The Vienna Games Conference 2008 "Future an Reality of Gaming"
will be held from 17th till 19th of October in Vienna.
CALL FOR PAPERS
Digital games have become a driving factor of contemporary cultural, social, and economic development. They are enablers of global cultural exchange and serve as entry points for media participation. However, the cultural, social and economic significance of games usually remains underestimated or misunderstood by the general public. In 2007, the City of Vienna decided to host “Game City”, a high profile event bringing together representatives of the games industry, non-profit organizations, academia and the general public for the discussion of the current state of computer games, digital youth cultures and games research. One key element of “Game City” was the Vienna Games Conference, which had the objective of serving as a public information platform as well as an international networking event for game researchers of various disciplines. Due to the overwhelming success of this concept, the “Game City” event and the Vienna Games Conference will be held again in the fall of 2008.
In October 2008, the Vienna Games Conference will address issues related to the “Future and Reality of Gaming” (F.R.O.G.) sharing cutting edge research and insights on the future of the games industry, game design, game theory, game culture and education. The conference aims to facilitate the exchange of ideas and current research findings regarding innovative theories, concepts and practice models in an engaging and convivial atmosphere.
- Trans-disciplinary methods in game research
- New frontiers in game studies: ludology/narratology post mortem?
- Border cases: transition from games/leisure to simulation/science
Game design and game industry
- Applied game studies: how game scholars and practitioners learn to listen to each other
- Innovative forms of gaming (e.g. Alternate Reality Games)
- Innovations in game design, development and production
- New forms of interactivity and revolutionary game interfaces
- The rise of independent gaming (e.g. casual games, art games)
Education and society
- New methods and theories for game-based learning
- Theory and practice of „new media literacy“
- Possibilities and limitations of teaching through digital games
- The interrelation of games culture, politics and society
Consumption and appropriation
- Professionalization of gaming cultures (e.g. eSports)
- Community building: player generated content
- Games as a new mass culture
- Novel insights into game cultures
We encourage participation from a wide range of disciplines including Education, Cognitive Psychology, Computer Science, Cultural Anthropology, Arts (e.g. fine arts), Human-Computer Interaction, Media and Communication Studies, Philosophy and Social Science. Interested authors are requested to submit an extended abstract of approximately 1500 to 2000 words due 28th of March 2008 exclusively as email attachments (doc-files or rtf-files) to firstname.lastname@example.org .
All abstracts will be reviewed and judged on originality, quality and relevance to the conference. All accepted papers will be published and accessible as an open access publication by the Vienna University Library (October 2008). In a second review-process suitable papers will be selected for an additional publication in printed proceedings (spring 2009).
Abstract submission: 28th of March 2008
Notification: 25th of April 2008
Full paper: 03rd of October 2008
Conference: 17th till 19th of October 2008
Registration for the conference:
Early Bird: 25.04. - 26.06.2008
Registration: 27.06. - 19.10.2008
Early Bird: € 150,- participation fee │ € 50,- participation fee for students and staff members of youth organisations
Regular Registration: € 180,- praticipation fee │ € 65,- participation fee for students and staff members of youth organisations
Claus Pias (University of Vienna)
Martin Pichlmair (Vienna University of Technology)
Herbert Rosenstingl (Austrian Federal Ministry for Health, Family and Youth)
Doris Rusch (Massachusetts Institute of Technology)
Christian Swertz (University of Vienna)
Michael Wagner (Danube-University Krems)
Program Committee Co-Chairs:
Eva Frick (University of Vienna)
Christoph Klimmt (Johannes Gutenberg-Universität Mainz)
Konstantin Mitgutsch (University of Vienna)
Claus Pias (University of Vienna)
Martin Pichlmair (Vienna University of Technology)
Maja Pivec (University of Applied Sciences FH Joanneum)
Herbert Rosenstingl (Austrian Federal Ministry for Health, Family and Youth)
Doris Rusch (Massachusetts Institute of Technology)
Sabrina Schrammel (University of Vienna)
Christian Swertz (University of Vienna)
Michael Wagner (Danube-University Krems)
Mag. Eva Frick
University of Vienna
Department of Educational Sciences
Garnisongasse 3/3/43, 1090 Wien
T: +43 1 4277 - 467 42
Friday, February 29, 2008
The Vienna Games Conference 2008 "Future an Reality of Gaming"
Webology, an OPEN ACCESS journal, Vol. 4, No. 4 is available ONLINE now.
Webology: Volume 4, Number 4, December, 2007
This issue contains:
- Educational Impact and Open Access Journals
-- Alireza Noruzi
-- Keywords: Educational Impact; Reading text; Impact Factor; Visibility; Accessibility; OA
- Lost in Cyberspace: Where to Go? What to Believe?
-- Maryam Moayeri
-- Keywords: Information seeking behavior; Search engines; Students; Education
- Location-Based Search Engines Tasks and Capabilities: A Comparative Study
-- Saeid Asadi, Xiaofang Zhou, Hamid R. Jamali & Hossein Vakili Mofrad
-- Keywords: Location-based search; Web search; Geographic search engines
- E-Commerce Development in Iran
-- Alireza Abbasi
-- Keywords: E-Commerce; E-Government; Information Communication; Iran
- Digital Health Information for the Consumer: Evidence and Policy Implications
-- David Nicholas, Paul Huntington, Hamid Jamali & Peter Williams
-- Shahram Sedghi
- The Indexing Companion
-- Glenda Browne & Jon Jermey
-- Mozaffarian, Mehrnoush
- Institutional Repositories: Content and Culture in an Open Access Environment
-- Catherine Jones
-- Isabel Galina
- Information and Emotion: The Emergent Affective Paradigm in Information Behavior Research and Theory
-- Diane Nahl & Dania Bilal (Eds.)
-- Hamid R. Jamali
Call for Papers:
The Futures of Digital Media Arts and Culture - Issue 11 of the Fibreculture
edited by Andrew Hutchison and Ingrid Richardson
The Future is User-Led: The Path towards Widespread Produsage
- Axel Bruns
The Aesthetics of the Ambient Video Experience
- Jim Bizzocchi
Technology transfer present and futures in the electronic arts
- Brian Degger
Cultural Roots for Computing: The Case of African Diasporic Orature and Computational Narrative in the GRIOT System
- D. Fox Harrell
A Game of One's Own: Towards a New Gendered Poetics of Digital Space
- Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce
Continuous Materiality Through a Hierarchy of Computational Codes
- Kenneth J. Knoespel and Jichen Zhu
Art and (Second) Life: Over the hills and far away?
- Caroline McCaw
Experience and abstraction: the arts and the logic of machines
- Simon Penny
Dada Redux: Elements of Dadaist Practice in Contemporary Electronic Literature
- Scott Rettberg
The Past as the Future? Nostalgia and Retrogaming in Digital Culture
Art against Information: Case Studies in Data Practice
- Mitchell Whitelaw
In the early 1990s, the very term 'digital' was new and novel. Yet over the past several decades it is apparent that applications and innovations in e-mail, the Internet, mobile media, complex data systems and computational practice, video games and networking software have become an essential and dynamic part of contemporary art and culture. Increasingly, research in new
media (and 'newer' new media) interprets the arrival of these emergent forms, addressing the sometimes unexpected social, cultural and aesthetic uses and implications of developing digital technologies and interfaces.
