Heavy.com is capitalizing on the race to monetize online video by spinning off its advertising platform, Husky Media.
Husky Media got its start as the internal advertising unit of the online video destination, but quickly gained traction for its unique approach to video monetization, claimed Simon Assad, co-CEO of The Heavy Corporation. Husky sells advertising "skins" that frame each video, providing a solution that neither interrupts nor delays the content.
By spinning off Husky as its own company, it can receive funding from outside investors and export its solution to other destinations.
"Other sites have come to us and said, 'You guys do a great job selling premium advertising around video. We have lots of video we can't sell advertising around. Can you help us?'" said Assad. "As we developed the business we realized the real business opportunity was not just monetizing other people's video but giving audiences on other sites a chance to watch content they might not have access to."
Husky will export more than its advertising skins, however. It will also make available Heavy.com's video player, which aggregates other video content on a page into a cue visible on the side of the player. When one video is done, the next video plays automatically, and so no. According to Assad, the continual play element increases video viewership considerably.
In February 2008, Internet users viewed 10 billion videos, a 66 percent increase over February 2007, according to comScore. Online video ads are expected to pull in $1.3 billion nationally this year, according to eMarketer.
Still, solutions for monetizing online video have been hard to come by, with publishers experimenting with everything from pre-roll ads to banner ads that appear along the bottom of videos while they play. By keeping the advertising outside the video, Husky claims its approach avoids interrupting the viewer or shrinking the ads to an unrecognizable size.
Heavy.com targets 18- to 34-year-old men with original comedy and satirical content. Programming includes "Over the Hills," a hit parody of MTV's "The Hills," "Flex and the City," a spoof of HBO's Sex and the City, and the "Super Friends" take-off "Superficial Friends."
Thursday, June 5, 2008
Heavy.com is capitalizing on the race to monetize online video by spinning off its advertising platform, Husky Media.
Zac Web Browser aims to focus autistic kids - News Video
Associated Press: The Zac Browser is an Web application that helps autistic kids focus their attention and limits their exposure and interaction with inappropriate content
[video may not play in feed readers]
ZAC is the first web browser developed specifically for children with autism, and autism spectrum disorders such as Asperger syndrome, pervasive developmental disorders (PDD), and PDD-NOS. We have made this browser for the children - for their enjoyment, enrichment, and freedom. Children touch it, use it, play it, interact with it, and experience independence through ZAC.
ZAC is the zone that will permit your child to interact directly with games (a LOT of games) and activities (focused on MANY interests) that cater specifically to kids who display the characteristics of autism spectrum disorders, like impairments in social interaction, impairments in communication, restricted interests and repetitive behavior. ZAC has been an effective tool for kids with low, medium and high functioning autism.
ZAC focuses on the children and their interaction - But we also provide an excellent forum for parents, caretakers, teachers, and others to share their experiences, tools and resources and to unite as a caring, compassionate, and extremely knowledgeable community. It is said that "it takes a village to raise a child", and that is exponentially true for raising a child with autistic spectrum disorders. The power of your experience yesterday is going to be instrumental in helping someone successfully tackle the circumstances of today.
Mossberg: A New Browser Champ ( A Wall Street Journal News Video)
WSJ's Walt Mossberg reviews the new version of Firefox web browser, noting its speed, new features and security.
[video may not play in feed readers]
Models, Metamodels and Contemporary Media - Issue 12 of the Fibreculture
Journal - online now
edited by Gary Genosko and Andrew Murphie
Schizoanalysis as Metamodeling
- Janell Watson
Plastic Super Models: aesthetics, architecture and the model of emergence
- Pia Ednie-Brown
Regaining Weaver and Shannon
- Gary Genosko
On Transmission: A Metamethodological Analysis (after Régis Debray)
- Steven Maras
Toward An Ontology of Mutual Recursion: Models, Mind and Media
- Mat Wall-Smith
The Models and Politics of Mobile Media
- Gerard Goggin
Tag-elese or The Language of Tags
- Jan Simons
Who's Afraid of Technological Determinism? Another Look at Medium Theory
- John Potts
Wednesday, June 4, 2008
SNIFF your facebook friends
The Social Network Integrated Friend Finder (https://www.sniffu.com) is a permission-based service that allows friends to find each other in the real world.
