Thursday, October 2, 2008

Scholarly Publishing in Transition - AoIR IR 9.0 panel

Scholarly Publishing in Transition: Issues, Challenges & Initiatives
Panel discussion at AoIR IR 9.0, Copenhagen
Wednesday, October 15th, 2008, 3:15pm - 5:00pm

http://www.facebook.com/event.php?eid=28753618322

Traditional venues for scholarly publishing are rapidly changing: established journals are moving online, online-only open access journals are proliferating, alternatives to ISI Impact Factor metrics are emerging, titles are experimenting with multimedia components, pre-print archives are being developed, and data repositories are achieving the status of publications. These and other issues are much in flux, but the rate and degree of change varies considerably between
disciplines and scholarly cultures.

This panel of journal editors will reflect on these changes: the issues and challenges involved, and the relevance of these developments for new media scholarship.

Towards the end, the panel will open up a plenary session to discuss the implications of these developments on AoIR and its members. This discussion may include considering ways to facilitate a set of regular AoIR-themed special issues of journals.

Panel members:
Elizabeth A. Buchanan, co-editor of the International Journal of Internet Research Ethics
Andrea Drugan, acquisitions editor, Polity Press
Nick Jankowski, co-editor of New Media & Society
Steve Jones, co-editor of New Media & Society
Brian Loader, co-editor of Information, Communication & Society
Mark Lorenzen, executive editor of Industry and Innovation
Susana Tosca, co-editor of Game Studies


Initiated by Nick Jankowski and Steve Jones, this event is hosted by the AoIR IR 9.0 Writing and Publications Workshop. The workshop itself (until 3pm) is only open to registered workshop participants. However, this panel discussion is open to all.

Workshop organisers:
Marcus Foth, Queensland University of Technology, Australia
Mia Consalvo, Ohio University, USA
Greg Hearn, Queensland University of Technology, Australia

5th International Conference on e-Social Science - CALL FOR PAPERS

5th International Conference on e-Social Science - in collaboration with GESIS
(German Social Science Infrastructure Services)

24 - 26 June 2008
Maternushaus, Cologne


CALL FOR PAPERS

The aim of the annual international conference on e-Social Science is to bring together leading representatives of the social science, e-Infrastructure, cyberinfrastructure and e-Research communities in order to improve mutual awareness and promote coordinated activities to accelerate research, development and deployment of powerful, new methods and tools for the
social sciences and beyond.

We invite contributions from members of the social science, e-Infrastructure, cyberinfrastructure and e-Research communities with experience of, or interests in:

Exploring, developing, and applying new methods, practices, and tools afforded by new infrastructure technologies - such as the Grid and Web 2.0 - in order to further social science research; and studying issues impacting on the wider take-up of e-Research.

Contributions from professionals working in and with data services to support research and teaching in the social sciences are especially welcome.

Submission categories include: full and short papers, posters, demos, workshops, tutorials and panels.


Topics of interest include, but are not restricted to, the following:

- Case studies of the application of e-Social Science methods to substantive social science research problems

- Case studies of e-Research, including benefits and problems in collaboration across organisational, disciplinary and geographical boundaries

- Case studies of 'Open Access Science', social networking and 'Science 2.0'

- Best practice examples of social research data infrastructure, including virtual distributed databases, open access repositories, self-archiving

- Advances in tools and services for data discovery, harmonization, integration, management, annotation, curation and sharing

- Advances in analytical tools and techniques for quantitative and qualitative social science, including statistical modelling and simulation, data mining, text mining, content analysis, socio-linguistic analysis, social network analysis, data visualisation

- Case studies of collaborative research environments, including user engagement, development and use

- User experiences of e-Research infrastructure, services and tools

- Factors influencing the adoption of e-Research, including technical standards, user engagement and outreach, training, sustainability of digital artefacts, IPR and ethics

- New methods, metrics and tools for measuring the adoption and impact of e-Research and for informing policy-making

- The evolving research infrastructure technology roadmap, including grids, cloud computing and web 2.0

- National e-Infrastructure development programmes, international cooperation in e-Infrastructure development


Authors are requested to submit an abstract of approximately 1000 words.