The eleven papers presented here from the *perthDAC* (Digital Arts and Culture) 2007 conference offer a broad spectrum of perspectives on the future of digital media art and culture, speculating on recent trends and developments, presenting research outcomes, describing works in progress, or documenting histories and challenging existing paradigms of digital media
use, creation and perception. They range in topic from the participatory culture of Web 2.0, video art and electronic literature, biological art and emerging art practices in online environments, to the compound relation between art, data and computation, the gendered poetics of game space and evolving character of game culture.
In his paper Axel Bruns identifies a unique type of media experience to emerge from the user-led Web 2.0 environment – that of *produsage*. As he insightfully notes, the boundaries between media producers and consumers are currently breaking down to enable 'the collaborative and continuous building and extending of existing content in pursuit of further improvement'. Jim Bizzocchi's paper also considers an emergent aesthetic and cultural
phenomenon – ambient video – which includes video art works and living video paintings that reside on buildings, the walls of our homes and offices, and in an increasingly array of public spaces. Such artworks, he argues, play 'in the background of our lives', yet paradoxically they must be at-the-ready to reward a glance or more sustained contemplative gaze; Bizzocchi reflects upon the creative and receptive implications of such a phenomenon. The artistic potential of online virtual environments such as Second Life is the topic of Caroline McCaw's paper; she adopts her own Second Life avatar in a deep engagement with the work and ideas of DC Spensley (aka Dancoyote Antonelli in Second Life). In discussing the relation between this new aesthetic space and the values and methods of traditional art practices and histories, McCaw suggests that at the very least emerging art practices in online environments invite us to critically examine 'the way we think and talk about art'.
Simon Penny examines the 'theoretical crisis' that exists at the nexus of computational technologies and artistic endeavour, where the rationalist Cartesian values of the hardware/software binary are antagonistic to the creative aims of the artist. He argues convincingly that such a crisis 'demands the development of a critical technical practice'. The legacy of Cartesian dualism embedded in our understanding and interpretation of language, computer code and the physical world is also the focus of Kenneth Knoespel and Jichen Zhu's paper. They suggest that the notion of 'continuous materiality' can effectively capture the complexity of the relation between materiality and immateriality, and they effectively deploy this idea through the diagrammatics and design morphology of architectural practice. On a
connected yet divergent theme, D. Fox Harrell makes the case that when computational systems are made to intentionally and critically engage with cultural values and practices – for example, in the representation and manipulation of semantic content – new, invigorated and expressive computing practices can result. In this context he describes the GRIOT platform which implements interactive and generative narratives 'deeply informed by African diasporic traditions'. In 'Art Against Information', Mitchell Whitelaw examines the way in which artistic practice might break away from the representation of information; he suggests that data art can effectively work to separate 'information' and 'data', to create 'figures of data as unmediated, immanent, material and underdetermined', and speaks of the importance of critically reflecting on the potential of such practices.
Scott Rettberg explores the legacy of the Dadaist avant-garde upon contemporary new media artists and digital writers, arguing that there is a close correlation between Dada 'anti-art' practice and the methods deployed by new media artists and digital/electronic writers. Such an association, Rettberg claims, can be used to critically contextualise the properties and artifacts of contemporary new media literature. Brian Degger considers another arena of cutting edge artistic practice, the sometimes controversial arena of mixed reality and biological arts which are deeply enmeshed in technoscientific and biotechnological innovation and experimentation; in his
paper he deliberates upon issues of access, affordability and technology transfer through the work of Symbiotic*A*, Blast Theory and FoAM.
Finally, two of the contributions chosen for this special issue attend to aspects of computer game culture and game space. In 'A Game of One's Own' Tracy Fullerton, Jacquelyn Ford Morie and Celia Pearce critique the predominantly male sensibility of game space in first-person shooters and massively multiplayer games. Via feminist writings and literature, contemporary game studies and Bachelard's theory, they explore the possibility of rethinking and re/degendering the spatial poetics and cognitive models at work within the 'virtual playgrounds' of computer games.
In his article Jaakko Suominen turns to an interesting emergent phenomenon in game culture – that of *retrogaming*. Retrogaming can include the appropriation or remediation of older games, devices and applications into present-day games, or more broadly the nostalgic collection and playing of first and second generation games and consoles. Suominen investigates both the increasing popularity of such practices, and the way in which the culture and content of retrogaming becomes incorporated into the latest game devices and gameplay.
We hope that you find this to be both a thought-provoking collection and a worthwhile sampling of the perthDAC 2007 conference.
Andrew Hutchison and Ingrid Richardson
International Journal of Arts and Technology (IJART)
Call For papers
Special Issue on: "Immersive Virtual, Mixed, or Augmented Reality Art"
Maria Roussou, makebelieve design & consulting, Greece
Maurice Benayoun, Université Paris 1 Pantheon-Sorbonne, France
For the past fifteen years, virtual reality (VR) and, more recently, mixed reality (MR) and augmented reality (AR) environments that immerse their participants in imaginary space, have emerged to define an area that blurs the lines between the seemingly different worlds of research, creativity, and technological practice, while exploring the interdependencies between the virtual and the physical. From the immersive, yet more esoteric, CAVE®-based projects of the mid-nineties to the contemporary open experiences spread out in virtual as well as physical space, creative VR/MR/AR applications are challenging the ways we perceive both digital art and the science and engineering behind them.
Early enthusiasm with the use of projection-based display structures and the development of authoring solutions for application-building has brought a level of maturity, characterized by the emergence of new technical and conceptual forms. It is this particular moment in the evolution of immersive VR/MR/AR art practice that this special issue seeks to capture. Hence, in this special issue, we aim to bring forth the topic of immersive art in its current maturity, present the newest developments and explore its evolving forms, aspiring to shape a framework that will help us to develop the next generation of environments.
Therefore, this special issue will not include contributions that deal solely with describing a narrow and specific piece of art or research without reference to a conceptual framework or a critical analysis; rather we encourage contributions that take a broad and integrative view of relevant topics, encompassing both theoretical and empirical perspectives of digitally-generated creative spaces.
Submissions are invited that touch on but are not limited to the following themes:
- Theoretical discourse on immersive virtual, mixed or augmented reality art environments.
- Novel design concepts, applications, implementations and experiences from the actual deployment of immersive VR/MR/AR art applications
- Research or empirical work addressing some of the open questions in the design of immersive art environments. For example:
- Issues concerning creativity and aesthetics, visual depiction, storytelling and narrative, triggering other senses, embodiment, etc.
- The fine line between designing for entertainment or for artistic pleasure
- Issues in the design of interactivity, interfaces, and interaction methodologies, such as navigation by and tracking of multiple users, meaningful group interaction, the integration of multi-modal interfaces (e.g. tactile and haptic displays, sensing technologies), etc.
