groups.

This year's summit focuses on creativity and innovation in game design.
Possible panels include:

Tweaking the Interface - new uses for existing consoles and ideas for new interfaces

Not So Easy - creating educational interfaces with variable challenge/difficulty levels

Bringing Curricula Out of the Silos - How to get departments to foster interdisciplinary learning

Types of submission:

Panels or Presentations

Submissions are solicited of panels or presentations that address the following:

- Course Development

- Curriculum Design

- Teaching Methods

- Writing for Games

- Mentoring Programs

- All Aspects of Serious Games

- Effective Development of Links with the Games Industry

- Industry Requirements and Needs

- Program Design & Methodologies

- Accreditation

- Games as Art and Artifact

- Game Development for Governmental Use

Electronically submit a cover sheet, which includes the title, name, address, phone and fax numbers, and email address of each participant and a 30 word summary that will be suitable for inclusion in the program and on the website to introduce the panel or presentation.

Submit a panel or presentation description, up to 200 words that gives a concise account of the topic and the focus of the panel or presentation.

Short Papers or Poster Presentations:

Submissions are solicited for short papers or poster presentations that address research on the game industry or technical game-related fields. Authors are encouraged to demonstrate work in progress and late-breaking research results that show the latest innovative ideas.
Electronically submit a cover sheet, which includes the short paper or poster title, the name, address, phone and fax numbers, and email address of each author and a 30 word summary that will be suitable for inclusion in the program and on the website to introduce the poster. Submit a two-page summary, which will be used as the basis for review.

Important dates:

February 1, 2009 Deadline for submission in all categories
March 1, 2009 Notification of acceptance
May 31, 2009 Deadline for providing names and affiliations for panel members and chair

Submissions procedure

Send submissions to: suzanne [at] gameeducationnetwork [dot] com

All submissions will be reviewed by members of the Games Education
Summit Steering Committee. All accepted speakers and panel participants will be granted gratis admission to the conference and accepted papers will be posted on the Game Education Network after the conference.

If you have any questions please contact Suzanne Freyjadis at suzanne
[at] gameducationnetwork [dot] com

Dancecult: Journal of Electronic Dance Music Culture (DJEDMC)

Dancecult: Journal of Electronic Dance Music Culture (DJEDMC)

Announcing a new journal: Dancecult - Journal of Electronic Dance Music Culture (DJEDMC)

The journal is an extension of the international EDMC research network Dancecult (which has a home at www.dancecult.net). It uses the Open Journal Systems software developed by the Public Knowledge Project, and has an advisory board of international experts.

Idea and Scope

Dancecult is a peer-reviewed, open-access e-journal for the study of electronic dance music culture (EDMC). A platform for interdisciplinary scholarship on the shifting terrain of EDMCs worldwide, the journal houses research exploring the sites, technologies, and cultures of electronic music in historical and contemporary perspectives. Playing host to studies of emergent forms of electronic music production, performance, distribution, and reception, as a portal for cutting-edge research on the relation between bodies, technologies, and cyberspace, as a medium through which the cutural politics of dance is critically investigated, and as a venue for innovative multimedia projects, Dancecult is the forum for research on EDMCs.

From dancehall to raving, club cultures to sound systems, disco to techno, breakbeat to psytrance, hip hop to dub-step, IDM to noisecore, nortec to bloghouse, global EDMCs are a shifting spectrum of scenes, genres, and aesthetics. What is the role of ethnicity, gender, sexuality, class, religion and spirituality in these formations? How have technologies, mind alterants, and popular culture conditioned this proliferation, and how has electronic music filtered into cinema, literature and everyday life? How does existing critical theory enable understanding of EDMCs, and how might the latter challenge the assumptions of our inherited heuristics? What is the role of the DJ in diverse genres, scenes, subcultures, and/or neotribes? As the journal of the international EDMC research network, Dancecult welcomes submissions from scholars addressing these and related inquiries in the fields of anthropology, cultural studies, sociology, ethnomusicology, popular music studies, history, media and communications studies, politics, legal studies, criminology, studies in religion and other fields.


Besides editorials, featured articles (5000-8000 words), and book/ film reviews (1500 words), the journal will publish articles "from the floor", i.e. shorter peer-reviewed pieces, which include field reports, mini-ethnographies, and interviews (1000-3000 words). Solicited by the editors, Dancecult will also feature conversations designed to provoke dialogue concerning contemporary issues in the field. DJEDMC will be published biannually.


This is an open call for content to the first edition of Dancecult.

The journal features a fully electronic submission and reviewing procedure. Once you have logged in and registered as an author you will be able to submit content to the journal by clicking on "Author" in your "User Home" column. Once submitted, you are able to track the status of your submission.

Dancecult uses the Open Journal Systems software developed by the Public Knowledge Project. http://pkp.sfu.ca/?q=ojs

Huge thanks to Managing Editor, Eliot Bates, who has been instrumental in the journal's technical development and web-hosting.

Graham St John (Chief Editor)

Friday, December 19, 2008

Special Issue of E-Learning on globally networked learning in higher education

E-Learning, a peer-reviewed international journal directed towards the study of e-learning in its diverse aspects, invites submissions for a special issue on “Globalizing Higher Education Across the Disciplines: Innovative Partnerships, Policies, and Pedagogies for Globally Networked Learning Environments,” guest edited by Doreen Starke-Meyerring.

Early national and global policy discourses around the role of the internet in higher education advanced utopian and dystopian understandings of the internet as a new global market for existing industrial-model, locally produced higher education courses and programs to be repackaged for global delivery and global trade online. As a result, hundreds of millions of public and private dollars have been spent on global internet-based higher education marketing consortia, many of which have since failed. As initial responses to digital technologies, these initiatives had largely tried to reproduce established institutionally bounded practices in digital environments, disregarding the networked nature and peer production potential of digital technologies, and therefore lacking pedagogical innovation to re-envision learning in a globally networked world.

At the same time, however, many faculty across the disciplines in higher education have begun to develop alternative pedagogies and learning environments that take advantage of the globally networked nature of digital technologies. These globally networked learning environments (GNLEs) connect students with peers, instructors, professionals, experts, and communities from diverse contexts to help students develop new ways of knowledge making and learn how to build shared learning and knowledge cultures across traditional boundaries, especially with peers and communities that have been the most marginalized and disadvantaged in the emerging global social and economic order. However, such GNLEs are difficult to develop because they require robust partnerships, must negotiate a multitude of divergent national and institutional local policies, and as innovations, face challenges of institutional support infrastructures and policies designed around traditional local classrooms.

The purpose of this special issue is to understand the current state of globally networked learning environments across disciplines in higher education and to advance insights into their development and sustainability. The special issue therefore invites both conceptual contributions that address larger questions surrounding GNLEs as well as research studies of GNLE development across disciplines, addressing questions such as these (among others):

- What is the current state of globally networked learning in higher education?

- How have GNLEs addressed issues of global and local social justice?

- What kind of disciplinary and interdisciplinary knowledge making do GNLEs enable that would be difficult to achieve in traditional institutionally bounded classrooms? How?

- What challenges do educators face in designing, implementing, and sustaining such partnered learning environments? How do they overcome them?

- How do national and global policies regulating higher education as well as those regulating digital technologies (e.g. privacy, intellectual property, and censorship policies) enable or constrain the development of GNLEs?

- How do local institutional policies, including policies regulating digital technologies, enable or constrain the development of GNLEs?

- What institutional initiatives (e.g., task forces, innovator networks, centres for research and faculty support, integrated support networks) have emerged to support the work of faculty innovators?

- What research is needed to advance globally networked learning environments in higher education?