The service is billed as a safe and convenient way to connect with online friends in the offline world.
But do people really want their friends to SNIFF them?
Reuters Technology Correspondent Matt Cowan asks Useful Networks CEO Brian Levin why he's confident people will not turn up their noses.
[this video may not play in feed readers]
In-game advertising networks continue to conduct third-party research to assess ad effectiveness and deliver brand metrics to specific advertisers. Microsoft's Massive recently commissioned Interpret to carry out such research for four brands advertising on its network of game ads, and the results indicate consumers like the ads and remember them.
The study evaluated separate campaigns for Adidas, a fast food restaurant brand, a global candy bar company, and an entertainment studio advertising a DVD release.
Massive continues to see lift across all client categories and game genres, said Alison Lange Engel, global marketing director at Massive. In cases where the ads are relevant to the game experience, gamers are inclined to view the integrations as a good thing, she said.
With Adidas, 73 percent of respondents agreed the ads enhanced the realism of the game "Major League Baseball 2K7" from 2K Sports. In Electronic Arts' "Need for Speed Carbon," gamers agreed it made the environment feel more interactive.
Research reinforces the medium for advertisers. "We're seeing that play out in key facets of the market. We have 270 global ad clients, and have seen clients increase the levels of investments following the research," Lange Engel said.
Measured lift could be due to the nascent quality of the channel. "We're seeing higher brand lift within [in-game ads] than other mediums. However it is hard to say whether these are higher than the brand lift [enjoyed] early in the development of other mediums," said Ali Rana, an analyst at Dynamic Logic, a Millward Brown company.
The brand effectiveness of digital advertising has not fared well over time, according to Dynamic Logic data from earlier this year. In the space of three years, from Q4 2004 to Q3 2007, the lift in "brand message association" the company measured for all online ads fell from 4.3 percent to just 2.5 percent. The same downward trend has accompanied a more generalized metric: "brand awareness."
Dynamic Logic is currently conducting research on in-game advertising, but was unable to provide an overall average for the brand effectiveness it's measured for the category.
Massive has also had its impression count audited by Interactive Media Services group (ImServices), a move that aims to grant assurance to advertisers. The audit verifies the soundness of Massive's process for measuring ad impressions. Impression counting in the in-game space has not been standardized, but a cumulative 10-second exposure to an ad at a viewable angle has become accepted among most ad networks.
The audit process took about a year. Massive granted ImServices access to its servers and data logs.
Peter Gabriel launches 'The Filter' (http://www.thefilter.com)
The content filtering service is billed as a unique discovery portal that cuts through internet clutter to deliver customized content.
The Filter aims to help users discover new music, film and web videos based on their tastes and moods.
Reuters Technology Correspondent Matt Cowan reports.
[video may not play in feed readers]
About The Filter
The Filter, the vision of Peter Gabriel, the Grammy award-winning artist and digital media pioneer is an online discovery experience that filters the world of online entertainment and information and personalizes it for each individual user.
The Filter is powered by an engine that provides a holistic approach to recommendations - filtering out irrelevant content and only filtering in content that reflects an individual’s tastes and moods through unique algorithms.
In addition to the consumer entertainment experience here at TheFilter.com, The Filter can also provide white label and co-branded solutions for content partners seeking to better match their inventory of content to their visitors tastes.
About the recommendation engine
The Filter’s core is a recommendation and discovery engine derived from a branch of Artificial Intelligence, called Bayesian mathematics. Simplistically, the engine uses an evidence model (which includes purchase, consumption and browsing data) to derive the similarity of items. When The Filter’s engine is supplied with one or more items of interest it delivers a pick-list of items that are statistically relevant by order of probability.
Unlike most tools the pick-list is fed through a number of filters to deliver the customized and fully personalized recommendations.
“The Filter aims to be the best possible blend of man and machine - a hybrid engine that filters all entertainment content to one’s own personal taste”, says Martin Hopkins, a co-founder and CSO of The Filter.
“The Filter’s engine doesn’t push people choices based on what they bought years ago. It slowly forgets what it learned because peoples’ tastes change. Don’t you wish Amazon’s service did the same?”