- Issues concerning the design and development process of immersive artwork, such as the conceptualisation and collaboration challenges presented by multitalented interdisciplinary teams working together, the unavailability of resources and work environments, etc.
- Issues in the deployment of different display configurations, sizes, and installations, as well as challenges in the practical use with diverse audiences (e.g., the need to guide people in experiencing the artwork)
Contributions are encouraged from different disciplinary perspectives, including fine arts, computer science, performance art, theatre, design, architecture, communications and social sciences, philosophy, cognitive psychology, and enabling technologies.
Contributions should take a broad and integrative view of relevant topics, rather than merely describing a narrow and specific piece of art or research.
Notes for Prospective Authors
Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere
All papers are refereed through a peer review process. A guide for authors, sample copies and other relevant information for submitting papers are available on the Author Guidelines page
Submission intent (title and 300-word abstract): 1 September, 2008
Deadline for full paper submission: 31 October, 2008
Review results returned to authors: February 29, 2009
Deadline for camera-ready papers: June 30, 2009
Editors and Notes
You may send one copy in the form of an MS Word file attached to an e-mail (details in Author Guidelines) to the following:
Makebelieve Design & Consulting
Herodou Attikou 10, Maroussi
GR 15124 Athens
Tel: +30 697 7325456
Co-founder and Artistic Director of CITU,
Universite Paris 1 Pantheon-Sorbonne
Tel: +33 6 03 40 47 54
with a copy to:
IEL Editorial Office
Please include in your submission the title of the Special Issue, the title of the Journal and the name of the Guest Editor
Back to the future: copyright law, Internet Archive and the Wayback Machine
Dr Matthew Rimmer
Internet Archive provides free 'universal access to human knowledge' to researchers, historians, scholars and the general public. Their delightfully named Wayback Machine provides access to websites that have been significantly altered or may no longer exist.
Notwithstanding this altruistic endeavour, Internet Archive has been embroiled in a number of policy debates over copyright law over the extension of copyright term, 'orphan' works, take-down notices, digital locks and large-scale digitisation projects.
The Internet Archive has also been involved in litigation as a plaintiff, a defendant, and an amicus curiae (a friend of the court). In the light of such policy debate and litigation, there is a need to reform digital copyright laws so that digital libraries such as Internet Archive can flourish - without fear of disruption from copyright owners.
Dr Matthew Rimmer is a senior lecturer and the director of Higher Degree Research at the ANU College of Law, and an associate director of the Australian Centre for Intellectual Property in Agriculture (ACIPA). He holds a BA (Hons) and a University Medal in literature, and a LLB (Hons) from the Australian National University, and a PhD in law from the University of New South Wales. Rimmer is a member of the Copyright and Intellectual Property Advisory Group of the Australian Library and Information Association, and a director of the Australian Digital Alliance.
Dr Rimmer will be introduced by Laura Simes, Copyright Advisor,
National Library of Australia
Date: Thursday 3 April 2008
Time: 12.30 to 13.30
Venue: Library Theatre
This talk is free and open to everyone.
Thursday, February 28, 2008
Google to debut service: 'an edit button' for Web
Google, already the world's most popular spot for finding Web sites, is aiming to become the go-to place for creating Web sites, too.
The Mountain View company is taking its first step toward that goal today with the debut of a free service designed for high-tech neophytes looking for a simple way to share information with other people working in the same company or attending the same class in school.
With only a few clicks, just about anyone will be able to quickly set up and update a Web site featuring a wide array of material, including pictures, calendars and video from Google's YouTube subsidiary, said Dave Girouard, general manager of the division overseeing the new application.
"We are literally adding an edit button to the Web," Girouard said.
All sites created on the service will run on one of Google's computers.
Google acquired many of the Web-site tools when it bought Silicon Valley start-up JotSpot last year.
The tools are the latest addition to a bundle of applications that Google offers to consumers and businesses as alternatives to similar products sold by Microsoft, one of Google's fiercest rivals.
Google's latest service represents a challenge to Microsoft's SharePoint, which charges licensing fees. Google is unveiling its alternative just a few days before Redmond, Wash.-based Microsoft hosts a SharePoint conference in Seattle.
While Microsoft's programs typically are installed on individual computers, Google keeps its application on its own machines so users can access them from anywhere with an Internet connection.
Associated Press News Video:
[The above video may not play properly in all feedreaders. Please visit the site to watch it]
Digital Content Creation: Creativity, Competence, Critique
The second international DREAM conference
18-20 September 2008
University of Southern Denmark, Odense, Denmark
SECOND CALL FOR PAPERS
In knowledge-based societies, competence formation through education is key, and the formative role played by digital communication is widely acknowledged. However, one of the major challenges today is the mismatch between the digital resources nurtured by users in and outside of formal educational contexts. Not least young people's rapid take-up of social software such as weblogs and wikis, online chat clients and virtual world applications serve to challenge existing forms of communication for learning, since these innovations allow and assume users' own creation, sharing and editing of content.
This conference will present and discuss the most advanced and exciting research on digital content creation, its socio-cultural contexts and educational consequences. A major aim of the conference is to bring together an international forum of scholars from a range of disciplines including media and ICT studies, education, psychology, anthropology, sociology and cultural studies - and to promote dialogue within and across research traditions. We also aim to develop dialogue between researchers, educators and producers of new learning resources.
Topics of interest include but are not limited to:
* Digital content creation: creative processes and textual reappropriations
* Competence formation through digital content creation: personal voice or commercial coercion?
* Institutional ramifications of digital content creation for learning
* Studying digital content creation: the challenge of new methodologies
Papers are encouraged from researchers with interests in any of these specific themes as well as the general issues of the conference.
If you would like to present a paper, please submit a 400 word abstract with an indication of which of the above themes you will address. Abstracts must include the title of your paper along with author name(s), affiliation, and contact details (postal address, telephone, fax and email address). Abstracts (format: pdf, doc, rtf) should be submitted to email@example.com
After the conference, authors are invited to submit revised versions of their papers from which contributions will be selected for a peer-reviewed volume focusing on the main themes of the conference.
15 April 2008 deadline for submission of abstracts
1 June 2008 notification of authors
1 July 2008 deadline for early registration
1 August 2008 deadline for submission of final papers
Keynote speakers will include professor David Buckingham (London Knowledge Lab, University of London), professor John Hartley (Creative Industries Faculty, Queensland University of Technology), professor Angela McFarlane (Graduate School af Education, University of Bristol), professor Roger Säljö (Department of Education, University of Gothenburg), and professor Ellen Seiter (School of Cinematic Arts, University of Southern California).
Pre-Conference: One-day ph.d. course
The research conference is preceded by an intensive ph.d. course 17 September 2008, offering a venue for young scholars within relevant conference areas to meet with some of the main conference speakers and to make project presentations and discussions.
The conference language is English.
Please visit the conference website for full scientific and social programme, registration form and keynote abstracts: http://www.dreamconference.dk/
Transmission Asia-Pacific - Call for Applications
EngageMedia and Ruangrupa would like to announce Transmission Asia-Pacific: a meeting of video activists and free software developers using online video distribution for social justice and media democracy.