Proposals indicating the purpose, rationale, and possible approach of contributions (250-500 words): January 31, 2009
Submissions (full manuscripts): May 31, 2009
Accepted manuscripts revised for publication: September 1, 2009
Scheduled publication of issue: Winter 2010
Please direct inquiries and proposals to the guest editor:

Doreen Starke-Meyerring

Please also contact the editor if you are interested in serving as a reviewer for this special issue.

Wednesday, December 17, 2008

Playful Experiences Seminar - Call for Papers

Playful Experiences Seminar - Call for Papers

Call for Papers: Playful Experiences Seminar, Tampere 2.-3. April, 2009

* UPDATE: the seminar commentators will be Aki Järvinen (ITU Copenhagen) and Oskar Juhlin (Interactive Institute).

What does it involve to enter the state of play? How games and other playful phenomena stand out among other everyday experiences, and can playful experiences be designed? Is there a way we can learn to understand games better by looking at phenomena that are not games, but where playful behaviours are common? How are play and function intertwined in Facebook, iPhone, Habbo Hotel and the other topical interactive products and services?

As, on the one hand, so-called gamer generations are spreading understanding of play and games literacy into society, and, on the other, digital information and communication technologies are having an impact on various use contexts and in different social processes, there will be increasing needs for understanding playfulness that is not restricted to games in the classic sense. Play as an attitude and mode of engagement is appearing in social Internet services, and also working life is becoming increasingly open towards playful and creative modes of thought and activity.

‘Playful Experiences’ seminar invites presentations from multiple points of view, promoting wider interdisciplinary dialogue around player studies and games research, and in related fields. The co-organisers, University of Tampere Games Research Lab and Nokia Research Center invite both theoretical as well as empirically based studies into ‘playfulness’. Particular fields of study include, but are not limited to:

- theories and methods for understanding play experiences;

- the social and cultural construction of play experiences;

- the nature of playful phenomena and playful attitude;

- the social character of games and playful experiences;

- the role of technology for playful experiences, e.g. play in mobile user contexts;

- user interface and usability issues related to playful interaction;

- play experiences beyond games.

The seminar is fifth in the annual series of game studies working paper seminars organised by the Games Research Lab in the University of Tampere, this time co-organised with Nokia Research Center. Due to the work-in-progress emphasis, we strongly encourage submitting late breaking results, working papers and/or submissions from graduate students. Early considerations from projects currently in progress are most welcome, as the purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area. After the seminar, separate consideration will be given to various options of publishing the seminar papers.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion.

The two-day event consists of themed sessions that aim to introduce current research projects and discuss ongoing work in studies of games, play and their relation to surrounding phenomena. The seminar will be chaired by professor Frans Mäyrä (Hypermedia Laboratory, University of Tampere). There will be two invited paper commentators: assistant professor Aki Järvinen (ITU Copenhagen) and studio director Oskar Juhlin (Mobility Studio, Interactive Institute).

The seminar will be held in Tampere, Finland and will be free of charge; the number of participants will be restricted.

Important Dates

- Abstract Deadline: January 15, 2009
- Notification of Acceptance: January 30, 2009
- Full Paper deadline: March 6, 2009
- Seminar dates: April 2-3, 2009

Submission Guidelines

The extended abstract submissions should be between 500-1000 words (excluding references). Abstracts should be sent to as plain text only (no attachments). Guidelines for submitting a full seminar paper will be provided with the notification of acceptance.

Our aim is that everyone participating has been able to read materials submitted to the seminar, therefore the maximum length for a full paper is set to 6000 words (excluding references). Note also that the presentations held at the seminar should also encourage discussion, instead of only repeating the information presented in the papers. Tentatively, every paper will be presented for 10 minutes and discussed for 20 minutes.

Seminar web site: http://playfulexperiences.wordpress.com/
Co-organised by: http://gamelab.uta.fi & http://research.nokia.com/
University of Tampere / Hypermedia Laboratory / Games Research Lab
Nokia Research Center / Media Laboratory / Human Practices and Design

Invitation to Participate in AOM 2009 Symposium "Crowdsourcing Innovation" (Call for Papers)

Invitation to Participate in AOM 2009 Symposium "Crowdsourcing Innovation" (Call for Papers)

Dear Colleagues,

Motivated by Chesbrough's call for a more open approach to innovation, scholars increasingly have investigated how organizations look outside their boundaries in order either to gain insight for their innovations. However, thus far solutions have been contained to the "usual suspects" for collaboration – through joint ventures, alliances, and licensing arrangements. Primarily, these avenues of collaboration have ignored the core of what it means to be "open": not knowing who will provide the input for the next radical innovation.

The advent of Information & Communication Technology (ICT) has led to a break with the 'same-place, same-time' restrictions on groups; whereas organizations traditionally have relied heavily on small, co-located teams in order to generate innovations, currently, we see large groups of individuals beginning to collaborate on the Internet with the explicit goal of leveraging their potential for innovation-related tasks. These groups either join or develop a community and exploit their crowd wisdom in order to solve R&D challenges – a phenomenon known as "crowdsourcing". In some crowdsourcing communities, individuals' contributions are neither marginal nor restricted to the project, but actually have inherent value. Therefore, a primary research interest is how organizations can strengthen their innovative capabilities through realizing the full potential of large online communities.

We believe that this research area should benefit from the phenomenon it studies. To this end, we would like to apply crowd wisdom to this area of research!* We invite scholars and practitioner colleagues to participate in our symposium "Crowdsourcing Innovation" at the AOM 2009 Annual Meeting in Chicago*. We welcome papers on related topics, which may or may not address the following research questions:

(a) How motivations to contribute to an innovative task are influenced by
(i) the design choices of an online community, such as level of interaction between individuals and sense of community created, 

(ii) reputation and reward systems, and 
(iii) the assignment of property rights.

(b) Which group processes are active in large groups above and beyond those that are active in small groups? Which characteristics influence the performance of large online groups above and beyond those that are of influence in small groups?

(c) What motivates individuals to sacrifice their potential intellectual property and reputation amplification for the chance of financial rewards? Furthermore, what mechanisms of accountability operate to ensure solution quality and also fair use?

(d) What are the processes within innovation communities that drive their performance and success?

(e) What are individuals' motivations for joining, for contributing to, and for remaining active in these communities?

(f) What can these communities do? What *can't* they do (i.e., what are the limits to their potential?)?

(g) What is the role of community among these solution groups?

(h) Should open innovation be open to all potential contributors? Or, should organizations gate-keep innovation groups' membership?

(i) How does the contextual situation and the project characteristics (e.g. collaborative, competitive, or co-opetitive task design) influence the performance of online innovative groups? What are the benefits and drawbacks of each task design for solution quality?

(j) Collectives v. Groups v. Teams v. Communities: which is the best level of formality? Or, which degree of structure is most applicable to which context?

(k) What is the potential for crowdsourcing as a business model? That is, can this approach to innovation be employed otherwise to the organization's advantage?

We hope that you will join us for this event, and we look forward to connecting with you this summer in Chicago!

Best regards,
Sarah M. G. Otner (London School of Economics)
Mark Boons (Rotterdam School of Management, Erasmus University)

Next Generation Experience Design, Special issue of NRHM

Next Generation Experience Design
Call for Papers
New Review of Hypermedia and Multimedia 2009 (2)
Special Issue

Guest Editors

Mark Blythe, University of York
Marc Hassenzahl, Folkwang University, Essen
Effie Law, University of Leicester

"In the old days and by the old days I mean two years ago..."
Eddie Izzard

Youtube, Facebook, Second Life, Wikipedia, Google Earth and even Google itself are all less than a decade old and yet for many they are as taken for granted and indispensable as books or pens and paper. It is not only the pace of technological change which is unprecedented but also the speed of distribution and acceptance. These technologies affect every aspect of our lives: work, play, sex, politics and religion. Small wonder then that studies of human computer interaction (HCI) have adopted a term as wide as "user experience" to address their impact. HCI has begun to consider such areas as: fun, enjoyment, beauty, aesthetics and affect. As users become more concerned with the social and environmental impact of their technologies "user experience" is being conceived in still wider terms to include such topics as: ethics, politics and sustainability.