Workshop, tutorial and panel organisers are requested to submit a one page outline of the topic, format, likely audience, special requirements.


Deadlines:

Paper abstracts: 26 January 2009.
Workshop, tutorial and panel outlines: 23 February 2009.
Poster and demo abstracts: 23 March 2009.

For full submission details and more information, please visit http://www.ncess.ac.uk/conference-09/

Taking it to the Web: Political Participation in the Internet Age

Virginia Tech’s award-winning “Choices and Challenges” project has launched a new interactive website, in conjunction with its 2008 forum, “Taking it to the Web: Political Participation in the Internet Age.” The website includes a wealth of resources for learning about the topic of information technologies and politics, and offers a range of opportunities for online visitors to engage in discussion.

The site also features a series of podcast interviews with experts, practitioners, and activists involved in innovative uses of information technologies for political action. Visitors can listen to the interviews individually at the site, or can subscribe to them through iTunes or other subscription services. The first interview, already online, is with Justine Lam, who coordinated an innovative web strategy for Ron Paul’s bid for the 2008 Republican Presidential Nomination. Other interviews will include leading political bloggers, international activists, and environmental movement leaders.

Once registered on the site, visitors are welcome to post new content on the “open blog,” and can participate in discussions of any of the content on the site.

The site can be found at www.choicesandchallenges.sts.vt.edu.

Doing Media History: Archives, Ages, and the Accretion of the Past

The HASTAC Scholars Program invites you to participate in our next HASTAC Scholars Discussion Forum, titled "Doing Media History: Archives, Ages, and the Accretion of the Past."

The discussion forum will be led by Whitney Trettien, a graduate student in Comparative
Media Studies at MIT, and will open at http://www.hastac.org/ on Monday, October 6. Please come share your thoughts at http://www.hastac.org/!


Doing Media History: Archives, Ages, and the Accretion of the Past

New media, in the ordered ways by which they gather together historical artifacts and thus endow them with historical weight, are perpetually producing the past in various forms of coherence. -- Will Straw, "Embedded Memories," Residual Media, pg. 14


Whenever Samuel Pepys posts a blog entry or Rick Astley rolls a new young fan, the past asserts its (sometimes unwelcome) presence through media. These cultural residues invite us to re-examine our relationship to history, particularly within a field obsessed with "newness." This forum explores how we do media history, and is open to discussions on (among other topics): media archaeology; media in transition; residual media and the role of nostalgia; theorizing the archive; the "four information ages"; periodicity; and our relationship to other historical studies of the book, film and culture.

The HASTAC Scholars Program recognizes graduate and undergraduate students who are engaged in innovative work across the areas of technology, the arts, the humanities, and the social sciences. This group of select Scholars from institutions across the nation act as the eyes and ears of HASTAC’s virtual network, bringing the work happening on their campuses and in their region to international attention. The HASTAC Scholars facilitate regular discussion forums on www.hastac.org , sometimes in conjunction with guest presenters, on a wide range of topics related to digital media and learning. Past discussions have focused on "Participatory Learning" (with social networking pioneer Howard Rheingold, led by Joshua McVeigh-Schultz)and "Metaverses and Scholarly Collaboration" (led by Ana Boa-Ventura). Forthcoming
discussions will likely include such topics as fair use, digital publishing, online activism, the open source movement, and digital archiving. The HASTAC Scholars Discussion Forums are open to public and we invite your participation!

Whitney Trettien is a graduate student in Comparative Media Studies at MIT, where she works for the HyperStudio Lab for the Digital Humanities. Her academic interests include computational poetry, medieval robots, history of the book, dictionaries, ars combinatoria and systems for organizing information, both digital and analogue. Whitney is also a Truman Scholar and political activist, having worked with the Green Party, Amnesty International, Women in Black, ACORN, and the Pro-Literacy Council, among other groups. She recently edited an anthology of stories, poems, photography, and artwork from the American peace movement entitled Cost of Freedom. In her free time, she makes clothing and music.