Silicon Valley Insider
The buzz growing around The Filter has been strong and encouraging. The Filter were recently awarded with the Red Herring 100 Europe 2008 - which is given to the 100 best European tech start-ups and we were also selected to partake in Webmission08. Webmission is a UK initiative backed by Techcrunch, Michael Birch - founder of Bebo, Sun Microsystems and Oracle (among others) that aims to bring the 20 most innovative tech companies to California to meet the movers and shakers of the Silicon Valley scene and attend the Web2.0 conference. The Filter was selected from a list of over 100 companies that are “ready to do business in the US or potentially attract a US investor”.
“Some of these companies are as good as anything coming out of the Valley” says Doug Richard, one of the judges for the event.
Peter Gabriel about "the filter"
In the run-up to the summer's major sporting events, digital advertising has emerged as the most effective way to reach European sports fans, according to research by the European Interactive Advertising Association.
Over 35 percent of European users visit sports related sites on a regular basis, according to a new report from the organization. Users of these sites spend an average of over 13 hours a week online, 10 percent more than the average European.
Furthermore, the "Sport and the Shift to Interactive Media" report implies sports site users could present a particularly engaged and receptive audience for online advertisers.
According to the study, 57 percent of sports site users believe online advertising is "brand enhancing," compared to 52 percent of average Internet users. Similarly, 53 percent of sports users said they viewed Web ads as "informative," compared to 46 percent of the overall sample.
Web advertising was also rated high on the creativity scale by more sports enthusiasts: 57 percent compared to 51 percent of average European Internet users.
"The numbers suggest that sports site users are more receptive to, and appreciative of online ads," said Alison Fennah, executive director of the EIAA.
Advertisers will no doubt seek to align themselves with the major sporting events taking place this summer, including the European Soccer Championship in Austria and Switzerland early next month, and the Beijing Olympic Games in August.
"Brands need to work out how best to interact with this sports-driven online audience, and marketers need to create strategies to take advantage of the opportunities surrounding these key sporting events," said Fennah.
The research also found that video played a significant part of sports fans' experiences on the Web. Nearly 40 percent said they watch TV or video clips online, compared to 30 percent of average Internet users. Similarly, sports site users were found to be twice as likely to watch video on their mobile phones, and to visit Web sites on the move.
"There's an obvious link between sports site users and technological uptake, and advertisers need to be in the right place to reach these users," said Fennah.
For the report, 7000 Internet users across the U.K. and Europe were surveyed in September 2007 in order to assess user attitudes towards digital media and online advertising. Respondents reside in the U.K., Germany, France, Spain, Italy, Belgium, the Netherlands, and the Nordics.
Tuesday, June 3, 2008
Academic Writing and Publishing Workshop
Call for Participation
Wednesday October 15th 2008
in conjunction with AoIR IR 9.0
Organisers: Marcus Foth, Mia Consalvo, Greg Hearn
In response to feedback from AoIR members as well as the publications working group and the executive committee of AoIR, we invite you to this workshop on academic writing and publishing. It provides an opportunity for early and mid career internet researchers to discuss
and improve academic writing skills in a peer support environment and identify suitable publication outlets.
The workshop will be a forum to share experiences and tips and tricks on how to interact with editors and deal with review reports. You will have a chance to discuss your
own draft papers with other participants and the organisers, and you will hear inside stories from Nick Jankowski, editor of New Media & Society, and Mark Lorenzen, editor of Industry and Innovation.
No workshop papers are required to attend, but we encourage you to bring drafts on the day for us to work with. If you would like to participate in this workshop, please register for IR 9.0 and send an email to Marcus Foth at firstname.lastname@example.org so we can keep a tally on numbers for the workshop.
09.00 – 09.15: Welcome and outline of the structure of the workshop
09.15 – 10.15: Keynote by Nick Jankowski, Editor of New Media & Society, SAGE
10.15 – 10.45: Coffee break
10.45 – 11.30: Roundtable: Selecting the right publication outlet and publication lifecycles
11.30 – 12.15: Hands-on session collecting information online about publication outlets and share with others
12.15 – 13.15: Lunch
13.15 – 14.00: Roundtable: Tips and tricks for academic writing and responding to reviewer's feedback
14.00 – 14.45: Hands-on session: mini peer review of participants' works and discussion with editors
14.45 – 15.15: Coffee break
15.15 – 16.00: Feedback and Q&A session with editors and publishers
16.00 – 17.00: Panel discussion: Towards a set of regular AoIR special issues
Reconstruction: Studies in Contemporary Culture (http://reconstruction.eserver.org) is proud to announce the publication of Vol. 8, No. 2, 2008: Cartoons, guest edited by Davin Heckman.