"User experience" has become the default label for almost every study in HCI. It appears to have replaced usability as a focus for interaction design in both academia and industry. Courses in User Experience Design are offered at many universities and job titles such as "User Experience Engineer" are commonplace. Yet there are a very wide range of methodological and theoretical approaches to user experience some of which are radically opposed to one another.

A variety of methods and techniques have been developed from social science disciplines such as psychology, which tend to break user experience into component elements in search for general models and rules. Others employ more holistic and situated approaches, taking contextual factors into consideration. These two types of approaches have their advantages and disadvantages - together they provide new opportunities to transform HCI into the practice and science of experience with technology.

This special issue will reflect the diversity of approaches to user experience and explore the limits of current methods. We encourage submissions of both empirical and theoretical work.

Possible topics include but are not limited to -

- Fun, enjoyment and affect

- Beauty and Aesthetics

- Ethics and Religion

- Human Computer Sexual Interaction

- Green HCI and sustainability

- Approaches from Cultural and Critical Theory

The deadline for submissions is the 20th of February. Submissions may take the form of research papers or shorter technical notes and should be submitted electronically at the Journal's Manuscript Central site http://mc.manuscriptcentral.com/tham

Important Dates:

Paper submission 20th February 2009
Notification of Acceptance 3rd April 2009
Final papers due 28th April 2009.

Informal enquiries may be sent to: mblythe@cs.york.ac.uk

For instructions for authors etc. see: http://www.informaworld.com/nrhm

Tuesday, December 16, 2008

4th Global Conference Visions of Humanity in Cyberculture, Cyberspace and Science Fiction - Call for Papers

Visions of Humanity in Cyberculture, Cyberspace and Science Fiction
4th Global Conference

Monday 6th July - Wednesday 8th July 2009
Mansfield College, Oxford

Call for Papers
This inter-disciplinary and multi-disciplinary project aims to explore what it is to be human and the nature of human community in cyberculture, cyberspace and science fiction. In particular, the project will explore the possibilities offered by these contexts for creative thinking about persons and the challenges posed to the nature and future of national, international, and global communities.

Papers, short papers, and workshops are invited on issues related to any of the following themes;

* the relationship between cyberculture, cyberspace, science fiction

* cyberculture, cyberpunk and the near future: utopias vs. dystopias

* science fiction and cyberpunk as a medium for exploring the nature of persons

* humans and cyborgs; the synergy of humans and technology; changing views of the body

* human and post-human concepts in cyber arts and cinema

* bodies in cyberculture; from apes to androids - electronic evolution; biotechnical advances and the impact of life, death, and social existence; the impact on individuality

* gender and cyberspace: new feminisms, new masculinities

* electronic persons, community and identity; cyberspace, cybercommunities, virtual worlds

* digital culture and interactive storytelling

* old messages, new medium: cyberspace and mass communication

* nature, enhancing nature, and artificial intelligence; artificial life, life and information systems, networked living

* human and post-human politics; cyborg citizenship and rights; influence of political technologies

* cyberpolitics, cyberdemocracy, cyberterror; old conflicts, new spaces: elections, protest and war in cyberspace; nationality and nationalism in cyberculture; the state and cyberspace: repression vs. resistance

* cybercultures: the transnational and the local

* boundaries, frontiers and taboos in cyberculture

* religion and spirituality in cyberculture, science fiction and cyberpunk

* technology vs. the natural? cyberculture and the green movement

Papers will be considered on any related theme. 300 word abstracts should be submitted by Friday 6th February 2009. If your paper is accepted for presentation at the conference, an 8 page draft paper should be submitted by Friday 5th June 2009.

300 word abstracts should be submitted to both Organising Chairs; abstracts may be in Word, WordPerfect, or RTF formats, following this order:

author(s), affiliation, email address, title of abstract, body of abstract

We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.

Joint Organising Chairs
Dr Daniel Riha
Charles University
Czech Republic
E-mail: daniel.riha_at_ff.cuni.cz

Dr Rob Fisher
Priory House, Wroslyn Road
Freeland, Oxfordshire OX29 8HR
E-mail: visions4_at_inter-disciplinary.net

The conference is part of the 'At the Interface' series of research projects run by ID.Net. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and challenging. All papers accepted for and presented at the conference will be published in an ISBN eBook. Selected papers may be invited to go forward for development into 20-25 page chapters for publication in a themed dialogic ISBN hard copy volume.

For further details about the project please visit:

For further details about the conference please visit:

PhD Studentship (Advertising / Marketing) - University of Gloucestershire

University of Gloucestershire
PhD Studentship
Advertising / Marketing

The University of Gloucestershire Business School, Cheltenham invites applications for a three-year full-time PhD studentship. Applicants may be from any country. The studentship will begin in February 2009.

The focus of your research should be in one of the following fields:

- Advertising or marketing communications

- Consumer behaviour

- Marketing, especially in services

The studentship covers fees, plus a maintenance grant of £12,940 each year for three years.

Candidates should have a relevant bachelor's degree, taken at a good standard (a British honours degree at 2:1 level or equivalent) and/or a cognate master's degree. There is a preference for those qualified to master's level.

Acceptable disciplines for your background include business, computing, management, marketing, information systems or similar. Alternatively, social sciences (sociology, economics, geography), or subjects such as communication studies or history might be suitable, depending on your research topic. Most importantly, we are looking for a motivated, engaged, individual. You should have an interest in and aptitude for business research, with good academic writing skills.

You would be joining a large community of 70+ research students in the Business School, Cheltenham.

You should complete an application form, including your research proposal, and an equal opportunities monitoring form. Please also include evidence (scan, photocopy) of your bachelor's and/or master's degree with your application.

Email your completed application to researchadmin@glos.ac.uk, or post to the address below, to arrive by 17.00hrs on 5 January 2009.

Administrative enquiries should be directed to researchadmin@glos.ac.uk and academic queries to Philippa Ward, Director of Studies, Doctoral Programmes (pward@glos.ac.uk).

Interviews (in person or by telephone) will commence on the 19 January 2009 and continue until the Studentship is awarded.

Postgraduate Research Centre
University of Gloucestershire
Francis Close Hall Campus
Swindon Road
GL50 4AZ
Tel: +44 (0) 1242 715367

PhD Studentships - Notthingham Trent University

PhD Studentships - School of Arts and Humanities

The School of Arts and Humanities invites applications from well qualified candidates, who have or expect to graduate with good first degrees or Masters level qualifications, to undertake doctoral studies in a range of the School's subject areas.

The studentships will pay UK /EU fees, and provide a maintenance stipend of £13,290 for up to three years.

The Graduate School offers a multidisciplinary research culture with a thriving postgraduate community and well-established staff/student research seminars. Students are supported by a training course in research practices, which provides a grounding in the methodologies and research skills that are essential to the professional researcher.

Research within the School is of internationally recognised quality. Areas of particular strength are Communication, Culture & Media and English, both of which were rated at 5 in RAE 2001, and French, which gained a 4 rating. The School has a successful record of external grant funding from the major research bodies (e.g. Arts and Humanities Research Council, British Academy, Leverhulme Trust, Nuffield Foundation). There is a range of continuing research projects based in the School which are clustered around several distinctive areas, including a number of post-doctoral researchers. Applications are invited for research projects in the following areas:

- Communication, Culture and Media (CCM)

- English

- History, Public History and Heritage

- International Relations

- Modern Languages

The School's website contains further information on research projects and staff research interests: www.ntu.ac.uk/hum/research

For informal advice relating to your area of study please contact Professor Martyn Bennett, martyn.bennett@ntu.ac.uk.