Westminster Papers in Communication and Culture - Media and Foreign Policy

The new issue of Westminster Papers in Communication and Culture is now available. WPCC is an Open Access journal. You can obtain the full text of any of the articles in pdf format by visiting the issue's page at

http://www.westminster.ac.uk/mad/page-2034


Table of contents, Volume 5 Number 3 - September 2008
Media and Foreign Policy


Janne Halttu
CAMRI, University of Westminster
Editorial

Cristina Archetti
European Studies Research Institute (ESRI), University of Salford
Unamerican Views”: why US-developed models of press-state relations do not apply to the rest of the world

Ilija Tomanic' Trivundž
Faculty of Social Sciences, University of Ljubljana
What third world? Changing photographic representation of international news in Slovene elite press (1980-2006)

David McQueen
Centre for Broadcasting History, Bournemouth University
BBC’s Panorama, war coverage and the Westminster consensus’

Ian Taylor
Department of Social Sciences, Loughborough University
Surveying the Battlefield: Mapping the different arguments and positions of the Iraq War debate through Frame Analysis

Gerald Sussman and Sascha Krader
Portland State University
Template Revolutions: Marketing US Regime Change in Eastern Europe

Book Review
Sylvie Magerstädt
CREAM, University of Westminster
Filmosophy

game video collection at the Internet Archive - games for art's sake

A new game video collection at the Internet Archive - games for art's sake.

We are pleased to announce a new game video collection hosted by the Internet Archive, called "games for art's sake" - http://www.archive.org/details/game-art.

This is devoted to providing online documentation of both individual works and exhibitions of game art, art games and related work made "for art's sake".

Games constitute a large and important field of contemporary art. How this art will withstand the passage of time remains an open question. This collection is intended to provide a stable and enduring site for the hosting of documentation about games made for art's sake.

Artists, curators and others with relevant documentation of game art are encouraged to contribute their files to the collection. To do this, first upload them to the Internet Archive's open source video collection, using the tool at http://www.archive.org/create/. Then
email us at gamesforartssake@gmail.com and we will moved them into the "games for art's sake" collection. This will be viewable at http://www.archive.org/details/game-art

Microsoft will battle 'search Goliath'

Microsoft will battle 'search Goliath'

Microsoft's Chief Executive Steve Ballmer has spoken about the company's plans to expand its share of the internet search market.

BBC News Video:


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Analyst Skeptical of Google Phone Impact

Analyst Skeptical of Google Phone Impact

The market is over-estimating the impact the Google phone will have on the wireless industry, says Ed Snyder of Charter Equity Research. Dan Gallagher reports.

This news video courtesy of The Wall Street Journal:

Get The Wall Street Journal for 75% off!

What's In Sergey Brin's Wallet

What's In Sergey Brin's Wallet

Sergey Brin of Google talks about charitable giving in light of a slowing economy and offers a closer look at his G1 Android phone.

Here's the video courtesy of The Wall Street Journal:

Get The Wall Street Journal for 75% off!

Guerilla Marketing Success Stories

Guerilla Marketing Success Stories

More companies are turning to guerilla marketing to steal the public's attention in creative and surprising ways. Wendy Bounds reports on how some business owners are succeeding.

Here's the video from The Wall Street Journal:

Get The Wall Street Journal for 75% off!

Wednesday, October 1, 2008

Artivistic 2009 // TURN*ON - call for participation

TURN*ON
Artivistic 2009 (Fall)
Call for participation

Montreal, Canada
http://artivistic.org


The world to come is so sexy. We are unstoppable for we are fueled with an incredible urge to embrace the pleasure provided by difference, exchange and freedom. Our actions today are charged with an energy that is animated by the rise of change and a movement that is simply irresistible.

New movements are arising at the intersections of sex, politics and technology. These movements are inspired by, as well as critical of, the long traditions of struggle they stem from, remixing gender bending, sex work (and play), and media activism. From body hacking to the implosion of the service economy, where are we today and what new possibilities can we envision and nurture?

For its upcoming fourth edition, Artivistic is going sexy. Discussing, questioning, and imagining the past, present, future, and infinite possibilities of sex. While keeping issues of power and control in question, we want to turn to the potency of pleasure, curiosity, humor, and desire in order to TURN*ON that which has yet to be thought and experienced differently.