Featured in the issue:
* Davin Heckman, "Suspended Animation: Meditations on the Time and Space of the Moving Image"
* Ngwarsungu Chiwengo, "Memory, Ideology, and Exile: J. M Kibushi's Mwana Mboka"
* Joanne Knowles, "The Simpsons and the Nuclear Family"
* Sean Chadwell, "Technological Determinism and the Poisoned Apple: The Case of Snow White and the Seven Dwarfs"
* Paul Ward, "Animated realities: the animated film, documentary, realism"
* Laurie Cubbison, "Not just for children's television: Anime and the changing editing practices of American television networks"
* Matthew Diebler, "'Thank Goodness He-Man Showed Up': Hypermasculine Cultural Posturing and the Token Women of 80s Animated Action Teams"
Reconstruction: Studies in Contemporary Culture (ISSN: 1547-4348) is an innovative cultural studies journal dedicated to fostering an intellectual community composed of scholars and their audience, granting them all the ability to share thoughts and opinions on the most important and influential work in contemporary interdisciplinary studies. Reconstruction publishes one open issue and three themed issues quarterly.
Reconstruction is indexed in the MLA International Bibliography.
Reconstruction continuously accepts submissions for its annual open issue, and is now accepting submissions for the following upcoming themed issues:
* The Avant-Garde as Critical Practice (August 15, 2008)
Please consult Submission Guidelines (http://reconstruction.eserver.org/guidelines.shtml) for all submission requirements, and Call for Papers (http://reconstruction.eserver.org/upcoming.shtml) for individual CFP requirements and guest editor contact information.
Reconstruction is always interested in proposals for future themed issues. If interested in proposing a themed issue, please consult FAQ for Prospective Guest Editors (http://reconstruction.eserver.org/faq.shtml) and contact Reconstruction Managing Editor (reconstruction.managing_at_gmail.com) for further information.
All submissions and submission queries should be written care of reconstruction.submissions_at_gmail.com.
Invisible Culture: An Electronic Journal for Visual Culture
Issue 12, The Archive of the Future / The Future of the Archive ~ Online
Edited by Aubrey Anable, Aviva Dove-Viebahn and April Miller
In recent years, technology has radically altered how we understand the rchive and what it means to conduct archival research, as many physical archives are digitizing their holdings, paradoxically both broadening our ability to access archival sources and shifting the way in which archives mediate our relationship to the past.
How do past archival futures speak to present archival futures, and vice versa? Do future manifestations of the archive inevitably negate those traits we have come to associate with archives in the past or present? Does the digitization of the archive give us an opportunity to rethink the archival project in terms of how the archive, its access and selection, affects knowledge, authority, and subjectivities? More urgently, what can we learn from and what are the cultural stakes of our present investment in imagining future archives? The essays in this
issue of Invisible Culture consider the question of archival futures from diverse perspectives: as scholars, as artists, as archival investigators, as interventionist researchers, and as curious explorers.
Articles and Projects include
* "Archival Genres: Gathering Texts and Reading Spaces" by Kate Eichhorn
* "Buried in the Arkheia : Writing the Female Infant into Being" by Pashmina Murthy
* "The Virtual Archive and the Missing Trace: Charlotte Salomon on CD ROM" by Elisabeth R. Friedman
* "This Bridge Called Imagination: On Reading the Arab Image Foundation and Its Collection" by Dore Bowen
* And Carla Herrera Prats's online exhibition, "Historias Oficiales - Official Stories"
eMarketer estimates that among the 37 million UK Internet users in 2007, about 30%—or 11 million of them—visited social network sites regularly.
In addition, social network usage is rising rapidly.
According to a 2008 study by Universal McCann, 60% of UK Internet users ages 16 to 54 have created a social network profile, more than double the 27% who reported having one in 2007.
"Online social network ad spending has moved at a slower pace than consumer adoption," says Debra Aho Williamson, eMarketer senior analyst and author of the new report, UK Social Network Marketing: Ad Spending and Usage, "but with the growth of Facebook and the acquisition of homegrown favorite Bebo by AOL earlier this year, things are picking up."