For an application pack please contact:
Email: gradschool@ntu.ac.uk
Tel: +44 (0)115 848 6335

The closing date for applications is Monday 16 February 2009.

New Pew Internet Report: The Future of the Internet III

A survey of internet leaders, activists and analysts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, artificial and virtual reality become more embedded in everyday life, and the architecture of the internet itself improves.

They disagree about whether this will lead to more social tolerance, more forgiving human relations, or better home lives.

Here are the key findings in a new report based on the survey of experts by the Pew Internet & American Life Project that asked respondents to assess predictions about technology and its roles in the year 2020:

* The mobile device will be the primary connection tool to the internet for most people in the world in 2020.

* The transparency of people and organizations will increase, but that will not necessarily yield more personal integrity, social tolerance, or forgiveness.

* Voice recognition and touch user-interfaces with the internet will be more prevalent and accepted by 2020.

* Those working to enforce intellectual property law and copyright protection will remain in a continuing "arms race," with the "crackers" who will find ways to copy and share content without payment.

* The divisions between personal time and work time and between physical and virtual reality will be further erased for everyone who is connected, and the results will be mixed in their impact on basic social relations.

* "Next-generation" engineering of the network to improve the current internet architecture is more likely than an effort to rebuild the architecture from scratch.

For the full report please visit:

About the Pew Internet & American Life Project: The Pew Internet Project is an initiative of the Pew Research Center, a nonprofit "fact tank" that provides information on the issues, attitudes and trends shaping America and the world. Pew Internet explores the impact of the internet on children, families, communities, the work place, schools, health care and civic/political life. Support for the project is provided by The Pew Charitable Trusts. The project's Web site:

Discourses of Stability and Change

Discourses of Stability and Change
Human Communication and Technology Division

2009 NCA Convention Call
Deadline: February 11, 2009

The Human Communication and Technology Division invites papers, panels, and scholar to scholar (poster) sessions that examine the theory and application of communication technologies to relationships, communities, classrooms, and other organizational and social contexts.

The 2009 theme, "Discourses of Stability and Change” asks us to reflect on the multiple discourses at the heart of meaning-making, and how we manage these discourses as a discipline. Our collective communicative experiences are increasingly affecting and are effected by burgeoning media technologies. Consequently, the area of human communication and technology is well-suited to examine the interplay between discourses of stability, continuity, and routine, on the one hand and discourses of change, novelty, and surprise on the other.

Papers of scholarly work (no more than 25 pages of text) will be competitively evaluated. The Top Papers and Top Student Papers will comprise two panels. The Top Student Paper author(s) will receive an award of $75.

Common Theme Panels:
A group of panelists provides information around a specific theme with titled presentations. The contact person from the panel should submit a rationale (no more than 250 words) and brief abstracts (no more than 75 words) for the individual presentations/ papers for evaluation by reviewers.

Round Tables:
A group of panelists will discuss a specific topic, as described in an abstract (no more than 75 words) for the convention program. Individual presentations are not titled. A rationale (no more than 250 words) must also be submitted. The same text may be used for the rationale and the abstract but the rationale will be considered when evaluating the panel.

Panels (Common Theme and Round Tables) should include
•A title
•A list of presenters and their affiliations
•Titles and abstracts for each presentation/ paper (if Common Theme Panel)
•An abstract of no more than 75 words for the convention program (if Round Table panel)
•A rationale of no more than 250 words.

Scholar to Scholar:
The Scholar to Scholar session provides an interactive and media-rich format for communication and discussion with scholars in the field. We encourage all of our members to consider submitting their papers as Scholar-to-Scholar sessions to take advantage of the opportunities for visual display and a more interactive format. When you submit your paper or panel to the unit, you will be able to check the Scholar to Scholar box on the submission form.

Submission deadline: February 11, 2009

All submissions must be made online through the All Academic site. You will be directed to the All Academic site with prompts to clarify the process. Submissions will be accepted only in these formats: Word, PDF (Adobe Acrobat), and Rich Text. Please remember that if you are using bibliographic management software you must make sure your references are embedded in the text of your document, or else they will be stripped out when you upload your paper to the AllAcademic site. Do NOT compress files before sending. Audio and visual requests should accompany your submission.

Submission instructions and information can be found at www.natcom.org/convention.

Authors are reminded that it is good practice, when submitting abstracts and other information to an online site, to compose in a local editor and cut and paste into the abstract and other fields.

Please note: All First Author or Designated Presenters, Chairs, Respondents, and Individual Participants who have had papers or panel proposals accepted or who are listed for participation in the NCA Annual Convention (in any unit or caucus) must pre-register in order to participate. Any individual who has not pre-registered for the Annual Convention will not appear in any version of the published or posted Convention Program.

Preregistration deadline: Thursday, September 17, 2009.

Questions? Contact the co-planners:

•John Howard, East Carolina University, School of Communication, 102
Joyner East, Greenville, NC 27858, howardjo@ecu.edu, phone 252-328-530
•Kris Markman, University of Memphis, Department of Communication, 143
Theatre & Communication Bldg, Memphis, TN, 38152-3150, k.markman@memphis.edu, phone 901-678-5458

Monday, December 15, 2008



The Media, Communications and Cultural Studies Association Postgraduate Network invites submission of abstracts for its Annual Postgraduate Conference to be held:

Wednesday 8th and Thursday 9th July 2009 at Bangor University, Wales.

This interdisciplinary conference welcomes papers on topics relevant to any area of media, communication, and cultural studies.

The conference is organised by postgraduate students and it is designed for Masters and PhD students, as well as early years postdoctoral researchers.

Presentations may take the form of papers, readings, performances, posters, films and multimedia presentations.

Panel proposals with up to four papers are also welcome.

Please email abstracts of 200 words (for 20 minute presentations), by 27th February to:


The abstract should include:

Your name, contact details, institutional affiliation and year of study;
Title and topic of research, including method(s) used;
Up to five key words, which will help the reviewers classify your proposal;
Technical requirements for the presentation.

• MeCCSA-PGN: http://www.meccsa.org.uk/pgn/
• Bangor University Conference Page: http://www.bangor.ac.uk/cah/conferences


YouTube and the 2008 Election Cycle in the United States

YouTube and the 2008 Election Cycle in the United States
Call for Papers
April 16 & 17, 2009 - Amherst, Massachusetts


A two-day University of Massachusetts Amherst workshop jointly hosted by the:

Departments of Political Science, Computer Science, and Communication
Science, Technology, and Society Initiative (STS) at the University of Massachusetts Amherst
Center for Public Policy and Administration
College of Social and Behavioral Sciences
Journal of Information Technology & Politics (JITP)
Qualitative Data Analysis Program (QDAP)
National Center for Digital Government (NCDG)

*Submission Deadline: January 7, 2009*
Submission Website:
Conference Home Page:

Keynote Speakers

Day 1:
Richard Rogers, Professor in New Media & Digital Culture at the University of Amsterdam and Director of govcom.org. Dr. Rogers is a Web epistemologist, an area of study where the main claim is that the Web is a knowledge culture distinct from other media. Rogers concentrates on the research opportunities that would have been improbable or impossible without the Internet. His research involves studying and building info-tools. He studies and makes use of the adjudicative or 'recommender' cultures of the Web that help to determine the reputation of information as well as organizations. The most well-known tool Rogers has developed with his colleagues is the Issue Crawler, a server-side Web crawler, co-link machine and graph visualizer.