Building on previous generations of gatherings, Artivistic 2009 asks the following questions:

* What kind of world is worth fantasizing about? How can imagination act as a productive tool to think sex with and beyond the body? Fantasy always plays a role in political projects when we imagine the "world we want", but how does that fantasy become reality? Where does the line blur? What feedback loops are created between what we desire and the lives we live everyday?

* What actually makes resistance irresistible? The different notions of sex, gender and sexuality draw our attention to the task of naming. That task can be appropriated in liberating ways. How do we move away from tired and troublesome terminology in order to create different relationships that unleash new ways of thinking (and relating) and new strategies for political action? How can reimagining sex contribute to a process of decolonization in every sense of the word?

* What are the alternative infrastructures of sex? Sex is everywhere. Everyone talks about sex and this can tend to be polarizing and unproductive. How we address sex might get us somewhere more, say... stimulating, by welcoming the critical analysis of the production and consumption of sex, and an exploration of self-organized, even intimate, initiatives. What new libidinal economies of service and information are emerging with respect to sex work and how can we struggle for the rights of communities forging these new paths?

In line with the self-organized aspect of the upcoming gathering, the Artivistic collective seeks proposals that intervene in the very (infra)structure of the event, welcoming proposals that involve food, space, venue, communications, hardware, software, skill sharing, documentation, dissemination and so on. The gathering further encourages submissions that take on the challenge of collective participation and collaboration, opening onto unconventional praxes and theses of knowledge production.

Artivistic is an international transdisciplinary three-day gathering on the interPlay between art, information and activism. Artivistic emerges out of the proposition that not only artists talk about art, academics about theory, and activists about activism. Founded in 2004, the event aims to promote transdisciplinary and intercultural dialogue on activist art beyond critique, to create and facilitate a human network of diverse peoples, and to inspire, proliferate, activate.

To submit a proposal, please use the online form via: http://artivistic.org

Alternatively, you can send your proposal to: participation@artivistic.org

Deadline: 1st November 2008

Questions: info@artivistic.org

Game Studies Area, 2009 PCA/ACA National Conference

2009 PCA/ACA National Conference

The Game Studies area of the Popular Culture Association and the American Culture Association National Conference (formerly the Digital Games area) invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, April 8, through Saturday, April 11, 2009, at the New Orleans Marriott Hotel, New Orleans, LA.

The organizers seek proposals covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome.


Possible topics include but are not limited to:

* representation or performance of race, class, gender and sexuality in games

* gaming culture, game specific cultures, and multicultural and cross-cultural issues

* game development, design, authorship and other industry issues

* game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns

* political and legal entailments such as regulation, censorship, intellectual property

* ludology, textual criticism, media ecology, narratology, etc as paradigms for games studies

* player generated content in MUDs and MMORPGs, Mods, maps and machinima

* game genres, platforms, consoles, console wars and connections to other media

* serious games for education, business, healthcare, (military) training, etc.

* space and place in games, play spaces, virtual/physical communities, mobile gaming and localization

* digital literacy, discourse practices, social norms and norming, the politics of play

* public discourse/controversy over violence, militarism, sex, criminality, racism, etc in games


So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately fifteen minutes (there will be four presentations per session with time for Q&A).

For individual paper submissions, your 250-word (maximum) abstract must be received by November 30, 2008. At the top of your proposal, please include the title of the paper, your name (and the name of any co-presenters), affiliation, mailing address, and e-mail address. This information will be used in the program and to mail your conference materials. At the end of your abstract, please include a list of 3 to 5 keywords.

The Game Studies area of the Popular Culture Association and the American Culture Association National Conference also invites complete panel submissions, which may take the form of debates, dialogs, roundtable discussions, thematic panels, (or other format,) and be designed to last approximately eighty minutes. For complete panel submissions, please submit a 250-word panel abstract, as well as 100-word abstracts for each individual presentation. Be sure to include the proposed title of the panel, the organizer's name, affiliation, mailing address, and email, and include this information for all panelists. Panel submissions must be received by November 30, 2008.

Technology for use during presentations may be limited. More information about the conference can be found at http://www.pcaaca.org/


Please also note that presenters will be required to join either the Popular Culture Association or the American Culture Association prior to attending the conference, as well as pay a registration fee for the conference.