This year, advertising spending on social networks in the UK is expected to rise 77% to £115 million ($225 million).In 2012, UK marketers are projected to spend £285 million ($533 million), a 148% increase over 2008.
But there are clouds on the horizon.
"A key question for all involved is whether economic conditions will slow the growth of the UK social network ad business, as they have in the US," says Ms. Williamson.
In May, eMarketer lowered its 2008 forecast for US social network ad spending to $1.4 billion, down from $1.6 billion, and the reduction was only partially due to the slowdown in the US economy.
"Social network sites are still trying to figure out what sort of advertising works," says Ms. Williamson. "Tapping into consumers' conversations and spreading brand awareness virally have proven far more challenging than most observers originally thought."
For now, eMarketer expects that the UK market will enjoy slightly greater gains in social network ad spending, percentagewise, than the US.
[read the full article with graphs and stats here]
Monday, June 2, 2008
Internet Studies Festival
Are you a researcher or postgraduate student studying the Internet? Are you a recent graduate, interested in doing an MA in Internet and Communication studies? Then this event is for you! Liverpool John Moores University invites you to the *Internet Studies Festival*: an exciting one-day event that brings together young and experienced scholars working in the area.
Join us on *the 18th of July 2008 from 10am all day* to learn about Facebook and blogging; on-line communities and chatrooms; Internet in many languages and ethics of Internet research. Come and get a chance to meet colleagues from around the UK, John Moores staff and current MA students who are at the forefront of this new and exciting field.
The Festival will include presentations, discussions and an exciting book fair. Tea, coffee and lunch will be provided to all registered participants.
To register (free of charge!) please visit our website:
Please circulate this invitation widely
Dr. Adi Kuntsman
Lecturer in Internet and Communication
School of Media, Critical and Creative Arts
Liverpool John Moores University
Dean Walters, 1 St. James Road
Liverpool, L1 7BR
Global Internet Governance: An Interdisciplinary Research Field inConstruction
A GigaNet workshop, organized in cooperation with GDR TICS and DEL Networks
Paris, France - 23 June 2008 - 08:30-13:30
University Paris III Sorbonne Nouvelle – Institut du Monde Anglophone
Invitation to participate
The Global Internet Governance Academic Network (GigaNet) will hold its first workshop on "Global Internet Governance: An Interdisciplinary Field in Construction", in Paris, France, on Monday 23 June 2003, 08:30-13:30. French co-organizers and sponsors are: GDR-CNRS TICS, DEL-CNRS network, Sciences Po, U. Paris 3 Sorbonne Nouvelle, U. Pierre et Marie Curie, and LIP6 Laboratory.
The purpose of the workshop, the first of its sort, is to allow scholars involved in Internet Governance-related research to describe their ongoing research projects to other scholars in the field, in order to share ideas, forge possible collaborations, and identify emerging research themes in the field. Scholars from various academic disciplines and all regions of the world are expected to contribute to this reflexive exercise, with the long-term objective of collectively building this interdisciplinary research field.
Rather than featuring academic paper presentations, the workshop aims at providing a survey of current academic activities in the field of global Internet governance. The workshop is mainly organized around 3 roundtables, fostering lively and fruitful discussions. Panelists selected among the authors of submitted contributions will discuss global Internet governance research activities dealing with: models, players and democratic principles; regulation policies and regulatory issues; and regional perspectives and sociocultural issues.
Attendance at the workshop is free and open to all interested parties, but registration is required.
Workshop agenda and detailed program, registration form, contribution abstracts, as well as other practical information, are available at the workshop website: http://tinyurl.com/2nww9t.
Meryem Marzouki, Workshop Chair
LIP6-UPMC-CNRS, France (Meryem.Marzouki@lip6.fr)
Workshop website: http://tinyurl.com/2nww9t
The Australasian Virtual Worlds Workshop is an event for Australasian researchers, educators and business people involved in virtual worlds, to meet and discuss topics related to virtual worlds.
The aim of this workshop is to build local capacity and virtual world expertise that connects with global expertise.
This workshop builds upon foundations established by the Second Life Discovery Day held in 2007 at Monash University, Australia.