Day 2:
Noshir Contractor, Northwestern University, the Jane S. & William J. White Professor of Behavioral Sciences in the School of Engineering, School of Communication and the Kellogg School of Management at Northwestern University, USA. He is the Director of the Science of Networks in Communities (SONIC) Research Group at Northwestern University. He is investigating factors that lead to the formation, maintenance, and dissolution of dynamically linked social and knowledge networks in communities. Specifically, his research team is developing and testing theories and methods of network science to map, understand and enable more effective networks in a wide variety of contexts including communities of practice in business, science and engineering communities, disaster response teams, public health networks, digital media and learning networks, and in virtual worlds, such as Second Life.

The Program Committee encourages disciplinary and interdisciplinary approaches rooted in political science, media studies, and communication scholarship. The JITP Editor strongly endorses new and experimental approaches involving collaboration with information and computer science scholars. Potential topics might include, but are not limited to:

- citizen initiated campaign videos,

- candidates' use of YouTube,

- bloggers use of YouTube to influence the primaries or election,

- the impact of YouTube on traditional or new media coverage of the election cycle,

- the effect of YouTube on citizen interest, knowledge, engagement, or voting behavior,

- social network analysis of YouTube and related election-oriented sites,

- political theory or communication theory and YouTube in the context of the 2008 election,

- new metrics that support the study of the "YouTube Effect" on elections,

- archives for saving and tools for mapping the full landscape of YouTube election content,

- use of YouTube in the classroom as a way to teach American electoral politics, or

- reviews of existing scholarship about YouTube.

Paper Submissions
Authors are invited to prepare and submit to JITP a manuscript following one of the six submission formats by January 7, 2009. These formats include research papers, policy viewpoints, workbench notes, review essays, book reviews, and papers on teaching innovation. The goal is to produce a special issue, or double issue, of JITP with a wide variety of approaches to the broad theme of "YouTube and the 2008 Election Cycle in the United States."

How to Submit
Everything you need to know about how to prepare and submit a strong JITP paper via the JITP web site is documented at http://www.jitp.net/. Papers will be put through an expedited blind peer review process by the Program Committee and authors will be notified about a decision by February 15, 2009. A small number of papers will be accepted for presentation at the conference. Other paper authors will be invited to present a poster during the Friday evening reception. All posters must include a "YouTube" version of their research findings.

Travel Support
We anticipate having the ability to support the travel expenses of the presenting author of accepted papers. Should the number of accepted papers exceed our ability to provide travel support, funds will go first to graduate students and then on an as-needed basis for other authors.

Best Paper and Poster Cash Prizes
The author (or authors) of the best research paper will receive a single $1,000 prize. The creator (or creators) of the best YouTube poster/research presentation will also receive a single prize of $1,000.

Conference Co-Chairs
Stuart Shulman, University of Massachusetts Amherst (mailto:stu@.edu)
Michael Xenos, Louisiana State University (mailto:xenos@lsu.edu)

Program Committee
Sam Abrams, Harvard University
Micah Altman, Harvard University
Karine Barzilai-Nahon, University of Washington
Lance Bennett, University of Washington
Ryan Biava, University of Wisconsin
Bob Boynton, University of Iowa
John Brigham, University of Massachusetts Amherst
Tom Carlson, Åbo Akademi University
Andrew Chadwick, Royal Holloway University of London
Greg Elmer, Ryerson University
Kirsten Foot, University of Washington
Jane Fountain, University of Massachusetts Amherst
Jeff Guliati, Bentley College
Mike Hais, Co-author, Millennial Makeover: MySpace, YouTube and the
Future of American Politics
Matthew Hale, Seton Hall University
Justin Holmes, University of Minnesota
Helen Margetts, Oxford Internet Institute
Mike Margolis, University of Cincinnati
Andrew McCallum, University of Massachusetts Amherst
John McNutt, University of Delaware
Ines Mergel, Syracuse University
Andrew Philpot, University of Southern California-Information Sciences Institute
Antoinette Pole, Montclair State University
Stephen Purpura, Cornell University
Lee Rainie, Pew Internet & American Life Project
Ken Rogerson, Duke University
Jeffrey Seifert, Congressional Research Service
Mack Shelley, Iowa State University
Charlie Schweik, University of Massachusetts Amherst
Chirag Shah, University of North Carolina, Chapel Hill
John Wilkerson, University of Washington
Christine Williams, Bentley College
Morley Winograd, University of Southern California
Quan Zhou, University of Wisconsin-Stout
Michael Zink, University of Massachusetts Amherst

Thursday, December 11, 2008

Understanding Contemporary Culture

Understanding Contemporary Culture

SAGE Publications Understanding Contemporary Culture series aims to publish a range of books for students studying contemporary culture (fields, issues, politics), and cultural theorists and theories.

The rapid development of information and knowledge in the cultural sphere, and the complexity of the material with which cultural theory and sociology students must engage, make it extremely difficult for students to understand, absorb or apply key concepts in their work. Nor can they easily make sense of why particular theorists and theories are so central to this field, largely because much cultural theory is written in what is, for newcomers, a rather impenetrable style. Books in this series provide an engaging and accessible introduction to those theorists, theories and fields which students are expected to grasp. The books will be written in a lively,
accessible style, use examples taken from everyday life and cultural texts, and employ a cross-disciplinary approach.

Books in the series include:

Understanding Foucault 1999

Understanding Bourdieu 2002

Understanding Globalization 2003

Understanding Stuart Hall 2004

Understanding the Visual 2004

Understanding Sports Culture 2007

Understanding Representation 2009

Titles in production include:

Understanding Contemporary Film

Understanding Popular Music

Understanding New Media

Understanding the Body

Understanding Judith Butler

Titles still wanted on:





Interested authors are invited to submit proposals for new books in this series.

Information for Proposers

i. Format:
60,000-70,000 words. Books will include a glossary of key terms, and brief notes for further reading. Chapters should include a number of sub-headings, and a brief chapter conclusion.

ii. Style:
Authors will be encouraged to avoid jargon, but offer a basic vocabulary. Authors should aim for an open, engaging and entertaining style that stimulates thought.

iii. Pedagogical intent:
this is a series of introductory texts, and the aim is to provide an overall feel for a subject or theorist. The books should enable students to consolidate what they have learnt in lectures, and function as an aid to research and writing. The books should encourage student readers to engage with the subject, and give them the tools to think about the associated issues.

iv. Market:
the books should be pitched at any student coming to the topic for the first time ­ whether college or university students, or postgraduates. Typically the books in this series do not form the main textbook for a subject, but are used to elucidate key areas studied in a subject ­ as secondary texts and recommended readings.

To submit a proposal, please send the series editors the following information:

1. Proposed Title

2. Purpose of text:
A brief description of the rationale behind the proposal, particularly in relation to the topic, issue or theorist that is its subject. What are the book¹s main themes and objectives? Why should this book be written and published?

3. Word length:
Estimated overall length including references and footnotes, often best arrived at by assigning lengths to each chapter.

4. Manuscript delivery date:
And note whether any draft chapters are prepared.

5. Market (analysis of target audience):
Would this subject have international appeal? If so, where? Is the subject area of the proposal widely taught? (It is necessary to show that the topic is an essential part of the current curriculum, so include where it is being taught ­ including, where possible, subject/course names and institutions.)

6. Related titles and relevant competing works:
how is this work distinguished from those already on the market?

7. Special requirements:
e.g. illustrations, excerpts from texts, maps. Confirm copyright and reproduction rights are cleared.

8. Synopsis

9. Chapter summaries:
Provisional list of contents and working title, including chapter headings and subheadings, and paragraph-length chapter descriptions explaining what you intend to cover in each chapter.

10. Author(s) abbreviated CV and publication record:
Please make sure you supply correct details of full name, position, address, telephone number, email where available, together with brief details of other posts, degrees, relevant qualifications, publications (with any books indicated), and nationality.

11. Referees:
Please supply the names and addresses of several people whom you would regard as suitably qualified to comment on the proposal.

Each proposal will be reviewed by the Series editors, with additional reviewers as appropriate.