Sukabumi, Indonesia, May 19-25, 2008.
Online video distribution is rapidly reshaping social change film making, huge opportunities now exist to distribute video work widely, independently and at minimal cost. The potential of online
distribution to advance social justice, human rights, environmental and other causes is significant. With this in mind Transmission Asia-Pacific (TX-AP) aims to bring together free software web developers and video activists from throughout the region to share skills and
TX-AP will bring together 50 people for five days on the edge of the Gede Pangrango National Park near Sukabumi, 120km from Jakarta. TX-AP will be a space for video makers to learn about free and open source video tools and interface with the technologists developing them. For developers it will be an opportunity to share skills and share code in order to be more effective. The meeting will allow developers to better understand the needs of video makers and for video makers to understand and contribute to the processes of development. TX-AP is a meeting of peers where everyone brings something to contribute.
The TX-AP meeting will link into the existing Transmission network. Transmission is a network of video activists, artists, researchers, programmers and web producers who are developing online video distribution tools for social justice and media democracy. The network aims to build the necessary tools, standards, documentation and social networks to make independent online distribution possible. http://transmission.cc
The core aims of the meeting are to
* build a regional network of online video web developers, online video projects and video makers who can work together into the future
* develop the skills of video activists in the areas of encoding, online distribution, open formats and Free software.
* develop and discuss new online video tactics in campaigning
* increase the uptake and collaboration around shared FOSS online video distribution tools such as Content Management Systems
* build upon existing Transmission projects such as translation tools, metadata standard, FOSS codecs, documentation etc. and their application in the region
* ensure programmers leave with an enhanced understanding of online video development, understanding of video makers needs and the ability to run video distribution software
Who should apply?
We're looking for activist video makers, organisers and web-developers from the Asia-Pacific region. If you are a web developer you should have a keen interest in open source technologies, have some knowledge of software programming and preferably already be working with video. If you are a video maker you should already be accomplished in your field and have made several videos. We're looking for video makers and web developers who will take back the
skills they learn to their communities and pass them on.
How to Apply?
To apply to attend you need to fill out the online form here which you can find here:
We particularly encourage women to apply.
Please note that given the range of countries participants will be coming from English will be the main language used at the meeting. If you have any questions about the application form or the event you can contact the organisers here:
APPLICATIONS CLOSE ON MARCH 21
Why isn't the meeting open?
Due to funding and venue limitations we're not able to make the meeting open for anyone to attend. Apart from specific trainers and Transmission network project leads participants are restricted to the Asia-Pacific region. We are also committed to at least 1/3 of participants being women and that the meeting as a whole is representative of the region, ie that wealthier attendees from a couple of countries do not dominate the meeting.
Costs and Scholarships
There are a limited number of travel scholarships for people to attend. In the application form you should specify if you need a scholarship and why.
There is also a small, scaled attendance fee to help cover costs such as food an accommodation. This is either $75, $50 or $25. This fee can be waived if an attendee or organisation is unable to afford it. All food, accomodation and local transport will be covered for all attendees.
Transmission Asia-Pacific is supported by Hivos and the Open Society Institute.
More info: http://transmission.cc/txap
COMPUTERS, FREEDOM, AND PRIVACY: TECHNOLOGY POLICY '08
18th Annual CFP conference
May 20-23, 2008
New Haven, CT
CALL FOR PROPOSALS
This election year will be the first to address US technology policy in the information age as part of our national debate. Candidates have put forth positions about technology policy and have recognized that it has its own set of economic, political, and social concerns.
In the areas of privacy, intellectual property, cybersecurity, telecommunications, and freedom of speech, an increasing number of issues once confined to experts now penetrate public conversation.
Our decisions about technology policy are being made at a time when the architectures of our information and communication technologies are still being built. Debate about these issues needs to be better-informed in order for us to make policy choices in the public interest.
This year, the 18th annual Computers, Freedom, and Privacy conference will focus on what constitutes technology policy. CFP: Technology Policy '08 is an opportunity to help shape public debate on those issues being made into laws and regulations and those technological
infrastructures being developed. The direction of our technology policy impacts the choices we make about our national defense, our civil liberties during wartime, the future of American education, our national healthcare systems, and many other realms of policy discussed more prominently on the election trail. Policies ranging from data mining and wiretapping, to file-sharing and open access, and e-voting to electronic medical records will be addressed by expert panels of technologists, policymakers, business leaders, and advocates.
Open participation is invited for proposals on panels, tutorials, speaker suggestions, and birds of a feather sessions through the CFP: Technology Policy '08 submission at http://www.cfp2008.org/submissions/.
Suggested topics for discussion include:
* Information Privacy
* Anonymity Online
* Government Transparency
* Voting Technology
* Online Campaigning
* Social Networks
* Citizen Journalism
* Cybercrime & Cyberterrorism
* Digital Education
* Copyright and Fair Use
* Patent Reform
* Open Access
* P2P Networks
* Information Policy and Free Trade
* Media Concentration
* Genes & Bioethics
* Electronic Medical Records
* Web Accessibility
* Open Standards
* Network Neutrality
* High-Speed Internet Access Policy
* Freedom of Information
* Technology Policy Administration
Panel, Tutorial, and Speaker proposals: March 21, 2008.
Birds of a Feather Session (BoFs) proposals: April 21, 2008.
Panel, Tutorial, and Speaker proposals accepted by the Program Committee will be notified by April 7, 2008.
Registration available online at http://www.regonline.com/Checkin.asp?EventId=193762.
Wednesday, February 27, 2008
GlobE 2008 - Critical Discourse Analysis and global media
Warsaw, 18-20 September 2008
Institute of Applied Linguistics
University of Warsaw
00-311 Warsaw, POLAND
call for papers
We invite contributions locating at the intersection of cross-cultural discourse analysis, critical linguistics and translation theory.
Suggested topics within the scope of the Conference:
- media communication as intercultural communication: mediation, translation, adaptation;
- information, values, reader (viewer) orientation;
- globalization and local world news;
- local mediation of global topics;
- global mediation of national topics and cultural emphases (collective memories, taboos, de-sacralization of symbols);
- re-contextualization and semiotic re-coding in the media (multi-modal communications);
- mediating humor and irony;
- global genres and local media politics;
- use and abuse in cross-cultural mediation of texts;
- use and misuse of citations and reported speech;
- use and misuse of science in political discourse;
- ideologies and power in the media;
- developing solidarity and hostility through the media;
- professionalism and ethics in media communication (translation);
- knowledge-based societies and the media: educational aspects;
- media discourses and language teaching;
Individual papers (20 minutes paper + 10 minutes discussion) and workshop proposals are invited. Abstracts (300-500 words), with the author's name, affiliation, e-mail address, and paper title should be sent via e-mail to the Conference address firstname.lastname@example.org by the end of February 2008.
Notification of acceptance will be sent to the authors by 31 March 2008.
Selected papers will be published in the conference proceedings.