Participants are encouraged to submit an abstract, presentation or panel proposal. Presentation formats that encourage active participation by attendees are preferred. Selected authors may also be invited by the conference committee to write up their presentations for publication in a special issue of a journal after the workshop.
The workshop discussions will be mixed reality events held both at Swinburne and in Second Life to faciliate local and international participation.
== Important Dates ==
Submissions Open: June 2nd 2008
Submission Deadline: August 1st 2008
Email Notification: September 15th 2008
Workshop Dates: 28th and 29th November 2008
Journal publication: late 2009
== Presentations being accepted ==
You can submit a 30 minute presentation proposal on a topic related to virtual worlds. Suggested areas are:
- Using virtual worlds for education
- Current research into virtual world technology and the uses of virtual worlds
- Virtual world implementations
- Conducting business using virtual worlds
- Tools for working in and with virtual worlds (hardware & software)
The proposal should be submitted at http://avww.org/?q=node/add/abstract-submission
== Contact ==
Lead conference organiser: Sukunesan Sinnappan
FLOW Conference 2008
Call for Responses
October 9-11, 2008
The University of Texas at Austin
Deadline for 150-word abstracts: June 15, 2008
Flow Conference 2008 is the 2nd biannual conference for FlowTV.org, a University of Texas at Austin graduate student-run, online academic journal focusing on television and media culture.
Flow Conference 2008 will resemble traditional academic meetings in name only: There will be no panels, no papers, and no plenary sessions. Instead, the event will feature a series of roundtables, each organized around a compelling question. Respondents are asked to submit a 150-word abstract addressing one of the roundtable questions as listed on our conference Web site:
Some roundtable topics include:
- New Formations of Stardom in Contemporary Media Culture
- Viral Videos and Political Participation
- Online and Offline Fan Communities
- TV and the Question of "The Mainstream"
- Televised Religion
- Music Fans and Copy Protection
- The DTV Conversion
- Media Policy, Media Reform, and Media Criticism
- Game Studies in The Academy
- Electronic Waste and Media Studies
- Global Television Flow
- Digital Aura and Web 2.0
- Feminisms & Feminists in the Public Sphere
- Talent-Based Reality Shows and The American Dream
Please visit the conference Web site for a complete list of roundtable questions in full detail.
We especially encourage responses that address issues of race, class, gender, sexuality, age, and ability, as well as international perspectives.
To submit a response, please send a 150-word abstract to
June 15, 2008. In the subject line of the email, please include the title of the roundtable to which you are responding. Be sure to also include your full name, e-mail address, and affiliation in the body of the e-mail.
Please submit a response to only one roundtable topic. However, we imagine that some individuals will have interest in several roundtable discussions and thus difficulty choosing between them. We want to accommodate as many people and their preferences as possible.
Therefore, it would be helpful for us to know about those individuals who are willing to participate in another roundtable if too many responses are submitted for their original question. If this applies to you, please submit one response to one roundtable question AND let us know two other roundtable questions in which you're interested. If the original question to which you respond produces too many responses, we will invite you to submit a response to one of the
We will inform participants of acceptance via e-mail by July 15, 2008.
Upon acceptance, respondents will be asked to expand their abstract to a 600-800 word position paper, due by September 15, 2008.
In an effort to include a wide range of participants (i.e., scholars, fans, critics, activists, policymakers, industry professionals, etc.), we encourage wide distribution of this call.
If you have any questions, feel free to e-mail us at
Ubiquitous Sustainability: Citizen Science & Activism
Workshop at the 10th International Conference on Ubiquitous Computing
Call for Papers
21 September 2008, Seoul, South Korea
In this workshop we want to explore new approaches to bring about real environmental change by looking at the success of empowering technologies that enable grassroots activism and bottom up community participation. Ubiquitous computing is transforming from being mostly about professional communication and social interaction to a sensor rich personal measurement platform that can empower individuals and groups to gain an awareness of their surroundings, engage in grassroots activism to promote environmental change, and enable a new social paradigm - citizen science.
This workshop brings together fresh ideas and approaches to help elevate individuals to have a powerful voice in society, to act as citizen scientists, and collectively learn and lobby for change worldwide.