Send proposals or expressions of interest to:
Professor Jen Webb
Associate Professor Tony Schirato

5th International Conference on eSocial Science

5th International Conference on e-Social Science
24 - 26 June 2009
Maternushaus, Cologne.


The aim of the annual international conference on e-Social Science is to bring together leading representatives of the social science, e-Infrastructure, cyberinfrastructure and e-Research communities in order to improve mutual awareness and promote coordinated activities to accelerate research, development and deployment of powerful, new methods and tools for the social sciences and beyond.

We invite contributions from members of the social science, e-Infrastructure, cyberinfrastructure and e-Research communities with experience of, or interests in:

exploring, developing, and applying new methods, practices, and tools afforded by new infrastructure technologies - such as the Grid and Web 2.0 - in order to further social science research; and studying issues impacting on the wider take-up of e-Research.

Contributions from professionals working in and with data services to support research and teaching in the social sciences are especially welcome.

Submission categories include: full and short papers, posters, demos, workshops, tutorials and panels.

Topics of interest include, but are not restricted to, the following:

- Case studies of the application of e-Social Science methods to substantive social science research problems

- Case studies of e-Research, including benefits and problems in collaboration across organisational, disciplinary and geographical boundaries

- Case studies of 'Open Access Science', social networking and 'Science 2.0'

- Best practice examples of social research data infrastructure, including virtual distributed databases, open access repositories, self-archiving

- Advances in tools and services for data discovery, harmonization, integration, management, annotation, curation and sharing

- Challenges of exploiting new sources of administrative, transactional and observational data, including security, legal and ethical issues in the use of personal and sensitive data

- Advances in analytical tools and techniques for quantitative and qualitative social science, including statistical modelling and simulation, data mining, text mining, content analysis, socio-linguistic analysis, social network analysis, data visualisation

- Case studies of collaborative research environments, including user engagement, development and use

- User experiences of e-Research infrastructure, services and tools

- Factors influencing the adoption of e-Research, including technical standards, user engagement and outreach, training, sustainability of digital artefacts, IPR and ethics

- New methods, metrics and tools for measuring the adoption and impact of e-Research and for informing policy-making

- The evolving research infrastructure technology roadmap, including grids, cloud computing and web 2.0

- National e-Infrastructure development programmes, international cooperation in e-Infrastructure development

Authors are requested to submit an abstract of approximately 1000 words.

Workshop, tutorial and panel organisers are requested to submit a one page outline of the topic, format, likely audience, special requirements.

Deadlines and submission instructions:

Paper abstracts: 26 January 2009.
Workshop, tutorial and panel outlines: 23 February 2009.
Poster and demo abstracts: 23 March 2009.

For full submission details and more information, please visit

Language in the (New) Media: Technologies and Ideologies

Language in the (New) Media: Technologies and Ideologies
International Conference

Thursday 03 to Sunday 06 September 2009
University of Washington, Seattle, Washington, USA

Interactive announcement (with links): http://www.com.washington.edu/lim/

**Keynote speakers**

. Naomi Baron, American University, USA

. Sally Johnson, University of Leeds, England

. Jannis Androutsopoulos, Kings College London, England

. Theo van Leeuwen, University of Technology Sydney, Australia

This is the third in a series of conferences organized around the role of the media in relation to the representation, construction and/or production of language. The first two conferences were held at Leeds University, England: in 2005, "Language in the Media: Representations, Identities, Ideologies" and, in 2007, "Language Ideologies and Media Discourse: Texts, Practices, Policies". In 2009, the conference will be leaving Leeds and coming to Seattle.

**Conference theme**
We invite you to submit abstracts for papers which explore the representation, construction and/or production of language through the technologies and ideologies of new media - the digital discourse of blogs, wikis, texting, instant messaging, internet art, video games, virtual worlds, websites, emails, podcasting, hypertext fiction, graphical user interfaces, and so on.

Of equal interest are the ways that new media language is metalinguistically represented, constructed and/or produced in print and broadcast media such as newspapers and television.

With this new media theme in mind, the 2009 conference will continue to prioritize papers which address the scope of the AILA Research Network on "Language in the Media" by examining the following types of contexts/issues:

. standard languages and language standards;

. literacy policy and literacy practices;

. language acquisition;

. multilingualism and cross-/inter-cultural communication;

. language and communication in professional contexts;

. language & class, dis/ability, race/ethnicity, gender/sexuality and age;

. media representations of speech, thought and writing;

. language and education;

. political discourse;

. language, commerce and global capitalism.

**Abstract submission**
Please submit abstracts for papers (20 minutes plus 10 for discussion) by email to lim2009@u.washington.edu no later than Thursday 26 February 2009. Abstracts should include a title, your contact details (name, mailing address, email) and a description of your paper (250 -350 words). The conference committee will begin reviewing abstract submissions immediately after the deadline; notification of acceptance will be Thursday 19 March.
(Please send your abstract as a Word document or in the body of your email.)

**Program and registration**
In order to help your early planning for the conference, we have already finalized the basic program structure for the conference a copy of which can be downloaded from the conference webpage (see above). This outline shows the start and finish times of the conference, the main social events (reception, BBQ and conference dinner), as well as lunches and coffee breaks. The conference planning committee is also arranging an optional program of tours and activities for Sunday 06 September. A business meeting for the AILA Network will also be scheduled for the Sunday morning.

Official conference registration will begin on Thursday 19 March, with early registration ending Thursday 21 May. The final deadline for presenter registration will be Thursday 23 July in order to be included in the final program. Registrations after 23 July will be charged an additional late registration fee of $25.00.

**Conference registration**
The Language in the (New) Media conference is planned as a not-for profit event. Your registration fee will cover the main operating expenses as well as scheduled buffet-style lunches, coffee breaks, the conference dinner, a reception on the first night and a BBQ on the second night. Wine and soft drinks are also included for the evening gatherings.

Early registration - until 21 May $350
Early registration (full-time students) $300
Registration - until 23 July $380
Registration (full-time students) $330
Day rate registration (accepted until 20 August) $150

In addition to a number of good local hotels near to campus, the University of Washington offers pleasant, affordable accommodation.

Double room (3 nights, 3-6 Sep, with breakfast) $156 p/p
Single room (3 nights, 3-6 Sep, with breakfast) $222 p/p
Additional night (e.g. 02 or 06 Sep, double room) $46 p/p
Additional night (e.g. 02 or 06 Sep, single room) $68 p/p

The conference organizers can also make recommendations for hotels in and around the University District. More information will be available in due ourse.

Conference co-organizer Crispin Thurlow is planning to edit a volume provisionally titled "Language in the New Media: Technologies and Ideologies" and is in discussion with the editors of the Oxford University Press' series Oxford Studies in Sociolinguistics. His goal would be to publish this volume in 2011. To this end, Crispin would like to receive good quality, previously unpublished chapters which may or may not be based on papers presented at the conference. Contributions should be of no more than 7,000 words in length and should conform to APA format, please. More information about the scope of this volume will be made available nearer to the conference; in the meantime, the anticipated deadline for submission of chapters for review will be 31 January 2010.

The conference is co-hosted by the University of Washington, Seattle, USA and the University of Leeds, England, UK. Organizers are Crispin Thurlow, Kristine Mroczek and Jamie Moshin, Department of Communication, University of Washington, Box 353740, Seattle, WA 98195, USA. Please direct any queries to the organizers at lim2009@u.washington.edu.