Please email all paper and panel proposals to digitalgames.pcaaca@gmail.com.

Questions and concerns can be addressed to one of the area chairs listed below.
Katie Whitlock,
Theatre Department,
California State University
Chico
klwhitlock@csuchico.edu

Gerald Voorhees,
Nido Qubien School of Communication,
High Point University
gvoorhee@highpoint.edu

Joshua Call
Department of English,
University of Nebraska - Lincoln
jcall2@bigred.unl.edu

Tony Avruch,
American Culture Studies Program,
Bowling Green State University
avruch.pca@gmail.com

Digital Technologies in Language Education

Third International Wireless Ready Symposium: Digital Technologies in Language Education
Friday 20th February 2009 (09:50 – 18:00)

NUCB Graduate School (Fushimi Campus)

Nagoya University of Commerce & Business, Japan

Webpage: http://wirelessready.nucba.ac.jp


There will be a Third International Wireless Ready one-day event examining the role of digital technologies and language education on 20th February 2009 in Nagoya, Japan.

Proposals are currently being accepted for papers/show and tell/posters in the following or related areas:

- digital technologies in language education

- wireless learning environments

- Interactive Whiteboards in the language classroom

- Virtual learning environments and language education (Second Life)

- personal learning environments

- Web 2.0 and language learning

- interactivity and CALL

- setting up a digital language lab

- CALL and autonomous learning

- task-based language learning and CALL

- collaboration in the technology-enhanced classroom

- improving feedback in CALL technologies

- computer aided assessment and testing

- case studies on podcasting, wikis, blogs, photosharing, online video

- mobile learning

- one-to-one laptop programs

- ICT policy and language learning in wireless environments

- traditional versus emerging wireless technologies in CALL

- teacher training and professional development using wireless technology

- wired versus wireless learning environments

- other proposals related to the conference title


Proposals of no more than 250 words should be sent as Microsoft Word attachments by December 20th 2008, citing your name, institutional affiliation and short biography (50 words) to:

michael.thomas@nucba.ac.jp
Michael Thomas
Chair, Conference Organizing Committee

SLACTIONS 2009 - Life, imagination, and work using metaverse platforms

SLACTIONS 2009
Research conference in the Second Life® world - Life, imagination, and work using metaverse platforms


September 24-26, 2009

http://www.slactions.org/


CALL FOR PAPERS

The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. The conference focus is scientific research on applications and developments of these metaverse platforms: Second Life, OpenSim, Open Croquet, Activeworlds, Open Source Metaverse, Project Wonderland, and others, providing a forum for the research community to present and discuss innovative approaches, techniques, processes, and research results.

SLACTIONS 09 is the first international conference held simultaneously in several countries on the topic of metaverses. SLACTIONS 09 aims at covering most areas currently enabled by metaverse platforms, from educational research to content production, from gender studies to media distribution, and from metaverse-based branding, advertising, and fundraising to emerging mash-ups and technology applications. SLACTIONS 09 is unique in its format too, as a one-of-a kind event conducted both in a metaverse platform (Second Life) and on-site in multiple countries in Europe and in North and South America. SLACTIONS will thus contribute to the current redefinition of the way we think about hybrid online and on-site scholarly collaborations.

Whereas metaverses are no longer a novel topic, they still pose challenges for the adaption of conventional instructional and business practices, research methodologies, and communication practices. We are looking forward to presenting a program of research results, case studies, panel discussions, and demonstrations that scholars, educators, and businesses can port to their own environments and apply in their research, teaching, and business strategy. We will accept papers from the full spectrum of intellectual disciplines and technological endeavours in which metaverse platforms are currently being used: from Education to Business, Sociology to Social Sciences, Media Production to Technology Development, Architecture and Urban Planning to the Arts.


Topics covered may include but are not limited to:

* Accessibility in metaverse platforms

* Advanced scientific visualization in metaverse platforms

* Automatic content generation

* Behavioral studies in the metaverse

* Combination of metaverse platforms with external systems (e-learning, e-business, etc.)