For more information see:
Creating Second Lives: Reading and Writing Virtual Communities
This interdisciplinary conference will shed light on how virtual communities are ‘read’ and ‘written’, i.e. constructed textually through linguistic and semiotic en- and decoding, by producers and receivers of video and massively multiplayer online games as well as virtual worlds such as Second Life.
Call for papers:
Games and virtual environments are playing an increasingly powerful role in Western entertainment and narrative culture. Of particular importance are the constant re- and de-construction of the embodied playing self and the post-industrialist, customisable fluidity of personal and social identity.This interdisciplinary conference will shed light on how virtual communities are ‘read’ and ‘written’, i.e. constructed textually through linguistic and semiotic en- and decoding, by producers and receivers of video and massively multiplayer online games as well as virtual worlds such as Second Life.
The conference’s major intention is to bring together researchers from a wide range of different areas, who share an interest in semiotics, stylistics, codification, new media design, 3D programming and media/cultural studies but do not always speak the same ‘language’. The conference will facilitate cross-disciplinary dialogue and understanding by providing room and material for discussions between scholars, scientists and professionals from the gaming industry. By doing so, it will help experts identify and debate current and future developments particularly in relation to the textual construction of subjectivities, communities and ideologies. Date: 24-25 October 2008. Venue: Bangor University.
Abstracts of 250-300 words are invited on any topic relating to the following themes and questions:
How do we ‘read’ and ‘write’ virtual communities, i.e. how are identities, communities and ideologies constructed textually and discursively in video games and other digital environments?
How are user identities ‘coded into’ virtual communities?
To what extent and to what effect can we apply contemporary stylistic and semiotic theory and analysis to virtual, interactive communities?
How do avatars impersonate networks, communities and societies?
What are the roles of body and mind in virtual communities? Do they separate or amalgamate?
To what extent do we need to revisit the notions of ‘virtual’, ‘actual’ and ‘real’ in relation to entextualised social and communal worlds and realities?
How does and will 3D graphic design contribute – now and in the foreseeable future – to the construction of social identity?
What programming tools and methodologies are/may be used to create virtual communities and inter-'personal' relationships?
Keynote speakers will include Prof Espen Aarseth, Co-founder and Editor-in-Chief of Gamestudies.org and author of Cybertext: Perspectives on Ergodic Literature, and Fred Hasson, founding CEO of TIGA, the UK Games Development Trade Association.
Deadline for abstracts: 5 April 2008 (to be sent to email@example.com)
Conference organisers: NIECI Research Centre for Video Games and Virtual Environments (Dr Astrid Ensslin, Dr Eben Muse)
For further enquiries, please contact Astrid Ensslin at firstname.lastname@example.org, or Simon Holloway at email@example.com.
BIS 2008: Call for Participation
BIS 2008 features Workshop on Social Aspects of the Web as well as some social software-oriented sessions that may interest some of you.
CALL FOR PARTICIPATION
11th International Conference on Business Information Systems (BIS 2008)
May 5, 6 or 7, 2008
International Conference on Business Information Systems is a forum for international researchers to discuss the wide range of the development, implementation, application and improvement of business applications and systems. It is addressed to the scientific community, the developers of business computer applications, consultants helping to properly implement
computer technology and applications in the industry.
THIS YEAR'S CONFERENCE WILL FEATURE:
* PRESENTATION OF 42 ACCEPTED PAPERS *
(accepted papers: http://bis.kie.ae.poznan.pl/11th_bis/papers.php)
(conference programme: http://bis.kie.ae.poznan.pl/11th_bis/programme.php)
Accepted papers cover a wide range of IT problems related to contemporary business information systems such as Business Process Management, Ontologies, Contexts, Content retrieval and filtering, Web Services, Collaboration and E-government.
* FIVE KEYNOTE TALKS *
Keynote talks will be given by five experts in different areas of business information systems:
- Dr. Alistair Barros
Research leader at SAP Research with interests in business process management, service sciences and software architectures and over 20 years of experience.
- Prof. Dr. Hans Ulrich Buhl
Professor and Director of the Department of Information Systems & Financial Engineering and the Competence Center IT & Financial Services at the University of Augsburg with interests in finance and information management, Customer Relationship Management, and Service Science.
- Prof. Fabio Ciravegna
Professor of Language and Knowledge Technologies at the University of Sheffield and director of X-Media project with interests in Knowledge Management, the Semantic Web and language technologies.
- Dr. John Davies
Leader of the next generation Web research group at BT and director of SEKT EU integrated project with interests in application of Semantic Web technology to knowledge management, information retrieval and Semantic Web services.
- Prof. Dr Frank Leymann
Professor and director of the Institute of Architecture of Application Systems at the University of Stuttgart with interests in area of service oriented computing and middleware, workflow- and business process management, programming in the large, transaction processing, integration
technology, and architecture patterns.
* TWO TUTORIALS *
- Tutorial on Collaborative Work Environments presented by Hans-Ludwig Hausen, Senior Researcher and Project Manager at Fraunhofer German National Engineering Research Society and VSEK German National Software Competence Centre with over 25 years of experience in computer aided software engineering, software quality assurance, software process modeling and tailoring.
- Tutorial on Realizing a Semantic Web Application presented by Emanuele della Valle, Program Manager of CEFRIEL's Semantic Web Activities, lecturer of "Advanced Information System" at Politecnico di Milano, lecturer of "Knowledge Engineering" at Universita dell'Insubria, Service
Coordinator for "Testbeds and Challenges service" of STI and Technical Manager of the European Project SEEMP.
* THREE WORKSHOPS *
- 2nd Workshop on Social Aspects of the Web (SAW 2008) covering a wide range of research on users and communities on the Web, mining of social Web resources, relations of social Web and business as well as real-life applications of Web-based social software.
- 1st Workshop on Advances in Accessing Deep Web (ADW 2008) focused on methods and technologies allowing to access rich and valuable resources of Hidden Web as well as on usage of Deep Web data in real-life scenarios. Call for papers is still open (deadline March, 16th)
- Workshop on E-learning for Business Needs covering a variety of e-learning technologies, environments and user interfaces applicable in business scenarios. The workshop will also cover problems related to e-learning security, copyright issues and business models. Call for papers is still open (deadline: February, 29th) See: http://bis.kie.ae.poznan.pl/11th_bis/wscfp.php?ws=elearn2008
* PHD SESSION OF SUPER EU PROJECT *
Its objective is to create an opportunity for doctoral students to test their research ideas, present their current progress and future plans, and most of all to receive constructive criticism and insights related to areas of Business Process Management and Semantic Web Services.
REGISTRATION & FEES
Conference participation fee are:
- 440 EURO (Paid by Mar. 20, 2008)
- 480 EURO (Paid by Apr. 30, 2008)
- 500 EURO (On-site)
Price for participant includes: participation in all BIS 2008 sessions, workshops and tutorials, conference materials, proceedings, lunches, coffee breaks, and conference dinner.
BIS 2008 OC Co-Chair
Department of Information Systems
Poznan University of Economics
al. Niepodleglosci 10
[click here for the call for papers related article]
How Hollywood Can Out-Apple Apple: Free Mobile Content Critical to Future Success of Mobile Device Transactions
Leading consumer research firm Parks Associates and entertainment technology think tank Entertainment Technology Center (ETC@USC) today released a new white paper detailing steps to achieve profitable distribution of mobile content on mobile platforms and devices.