Wednesday, December 10, 2008

Mediated Presence: Virtual Reality, Mixed Environments and Social Networks

Special Issue of Virtual Reality on "Mediated Presence: Virtual Reality, Mixed Environments and Social Networks"

Guest Editors:
Prof Luciano Gamberini PhD and Anna Spagnolli PhD (University of Padova)
Matthew Lombard PhD (Temple University)

Often described as a sense of "being there" in a mediated environment, presence is broadly defined as a psychological state or subjective perception in which a person fails to accurately and completely acknowledge the role of technology in an experience. It is a rich, fascinating subject of scientific investigation, artistic exploration and diverse application, with increasingly important
implications for the ways in which people interact and technologies are developed. Designing technologies and imagining practices to modify, prolong and reconfigure the possibilities of being present has been a continuous endeavour of the human species, from early attempts at constructing communication and transportation devices, to the many current technologies we
continue to develop to reach other places and people. Originally focused on bringing "presence" from the real world to a simulated one, the phenomenon is today analyzed and investigated in the context of diverse environments and involves questioning simple distinctions between "'real" and "artificial".

This opening to a wide range of mediated environments is accompanied by a growing involvement of different research fields that are continuously updating and modifying the contours of presence scholarship. The phenomenon of presence is challenging from a scientific point of view as much as it is viable in everyday life, where people participate in simultaneous mediated experiences, feeling present or copresent in digital locations without any need for explicit instructions and orchestrating technical and cognitive resources to control and enhance presence. What it means to be present in mediated environments is then an extremely relevant and enticing question, bearing all sorts of implications for the design and application of diverse technologies.

This special issue aims at illustrating the variety of research questions and approaches that are needed in order to tackle the phenomenon of mediated presence in virtual reality, mixed environments and social network. Topics include:

• Presence in shared virtual environments and online communities

• Presence in social interactions with virtual agents and digital counterparts; parasocial interaction and relationships

• Real bodies, avatars and cyborgs

• Presence and ubiquity with mobile and geo-location technologies

• Presence as a socio-cultural achievement; practices, preferences and material resources to manifest presence

• Linguistic and non-verbal strategies to create, negotiate and challenge presence in mediated environments

• Realistic action in virtual environments

• Cognitive processes and the sense of presence; neuro-psychology of presence

• Presence affordances in digital technologies

• 3D sound, acoustic environments and presence

• Advanced broadcast and cinematic displays (stereoscopic TV, HDTV, IMAX)

• Haptic and tactile displays

• Holography

• Affective and socio-affective interfaces

• Presence analysis, evaluation, and measurement techniques

• Causes and consequences (effects) of presence

• Presence augmentation through social, physical, and contextual cues

• Presence, involvement and digital addiction

• Presence applications (education and training; medicine; e-health and cybertherapy; entertainment; communication and collaboration; teleoperation; usability and design; art and performance, etc.)

The special issue will appear in the Springer journal Virtual Reality
(www.springeronline.com/journal/10055). Submissions are invited from authors who contributed to 11th Annual International Workshop of Presence, authors who did not contribute to the workshop are also welcome.


Papers should typically be around 8,000 words and of standard journal content:
reports of original research, or review papers. Submissions will be peer reviewed in accordance with the journal's normal process.

Papers should be submitted online in Microsoft Word format and uploaded to http://www.editorialmanager.com/vire/. In order to use this system, authors need first to register in it, wait to receive a password by e-mail and then log in. When choosing 'Submit new manuscript' they are asked to select on article type from a list. They must select: 'S.I. Presence'.

Please direct all correspondence to
luciano.gamberini@unipd.it, anna.spagnolli@unipd.it and lombard@temple.edu.

DEADLINES (extended):

Submission of paper: January 31 st, 2009

Notification of acceptance to authors: March 21st, 2009

Revised papers received by April 20th, 2009

Publication: June 2009

Much more information about (tele)presence is at http://ispr.info

Literary Journalism: Past, Present and Future

International Association for Literary Journalism Studies
Call for Papers

"Literary Journalism: Past, Present and Future"
The Fourth International Conference for Literary Journalism Studies

Northwestern University
Medill School of Journalism
Evanston, Illinois, U.S.A.

14-16 May 2009

The International Association for Literary Journalism Studies invites submissions of original research papers, abstracts for research in progress and proposals for panels on Literary Journalism for the IALJS annual convention on 14-16 May 2009. The conference will be held at the Medill School of Journalism at Northwestern University in Evanston, Illinois, USA (Evanston is the first suburb immediately north of the city of Chicago). The conference hopes to be a forum for scholarly work of both breadth and depth in the field of literary journalism, and all research methodologies are welcome, as are research on all aspects of literary journalism and/or literary reportage. For the purpose of scholarly delineation, our definition of literary journalism is "journalism as literature" rather than "journalism about literature." The association especially hopes to receive papers related to the general conference theme, "Literary Journalism: Past, Present and Future." All submissions must be in English.

The International Association for Literary Journalism Studies is a multi-disciplinary learned society whose essential purpose is the encouragement and improvement of scholarly research and education in Literary Journalism. As a relatively new association in a relatively recently defined field of academic study, it is our agreed intent to be both explicitly inclusive and warmly supportive of a wide variety of scholarly approaches. Details of the programs of previous annual meetings can be found at:

I. Guidelines for Research Papers

Submitted research papers should not exceed 7,500 words, or about 25 double-spaced pages, plus endnotes. Please regard this as an upper limit; shorter papers are certainly welcome. Endnotes and bibliographic citations should follow the Chicago Manual of Style. Papers may not be simultaneously submitted to any other conferences. Papers previously published, presented, accepted or under review are ineligible. Only one paper per author will be accepted for presentation in the conference's research sessions, and at least one author for each paper must be at the convention in order to present the paper. If accepted, each paper presenter at a conference Research Session may be allotted no more than 15 minutes. To be considered, please observe the following guidelines:

Submission by e-mail attachment is required, in either an MS Word or Adobe PDF format. No faxes or postal mail submissions will be accepted; Please include one title page containing title, author/s, affiliation/s, and the address, phone, fax, and e-mail of the lead author. Also include a second title page containing only the paper's title and the paper's abstract. The abstract should be approximately 250 words in length. Your name and affiliation should not appear anywhere in the paper [this information will only appear on the first title page; see (b) above].

II. Guidelines for Poster/Work-in-Progress Presentations (Abstracts)

Submitted abstracts for Poster/Work-in-Progress Sessions should not exceed 250 words. If accepted, each presenter at a conference Poster/Work-in-Progress session may be allotted no more than 10 minutes. To be considered, please observe the following guidelines:

Submission by e-mail attachment is required, in either an MS Word or Adobe PDF format. No faxes or postal mail submissions will be accepted; Please include one title page containing title, author/s, affiliation/s, and the address, phone, fax and e-mail of the lead author; Also include a second page containing only the work's title and the actual abstract of the work-in-progress. The abstract should be approximately 250 words in length.

III. Guidelines for Proposals for Panels

Submission by e-mail attachment is required, in either an MS Word or Adobe PDF format. No faxes or postal mail submissions will be accepted; Panel proposals should contain the panel title, possible participants and their affiliation and e-mail addresses, and a description of the panel's subject. The description should be approximately 250 words in length; Panels are encouraged on any topic related to the study, teaching or practice of literary journalism; SPECIAL NOTE: A panel on the subject of the practice and/or teaching literary journalism in the new era of digital media is already under consideration. Anyone interested in participating as a panelist is invited to contact the Conference Program Chair (e-mail address below).

IV. Evaluation Criteria, Deadlines and Contact Information

All research paper submissions will be evaluated on originality and importance of topic; literature review; clarity of research purpose; focus; use of original and primary sources and how they support the paper's purpose and conclusions; writing quality and organization; and the degree to which the paper contributes to the study of literary journalism. Similarly, abstracts of works-in-progress and panel proposals will be evaluated on the degree to which they contribute to the study of literary journalism. Submissions from students as well as faculty are encouraged.