Full call for papers and the accepted workshop proposal submission:
27 June: Submission deadline for workshop position papers (2-4 pages)
25 July: Notification for position papers
21 Sept: Day of workshop
If you are on facebook, please join the Urban Informatics group:
and rsvp for the workshop at:
Intel Research Berkeley, USA
Queensland University of Technology, Australia
QUT and The University of Melbourne, Australia
Hongik University, South Korea
University of California, Irvine, USA
Jaz Hee-jeong Choi
Queensland University of Technology, Australia
NEW RADICAL SUBJECTIVITIES: RETHINKING AGENCY FOR THE 21ST CENTURY
Extended Deadline Friday 13th June
The University of Nottingham, UK
Friday, September 19th, 2008
Keynote Speaker: Professor Peter Hallward (Middlesex University)
This one day conference for postgraduate students and early career researchers explores recent articulations of subjectivity and political agency in critical theory and cultural studies. The continued ascent of neo-liberalism and economic globalisation, along with postmodern and
poststructuralist theorising around subjectivity, potentially sets a dangerously de-politicised subject against the expanding forces and inequalities of contemporary capitalism.
Over the last twenty-five years, theoretical writings on the left have stressed the need to locate subject positions beyond the reductionism of an orthodox Marxism, and the disabling extremes of liberal anti-essentialism. Concepts which continue to posit some form of subjective agency have attempted to respond to the human issues at stake in contemporary political formations without compromising a theoretical commitment to a discursively produced subject. From Gayatri Spivaks strategic essentialism and Laclau and Mouffes radical democracy to more recent articulations such as Hardt and Negris multitude and the Lacanian and post-Lacanian thought of Slavojiek and Alain Badiou, these writers all stress the continuing importance of leftist theories of the subject that can provide a theoretical antidote to the excesses of relativist pluralism and identity politics.
Such thinkers as Fredric Jameson and Susan Buck-Morss therefore stress the importance of posing agency at a trans-individual and collective level. These positions emphasise the importance of opposition and agonism in any radical politics, rather than consensual or third way liberalism. Collective identities therefore continue to offer a crucial grounding for Leftist (re)considerations of subjectivity as a necessary form of agency for radical change, even if these groupings prove to be only ever strategic or temporary.
We invite papers from researchers working in critical theory, cultural studies, literature, film, the visual arts, history, politics and the social sciences which explore, but are not limited to, the following questions:
o Is the subject still the locus for a radical left politics?
o What forms of radical or oppositional agency are now emerging?
o What roles can class, gender and ethnicity play for new subjectivities?
o Does the left need to go beyond opposition and resistance towards the construction of new subjective political spaces?
o What aesthetic or cultural forms are currently engaging with and creating new subjective or collective agencies?
o What contributions can Lacanian and post-Lacanian thought make to contemporary political subjectivity?
o Are theories of subjectivity currently responding adequately todevelopments in a globalized resistance, such as the anti-globalization movement, the resurgence of the left in Latin America, and religious fundamentalisms?
o Do changes in social production initiated by economic and cultural globalization offer a new potential for collective emancipation, or are they only ever complicit with a hegemonic global capitalism?
o Do digital technologies offer new ways for rethinking agency?
o What is the role of Utopia in new political formations?
Abstracts of 200-250 words should be submitted by e-mail as a Word attachment to email@example.com by 13th June 2008 and should include name, affiliation, e-mail address, title of paper and 4 keywords.
Peter Hallward is the author of Absolutely Postcolonial: Writing between the Singular and the Specific (Manchester, 2001), Badiou: A Subject to Truth (Minnesota, 2003), Out of this World: Deleuze and the Philosophy of Creation (Verso, 2006), and most recently, Damming the Flood: Haiti, Aristide, and the Politics of Containment (Verso, 2007).
New Radical Subjectivities Organisational Collective,
The Centre for Critical Theory,
Department of Cultural Studies,
The University of Nottingham,
NOTTINGHAM NG7 2RD, UK.
Visit the website at
'Perpetual contact? Family life in an age of mobile communication'
a public lecture by Professor James E. Katz (Rutgers University)
5pm Thursday 5 June 2008
Webster Building, Room 327 (Theatrette)
University of New South Wales, Kensington
supported by the ARC Cultural Research Network &
Journalism & Media Research Centre UNSW
All welcome, please rvsp to Gerard Goggin: firstname.lastname@example.org
Now that the overwhelming majority of teens and parents in the developed world have mobile phones, it is worth considering how this technology is affecting social interaction among family members. This question is important because families are relying on mobiles for communicating and coordinating even as the family as a system is being put under greater stress by demands from the larger society. The role of mobile communication devices in family life is also an important question because policymakers are increasingly looking to mobile phones to address critical social problems ranging from educational quality to public safety.