In How Hollywood Can Out-Apple Apple, Parks Associates and ETC@USC suggest that content owners should offer more free content on mobile devices in order to aggressively promote movies and programming on traditional media. By offering free content, this will prime the pump for future premium offerings.
Parks Associates notes that less than 10% of Internet users are willing to purchase a digital movie download at current price points. The new white paper exhorts Hollywood to use Apple's own tactics of offering bargain content in order to sell higher margin products for its own benefit - in this case, to drive consumers to new theatrical releases, TV programming, and eventually made-for-mobile programming, or "mobisodes."
"Many content owners have tried re-purposing TV and movie content on mobile and have largely been disappointed by the revenues on those platforms," said David Wertheimer, Executive Director of the ETC@USC. "While we believe wholeheartedly in "Anytime/Anwhere" availability of content, we also know that these devices, when content is created specifically for them, can create opportunities for marketing and selling content elsewhere, especially now, while consumer habits are just taking shape."
"Hollywood shouldn't let Apple make all the money, especially since they are the ones making the movies," said John Barrett, director of research at Parks Associates. "Judicious use of free mobile content can help drive ticket and DVD sales."
Tuesday, February 26, 2008
Video courtesy of the Wall Street Journal: Google Girls In the Valley
Google hosts "Introduce a Girl to Engineering Day," where research scientist Ellen Spertus explains why it's important to reach out to middle-school girls.
The girls have the unique opportunity to shadow a Google engineer or two, go to interactive workshops, eat in their yummy cafes (the pizzas are a hit!) and get an insider's tour of the Google offices.
This video may not play in all feed readers, please visit the site to watch it.
Please also visit the official Google Blog for a post over there.
In this video clip we learn about Ubisoft's PR strategies which include the Frag Dolls which are a team of gamers recruited by Ubisoft to represent their video games and promote the presence of women in the gaming industry.
We also learn about Jade Raymond who works in this male-dominated industry. Jade Raymond is a Canadian video game producer and was the lead producer of Ubisoft's action-adventure game Assassin's Creed.
This video clip from WatchMojo.com may not play in feed readers. Please visit the site to watch it.
Spaces E-Journal Launch and Call for Submissions
Graduate students and faculty in the Arts and Humanities at Teachers College, Columbia University announce the launch of the first issue of Spaces - a graduate student e-journal dedicated to examining and reshaping educational research from disciplines throughout the Arts
and Humanities including Philosophy, Visual Culture, English, History, Cultural Studies, and Art and Music. Spaces is intended to provide a forum to critique, examine and re-define how educational research is understood and practiced through exploring a diversity of pedagogical
philosophies and research practices inherent to the Arts and Humanities.
The goal of Spaces is to provide artists, scholars, and educators the opportunity to critique, examine and re-shape educational research from disciplines throughout the Arts and Humanities. We invite submissions that challenge traditionally defined ways of thinking and doing research through the use of interdisciplinary approaches and alternative modes of discourse. We particularly encourage submissions that cross the boundaries between disciplines and integrate the visual (multi-media, film, and/or images) and the textual. In this sense, Spaces aims to host a virtual and ongoing dialogue among participants interested in examining research as a practice integrally related to and shaped by its subject matter.
Graduate students are encouraged to submit work that challenges traditionally defined ways of thinking and doing research through the use of interdisciplinary approaches and alternative modes of discourse. We particularly encourage submissions that cross disciplinary boundaries and integrate visual (multi-media, film, and/or images) and written text. Spaces is now accepting submissions for the Spring/Summer 2008 issue.
Topics include, but are not limited to the following:
- The roles and potential of practice in the arts and humanities
- The arts as a space of learning
- The arts as research practice
- Education beyond schools
- The arts and humanities beyond the school
- Politics, and policy in the arts and humanities
- Visual Culture
- Cultural Theory
- New Media and New Media Theory in Relation to the Arts
The next issue of Spaces will be published in fall of 2008. We will be accepting submissions for the next issue of the journal from now until May 15th. Please visit the Spaces web site at www.tc.edu/spaces to review our call for submissions, and our submission guidelines and
editorial policy. If you have any further questions please contact editors Matt Carlin and Jim Werner at firstname.lastname@example.org
College students still can’t get enough of Facebook.
According to Youth Trends' February 2008 “Top Ten List Report,” Facebook was students’ favorite Web site for the seventh straight quarter.
"Among men, CollegeHumor, Break and Digg all experienced gains over the most recent quarter as MySpace missed out making the top ten for the first time in a year and half," said Josh Weil, CEO of Youth Trends.
CollegeHumor, as the name suggests, is a video-heavy humor site aimed at college students. Break's content is mostly, if not all, online video.
Among women, Mr. Weil said that "the big story besides the continued dominance of Facebook was the rise of Perez Hilton's blog, which cracked the top five for the first time."
Online video is popular with both men and women in college, and YouTube was in the top five for both groups.
It is not surprising that Facebook was the top pick for college students. Social networking is wildly popular among the university set.
Estimates of college student social networking during the last part of 2006 and first half of 2007 ranged from about 50% (EDUCAUSE, Harris Interactive) to 95% (William Blair & Co., depending on the frequency of usage in question.
"Although some have suggested that consumers are less interested in social networking than they once were, that is clearly not the case for college students,” said Debra Aho Williamson, senior analyst at eMarketer. "On campus, social network sites remain a key place for communication, socializing and goofing off."
Alloy Media + Marketing commissioned a study by Harris Interactive toward the end of the 2007 school year. Again, social networking ranked highly, and was listed as a daily activity by 54% of respondents, second only to e-mail.
More than one-quarter of respondents also said they viewed online video daily, which explains why many students listed YouTube as their favorite Web site.
[for the full report with graphs and stats click here]
Looking for (hopefully free) phone content.
Google built its brand by figuring out what Internet searchers wanted. The race to do the same for mobile users is on, and since the potential mobile audience is even bigger than that for online search, the rewards for the winner promise to be high.
So what are mobile searchers looking for?
According to November 2007 data provided to eMarketer by Medio Systems, over 60% of the leading North American search categories focused on downloadable content. The study focused on searches made on the T-Mobile, Verizon, Sprint and Telus networks.
Mobile searches for adult content as well as general searches across the Web and WAP universe came in second.
During the same month, Handango reported that downloadable content took three out of the top ten mobile search categories in the third quarter of 2007.
According to Nielsen Mobile, the most popular mobile search format among mobile data users in the third quarter of 2007 was 411 directory assistance followed by SMS-based search. Local search listings led other categories such as information and mobile content.
"2007 saw some of the first indications that mobile search for users and brands is becoming more like the “regular” Internet in terms of objectives and measures of success," said John du Pre Gauntt, senior analyst at eMarketer.
Mr. Gauntt said that the transfer of online search habits to mobile search cut both ways.