Please submit research papers or abstracts of poster/works-in-progress presentations to:

Prof. Isabel Santos
Universidade Técnica de Lisboa (Portugal)
2009 Conference Research Chair, International Association for Literary
Journalism Studies
E-mail: isantos@iscsp.utl.pt

Please submit proposals for panels to:

Prof. Norm Sims
University of Massachusetts, Amherst (U.S.A.)
2009 Conference Program Chair, International Association for Literary
Journalism Studies
E-mail: sims@journ.umass.edu

Deadline for all submissions: No later than 31 January 2009

For more information regarding the conference or the association, please go
to http://WWW.IALJS.ORG or contact:

Prof. David Abrahamson
Northwestern University (U.S.A.)
President, International Association for Literary Journalism Studies
E-mail: d-abrahamson@northwestern.edu

Prof. Alice Trindade
Universidade Técnica de Lisboa (Portugal)
Vice President, International Association for Literary Journalism Studies
E-mail: atrindade@iscsp.utl.pt

Prof. John Bak
I.D.E.A., Nancy-Université (France)
Past President, International Association for Literary Journalism Studies
E-mail: john.bak@univ-nancy2.fr

Mixed Media, Mixed Messages: Media and Mediality in the Eighteenth Century

Mixed Media, Mixed Messages: Media and Mediality in the Eighteenth Century
Call for Papers

The Center for Eighteenth-Century Studies at Indiana University is pleased to announce the eighth Bloomington Eighteenth-Century Workshop, to be held on May 13-15, 2009. The workshop is part of a series of annual interdisciplinary events that has been running since 2002, with 20-30 scholars presenting and discussing papers on a broad topic in a congenial setting.

Our topic for 2009 is "Mixed Media, Mixed Messages". In declaring an eighteenth-century "media revolution" most scholarship has focused on the circulation of new printed forms and the emergence of a public sphere. In this workshop we would like to go beyond well-established narratives of print culture, the effects of the printing press and the history of the book, to consider "the media revolution" - if there was one in the eighteenth century - in a wider sense. We are especially interested in the relationships between media, their differences, their limits, and their cultural, social, and/or political ramifications. How are messages affected when the medium changes? To what extent were eighteenth-century actors/ agents/ cultural producers aware of mediality and mediation, or of the implications of placing form above content? Did the eighteenth century witness a "media revolution"? How effectively can we, in the twenty-first century, assess the cognitive or affective impact and significance of messages first sent in the eighteenth century (and since transmitted through multiple media)?

Papers might address topics such as:

* the relationship between the textual and the visual

* the eye, the ear, and the voice (also inner voice)

* spatiality and temporality in different media

* the afterlife of Horace's ut pictura poesis

* pragmatic aspects of new media, such as new forms of teaching (e.g. Alphabetisierung), of reading, of circulation, of institutionalization

* intersections of new media with 18th-century religious practices and spirituality

* the global and local consequences of seriality, repetition and synchronicity

* the implications of media for running and experiencing empires

* the effects of media forms on information and narration

* how are media regulated, and how do media change regulation?

* remediation and a heightened sense of immediacy

* money as medium

The workshop format will consist of focused discussion of four to six papers a day, amid socializing and refreshment. The workshop will draw both on the wide community of eighteenth-century scholars and on those working in this field at Indiana University-Bloomington. The workshop will cover most expenses of those scholars chosen to present their work: accommodations, travel (up to a certain limit), and most meals.

We are asking for applications to be sent to us by Thursday, January 8, 2009. The application consists of a two-page description of the proposed paper as well as a current CV. Please email or send your application to Dr. Barbara Truesdell, Weatherly Hall North, room 122, Bloomington, IN 47405, Telephone 812/855-2856, email voltaire@indiana.edu. Papers will be selected by an interdisciplinary committee.

For further information please refer to our website, http://www.indiana.edu/~voltaire/ , or contact the director of the Center, Dror Wahrman, Dept. of History, Indiana University, Bloomington, IN 47405, e-mail dwahrman@indiana.edu.

Tuesday, December 9, 2008

New Pew Internet Data Memo on Adults and Video Games

New Pew Internet Data Memo on Adults and Video Games

The Pew Internet Project recently released a data memo on Adults and Video Games. Among the main findings:

More than half - 53% - of all American adults play video games of some kind, whether on a computer, on a gaming console, on a cell phone or other handheld device, on a portable gaming device, or online.

Age is the biggest demographic factor in game play by adults. Younger adults are significantly more likely than any other game group to play games, and as age increases game play decreases. Independent of all other factors, younger adults are still more likely to play games.

Among older adults 65+ who play video games, nearly a third play games everyday, a significantly larger percentage than all younger players, of whom about 20% play everyday.

Age is also a factor in determining an individual's preferred game-playing device. Gaming consoles are the most popular for young adults: 75% of 18-29 year old gamers play on consoles, compared with 68% who use computers, the second most popular device for this age group.

Out of all the gaming devices, computers are the most popular among the total adult gaming population, with 73% of adult gamers using computers to play games, compared with 53% console users, 35% who using cell phones, and 25% using portable gaming devices.

The full text of the data memo is available at:

Film & History - Call for Papers

Call for Papers: Film & History
Final-round Deadline for Abstracts/Proposals: 15 December 2008

Southwest/Texas Popular & American Culture Associations' 30th Anniversary

Albuquerque, NM, February 25-28, 2009

Proposals are now being accepted for the Film & History Area. Join us this year as a returning or first-time participant in the scenic Southwestern city of Albuquerque to celebrate the Southwest/ Texas Popular Culture & American Culture Associations' 30th anniversary

Our area is concerned with the impact of motion pictures on our society and how films represent and interpret history. Presentations can, for example, feature analyses of individual films and/or TV programs from historical perspectives, surveys of documents related to the production of films, or analyses of history and culture as explored through film. Genres could include historical films attempting to define history, propaganda films, documentaries, docudramas, newsreels and broadcast media, war films, music videos and concert films, reality shows, avant-garde, cinema verite, actualities, and direct cinema.

Listed below are some suggestions for possible presentations and/or panels, but topics not included here are also welcome:

- Historical eras and coverage of historical events

- Popular culture

- Politics and government

- Gender

- Ethnicity, race, and class

- Sports and leisure

- Science and technology

- Religion and spirituality

- Pedagogy

- Film schools and theory

If you wish to form your own panel within the Film & History area, we would be glad to facilitate your needs. Roundtable sessions and international participation are also encouraged.

Please send 100-200 word abstracts and proposals for panels via email by 1 December 2008 to:

Tobias Hochscherf, Co-Chair Film & History
Visual Arts
School of Arts and Social Sciences
Northumbria University
Lipman Bldg.
Newcastle upon Tyne
United Kingdom
Phone: ++44(0)191-227-4932
Email: tobias.hochscherf_at_northumbria.ac.uk


Christoph Laucht, Co-Chair Film & History
School of Cultures, Languages and Area Studies
University of Liverpool
Chatham Street
L69 7ZR
United Kingdom
Phone: ++44(0)151-794-2404
Email: chris_laucht_at_yahoo.com

This year's keynote address will be given by former New Mexico Governor David F. Cargo. David F. Cargo began his legislative career in the New Mexico State House of Representatives from 1963-1967, then served two terms as the Governor of New Mexico from 1967-1971. As Governor, David Cargo founded the New Mexico Film Commission, the first of its kind nationwide, which brought Hollywood film production to New Mexico. Continuing a tradition of governors who act, David Cargo played roles in several films such as The Gatling Gun (1973), Bunny O'Hare (1971), and Up in the Cellar (1971). Gov. Cargo holds a B.A., M.A., and law degree from the University of Michigan.

Information about our areas of study, graduate student awards, conference travel, lodging, and the organization can be found on our regularly updated website: http://swtxpca.org

For information about the journal, Film & History, go to www.uwosh.edu/filmandhistory