In this lecture, I examine what is happening to family communication patterns as a result of mobile technology. My focus is primarily on the USA though I also draw on data from other countries. My sources range from surveys and case studies to interviews and news reports. Based on this examination, I seek to identify the way mobile phones are used in family life and the implications of these practices for parent-child relationships, social integration, and peer socialization.
About Professor James E. Katz:
James E. Katz, Ph.D., is chair of the Department of Communication at Rutgers University where he also directs the Center for Mobile Communication Studies (http://www.scils.rutgers.edu/ci/cmcs/director/). His present focus is on how personal communication technologies, such as mobile phones and the Internet, affect social relationships and how cultural values influence usage patterns of these technologies. Currently he heads an NSF-sponsored project with the New Jersey Liberty Science Center museum to investigate
ways to stimulate teens from urban environments to use mobile communication technology for informal science and health learning.
Professor Katz has devoted his career to exploring the relationship among the domains of science and technology, knowledge and information, and social processes and public policy. He has been granted two patents and has won several awards including the 2009 Fulbright Distinguished Chair in Twentieth Century Communications History, which will take him to Italy, as well as
Bellcore's Distinguished Member of Staff Award, a Mellon Foundation Scholar award, and the Distinguished Scholar Award of the Society for the Social Study of Mobile Communication. He has won post-doctoral fellowships at Harvard and MIT. Katz is also the author of more than 50 refereed journal articles. His books, which include 'Magic in the Air: Mobile Communication'
and the 'Transformation of Social Life and Social Consequences of Internet Use: Access, Involvement, Expression,' have been translated into Chinese, Italian, Japanese and Spanish. His latest volume, published by MIT Press, is 'Handbook of Mobile Communication Studies'.
Location: The seminar will be held in Room 327 (Theatrette), Webster Building, Kensington campus, University of New South Wales. Further details and maps may be found at: http://www.facilities.unsw.edu.au/Maps/maps.html
For further information, contact Professor Gerard Goggin, Journalism and Media Research Centre, University of New South Wales: email@example.com
Pedagogical Encounters in Law, Culture and the Humanities
Call for Participation
Academics in law, culture and the humanities find the l"aw" in a wide array of cultural sites from Victorian diaries, to Hollywood blockbusters, to children's literature, to memorial architecture. This richness poses incredible opportunities but also daunting challenges for us in the classroom.
How do we teach an entire novel to law students? How might a literature class approach the legal issues raised by a poem? How do we take account of the vision- and sound-scapes in film? How does one study a museum? These kinds of pedagogical encounters are the focus of a unique and innovative three-day institute to be held at Carleton University in Ottawa, from October 3rd to 5th 2008, hosted by the Canadian Initiative in Law, Culture and Humanities.
In the spirit of the subject matter itself, a small group of fewer than thirty academics from a range of disciplines will come together for an intense, interactive learning experience. We are eschewing the traditional conference format in favour of a series of collaborative learning events, including: hands-on workshops, feedback sessions on works-in-progress, screenings, performances, site visits, course outline exchanges, live book reviews, and so on. Participants will move together through the activities over the course of the entire three days building a cumulative energy and a new repertoire of skills and ideas.
If you would like to participate, please send a one-page text outlining why you would like to attend, your own pedagogical experiences and challenges, and how you would see yourself contributing. Please send the email by June 9, 2008 to CILCH@carleton.ca and include a brief
biographical statement. We look forward to hearing from you. We also ask that you kindly post and circulate this call to any others that you feel might be interested in participating.
The Canadian Initiative in Law, Culture and Humanities was founded in 2004 at Carleton University. Having hosted a small conference in 2005 and a larger event in 2007, and recognizing the merits of both, we plan to alternate annually between a larger conference and smaller, more intimate, themed gatherings. Given the format of our October 2008 institute, we will have to limit the number of participants. This will, no doubt, be a difficult task. If we are not able to invite you to this event, then we certainly hope you will join us the following year for the larger conference.