"On the one hand, the value proposition behind ad-supported search is clear to both consumers and advertisers. So re-education is minimal," he said. "At the same time, consumer and advertiser expectations are higher in terms of the search experience."
[for the full report with graphs and stats click here]
Coming soon to a screen near you: Convergence.
The term “convergence” may sound retro, a notion tossed around in the 1990s that never really came to pass. But don’t be fooled.
Today, the bulk of video consumed online is snackable video—bite-sized entertainment—rather than a complete meal of full TV episodes or full-length movies.
The most popular online video content, watched by 40% or more of the US online video audience, consists of short pieces of five minutes or less: news clips, jokes, movie trailers, music videos, clips from TV shows and entertainment news.
”As technology problems are solved, however, making the computer-television connection more viable and pleasurable for the average consumer,” says David Hallerman, eMarketer Senior Analyst and author of the new report, Online Video Content: The New TV Audience, “online video content will expand in both length and breadth, and professionally-produced material will account for a large part of the menu.”
It hasn’t happened yet, but full-blown convergence between television and the Internet is on the way.
”The trend toward greater video convergence is being driven by factors such as broadband, digital TV and, ironically, the fragmentation of the audience,” says Mr. Hallerman. “Fragmentation is forcing traditional television players, the networks and studios, to reach out where the audience lives.”
And, increasingly, the audience’s entertainment life is found on the Internet.
A survey of viewers by TNS uncovered a number of reasons for watching less television.
According to the most recent “The State of the Media Democracy” report, from Deloitte, most US consumers would like to be able to easily connect their home TVs to the Internet to view video, with younger users the most keen to connect.
”Unfortunately, ‘easily’ is not readily achieved at this point,” says Mr. Hallerman.
Among the households watching video on their computers, the vast number still watch on the Web, using their browsers, while less than 10% use some kind of TV connection, according to the “Digital Content Unleashed” report from ABI Research.
”People lean toward the Internet over TV when it comes to elements such as convenience, control and the ability to easily find enjoyable content,” says Mr. Hallerman. “TV video content wins out for relaxation, sharing the experience with friends and family and less annoying advertising than online.”
The technical and viewer preference obstacles to convergence are many, and they won’t be overcome easily or quickly.
”Surveys have found that already roughly half of all US consumers who watch video watch at least some of it online,” says Mr. Hallerman. “That percentage isn’t going down, and the desire for convergence isn’t going away.”
[for the full report with graphs and stats click here]
"Mediation, Multidisciplinarity and Media & Communications Research" is a one day symposium for postgraduate research students working in any discipline on any research project related to media and communications. It will take place on 15 May 2008 at the London School of Economics and is organised by the PhD student representatives of Media@LSE.
This research workshop addresses overlaps and convergences between mediation and interdisciplinary social research by focusing on two themes: Globalization, everyday life and representation and Citizenship, democracy and participatory media.
The aims of the event are i) to initiate interdisciplinary debate around mediation in two major themes of social research and ii) to create an opportunity for early career development for current PhD students (as well as recent graduates), who seek relevant opportunities to present workshop papers based on their research among their peers.
Papers or presentations relating to any of the following workshop streams are invited:
- Globalization, everyday life and representation
- Mediation, representation, identity
- Articulations of the global and the local
- Media and everyday life
- Consumer cultures, discourses and institutions and mediation
- Citizenship, democracy and participatory media
- Media, mediation and democracy
- New media, innovation and equality
- Mediating participation: communications, contexts and culture
- Citizenship, socialization, e-participation and new media
Please submit a 250-word abstract for a paper or presentation by 15 April 2008, including details of your institutional affiliation, PhD project title, and supervisor. Successful submissions will be notified by 1 May 2008.
Send submissions to mediation.LSE@gmail.com
Research students wishing to attend the workshop without presenting are welcome; please indicate your interest by e-mailing the same address with details of your institutional affiliation, PhD project title, and supervisor.
With warm regards
The organising committee
Monday, February 25, 2008
AMERICA: REAL AND IMAGINED
CALL FOR PAPERS
British Association of American Studies Annual Postgraduate Conference
Saturday November 15th, 2008
The University of Exeter
The School for Arts, Languages and Literatures at the University of Exeter is pleased to be
hosting the annual BAAS postgraduate conference. We are seeking proposals for 20-minute papers on all topics from all disciplines within the field of American Studies, including history, music, literature, philosophy, film studies, politics, sociology, popular culture, pedagogy and language.
This year we are especially interested in papers presenting new ideas and arguments that engage with the theme of "America and the West."
The West is often used as a generic term for the civilization that grew up and out of Greece,
spreading first to Italy and then to northern Europe, before crossing the Atlantic and taking root in the New World – principally in the United States. This spread has been accompanied by the dissemination of core values that originated in classical antiquity, including limited constitutional government, civil liberties, the free exchange of ideas, private property, capitalism and the separation between religious and political/scientific thought – values all variously embodied in competing and contested ideas about the United States.
Yet within the U.S. there also is a West, both real and imagined. Annexation, migration and expansion west of the Mississippi was accompanied by theories about manifest destiny and the movable frontier as the site of contestation between the competing values of civilization and wilderness. Today, the "American West" can alternately conjure images of cowboys in Texas or hippies in San Francisco.
Possible areas of inquiry might include, but are by no means limited to:
• The American West/America as the West
• American/Western myths
• American and Western politics
• America/the West as represented in visual media
• The West(ern) as genre
• Cultures of/bordering the United States
• The imagined West
• Mapping the West
• America and the heritage of classical antiquity.
• America and its allies.
• East and West.
• Writing America and/or the West
• The movement of history
• Western/westernizing narratives
• Frontiers and borderlands
Interested postgraduate students are encouraged to submit an abstract of no more than 200
words along with a brief biography (including institutional affiliation) to baas_at_ex.ac.uk no later than June 30th, 2008. For more information, please visit http://www.sall.ex.ac.uk/conferences/
Going Cheap? Female Celebrity in the Tabloid, Reality and Scandal Genres
CALL FOR PAPERS
School of Film and Television Studies
University of East Anglia
June 25, 2008
This one-day event sponsored by the School of Film and Television Studies will examine how discourses of tabloidism, "reality," and scandal shape the construction of female celebrity in contemporary and historical periods. It originates with the broadly-felt sense that female celebrity (at least of a certain kind) is seen to be depreciating in value and it asks why this might be the case. While work on stardom/ celebrity has acknowledged the existence of hierarchies of fame, surprisingly little attention has been paid to how such hierarchies are gendered.
We will explore whether such hierarchies have intensified of late and the factors which are shaping this process, while also reflecting on how this shift might constitute a challenge for the next wave of scholarship on stardom/celebrity.
Questions include, but are not limited to: Is the perceived uncoupling of talent from fame in fact a particularly gendered phenomenon? Is it postfeminist? How do new delivery systems such as YouTube and older ones like celebrity magazines favor and foster the spectacle of female "train
wreck" celebrity? What kinds of narratives about wealth and class do these female celebrities anchor and how do they uphold or challenge nationalized/regionalized archetypes of the "chav" or "white trash?" How do the scandals in which they so often figure differ from those of some
male celebrities (as was amply demonstrated in 2007 when a comparative dignity and respectful distance was accorded by a variety of media outlets after Owen Wilson's suicide attempt)? What contemporary views about female sexuality are inscribed onto the bodies of these celebrities? What drives the fascination/repulsion for "bad" women/girls (Britney Spears, Lindsay Lohan, Paris Hilton, Rosie O'Donnell, Amy Winehouse, Charlotte Church, Jade Goody) in today's celebrity culture and what are the historical precedents for this? Related and proximate topics including divadom, celebrity feuds, the "toxic" celebrity couple, and the potential reinforcement of age-old cultural prohibitions on attention-seeking as "unfeminine" will also factor in symposium discussions.
We are accepting a limited number of papers for this event. To propose a paper, please send a 300 word abstract and short biographical note by March 15 to both Professor Diane Negra (d.negra_at_uea.ac.uk) and Dr. Su Holmes (susan.holmes_at_uea.ac.uk) in the School of Film and Television Studies at UEA.
Diane Negra and Su Holmes
University of East Anglia
School of Film and Television Studies
Journal on short moving images - CALL FOR PAPERS
The University of Miami is currently accepting submissions for its new online journal devoted to the study of short moving images. The journal has been created to construct a scholarly response to recent media developments in viral videos and forms of "remote controlled viewing."
We seek submissions on the following topics:
- Short films
- Music Videos
- Video Art
- You-tube/Online Videos
- T.V. episodes
- Readings of a single scene from a longer film.
We are inspired by articles written about pieces that are less than thirty minutes in length and that are no longer than 12 pages. We want the article form to reflect the shortened media form. Make your point quickly and clearly. The deadline for the next issue is March 15th, 2008. We accept submissions for other issues on a rolling basis. Please submit questions and articles to: inshortjournal_at_gmail.com.
Edited Collection on Ken Russell - CALL FOR PAPERS
Submissions are invited for an edited collection on director, writer, photographer, cultural commentator, and critic Ken Russell. Edited by Kevin M. Flanagan and tentatively called KEN RUSSELL: RE-VIEWING BRITAIN'S LAST MANNERIST (to be published by Scarecrow Press), this anthology will focus on new interpretations of Russell's work. Once a sensational fixture of the public sphere, Russell seemingly fell into obscurity, only recently re-emerging as a prescient, respected voice of British film culture.
Why (and for what reasons) has Russell's work been marginalized? What emerging methodological approaches could be brought to bear on his films, from the traditionally celebrated (ELGAR, THE DEVILS, and ALTERED STATES) to the generally maligned (MINDBENDER, THE FALL OF THE LOUSE OF USHER, and CRIMES OF PASSION)?
Potential topics could include:
- The director as superstar: Russell's star persona since CELEBRITY BIG BROTHER
- Russell's films under Thatcher and Blair
- Aesthetic and cultural analysis of Russell's fashion photography
- Historical research on his varied short films for Huw Weldon's MONITOR
- A comparison between his prose fiction (MIKE AND GABY'S SPACE OPERA, BRAHMS GETS LAID, DELIUS: A MOMENT WITH VENUS, etc) and his films
- Russell and genre. How do his films engage, define, or upturn contested film genres (horror, the biopic, the costume drama)?
- Russell after auteurism. How can films by Ken Russell be understood in light of post-structuralism, postmodernism, and the cultural turn?
- Russell's adaptations. Can Russell's celebrated Lawrence films be better served by recent re-orientations in adaptation studies?
- Pieces on Russell's films which have been excluded from extant scholarly, historical, and critical consideration (much of Russell's work for the SOUTH BANK SHOW, his recent "amateur films," and on)
Submit submission proposals by April 30, 2008. Send 400-900 word abstracts and a CV to
kmflanag at ncsu dot edu OR kevmflanagan at gmail dot com
Kevin M. Flanagan
North Carolina State University
Web Search: Multidisciplinary Perspectives (Information Science and Knowledge Management)
by Amanda Spink and Michael Zimmer
Web search engines have emerged as one of the dominant technologies of modern life, leaving few aspects of our everyday activities untouched. Search engines are not just indispensable tools for finding and accessing information online, but have become a defining component of the human condition and can be conceptualized as a complex behavior embedded within an individual's everyday social, cultural, political, and information-seeking activities.
This book investigates Web search from the non-technical perspective, bringing together chapters that represent a range of multidisciplinary theories, models, and ideas about Web searching. They examine the various roles and impacts of Web searching on the social, cultural, political, legal, and informational spheres of our lives, such as the impact on individuals, social groups, modern and postmodern ways of knowing, and public and private life. By critically examining the issues, theories, and formations arising from, and surrounding, Web searching, Web Search: Multidisciplinary Perspectives represents an important contribution to the emerging multidisciplinary body of research on Web search engines.
The new ideas and novel perspectives on Web searching gathered in this volume will prove valuable for research and curricula in the fields of social sciences, communication studies, cultural studies, information science, and related disciplines.
Table of Contents
Web Search: Multidisciplinary Perspectives
Part I: Introduction
- Introduction (Amanda Spink and Michael Zimmer)
Part II: Social, Cultural, and Philosophical Perspectives
- Through the Google Goggles: Sociopolitical Bias in Search Engine Design (Alejandro Diaz)
- Reconsidering the Rhizome: A Textual Analysis of Web Search Engines as Gatekeepers of the Internet (Aaron Hess)
- Exploring Gendered Notions: Gender, Job Hunting and Web Searches (Rosa Mikeal Martey)
- Searching Ethics: The Role of Search Engines in the Construction and Distribution of Knowledge (Lawrence Hinman)
- The Gaze of the Perfect Search Engine: Google as an Infrastructure of Dataveillance (Michael Zimmer)
Part III: Political, Legal, and Economic Perspectives
- Search Engine Liability for Copyright Infringement (Brian Fitzgerald, Damien O’Brien, and Anne Fitzgerald)
- Search Engine Bias and the Demise of Search Engine (Eric Goldman)
o The Democratizing Effects of Search Engine Use: On Chance Exposures and Organizational Hubs (Azi Lev-On)
- ‘Googling’ Terrorists: Are Northern Irish Terrorists Visible on Internet Search Engines? (Paul Reilly)
- The History of the Internet Search Engine: Navigational Media and the Traffic (Elizabeth Van Couvering)
Part IV: Information Behavior Perspectives
- Toward a Web Search Information Behavior Model (Shirlee Ann Knight and Amanda Spink)
- Web Searching for Health: Theoretical Foundations and Connections to Health Related Outcomes (Mohan Dutta and Graham. Bodie)
- Search Engines and Expertise about Global Issues: Well-defined Landscape or Undomesticated Wilderness? (Jenny Fry, Shefali Virkar,
and Ralph Schroeder)
- Conceptual Models for Search (David Hendry and Efthimis Efthimiadis)
- Web Searching: A Quality Measurement Perspective (Dirk Lewandowski and Nadine Höchstötter)
Part V: Conclusion
- Conclusions and Further Research (Amanda Spink and Michael Zimmer)