* Communicational paradigms in the metaverse

* Content management

* Creativity, design, and arts on the metaverse

* E-business and e-commerce applications

* Educational research, applications, and case studies

* Embodiment in metaverses and Gender Studies

* GIS/metaverse mash-ups

* Integration between metaverse platforms

* Nonprofit activities and fundraising

* Quantitative and qualitative research methodologies

* Social Sciences studies in or through metaverse platforms

* Space representation, use, and management in metaverses

* Using metaverse platforms for cooperation


Format
SLACTIONS 09 has the format of a hybrid online and on-site conference. All paper presentations and plenary sessions by guest speakers will be held on-line, and projected locally for participants attending physically. Workshops are conducted locally – or in mixed format accross several participating chapters – and chapters may held local topical round tables.


Submissions
Authors are invited to submit:
* A full paper of eight to ten pages for oral presentation
* A Flickr image or YouTube video, indexed with the tag “slactions 09” for poster presentations ‘in-world’ or presentation in SL using a creative format

All submissions are subject to a double blind review process and should be professionally proofread before submission. All manuscripts should be formatted according to the ASIS&T proceedings template. (Disclaimer: SLACTIONS 2009 is not associated with ASIS&T.) No manuscripts will be accepted that do not meet the required format.

All accepted papers will be published on-line and in an ISBN-registered CD-ROM/DVD-ROM of proceedings.
The Scientific Committee will invite authors of selected full papers to provide revised and expanded versions for publication in an ISBN-registered book.
The authors of the best papers will be invited to provide revised and expanded versions for publications in special editions of journals or as single contributions to theme-specific journals.
Check out www.slactions.org regularly for more information and developments on the book publisher, book series, and journal venues for best papers.


Official language of the conference:
The official language for the on-line space and all submissions is English only. However, at the physical site of local chapters you can also use the native language of that location.


Important dates
* February 28th, 2009 - Deadline for paper submissions
* March 31st, 2009 - Submission results provided to authors
* June 30th, 2009 - Deadline for early registration
* July 31st, 2009 - Deadline for print-ready versions of accepted papers
* September 24-26th, 2009 - Conference


Local chapters
Belgium - Ghent University
Brazil/Rio Grande do Sul - Unisinos (Universidade do Vale do Rio dos Sinos)
Brazil/Săo Paulo - Pontificia Universidade Católica de Săo Paulo
Portugal/North - Universidade de Trás-os-Montes e Alto Douro, Universidade do Minho, Universidade de Aveiro, Universidade do Porto
USA/Texas - University of Texas-Austin
USA/West Coast - University of California-Berkeley

Note: If you believe your institution can hold a physical chapter in an as-yet unsupported region, please contact the organization at info@slactions.org.


Programme Committee
Adriana Bruno, Universidade Federal de Juiz de Fora, Minas Gerais, Brazil
Ana Boa-Ventura, University of Texas-Austin, USA
António Ramires Fernandes, Universidade do Minho, Portugal
Augusto Abade, Universidade de Coimbra, Portugal
Carlos Santos, Universidade de Aveiro, Portugal
Dor Abrahamson, University of California-Berkeley, USA
Ederson Locatelli, Unisinos (Universidade do Vale do Rio dos Sinos), Brazil
Eliane Schlemmer, Unisinos (Universidade do Vale do Rio dos Sinos), Brazil
Joăo Barroso, Universidade de Trás-os-Montes e Alto Douro, Portugal
Leonel Morgado, Universidade de Trás-os-Montes e Alto Douro, Portugal
Lucia Pesce, Pontifícia Universidade Católica de Săo Paulo, Brazil
Luís Pedro, Universidade de Aveiro, Portugal
Lynn Alves, Universidade do Estado da Bahia, Brazil
Martin Leidl, Technische Universität Darmstadt, Germany
Martin Valcke, Ghent University, Belgium
Miltiadis Lytras, Athens University of Economics and Business, Greece
Nelson Zagalo, Universidade do Minho, Portugal
Niall Winters, London Knowledge Lab, UK
Paulo Frias, Universidade do Porto, Portugal
Pedro Almeida, Universidade de Aveiro, Portugal
Pedro Sequeira, Escola Superior de Desporto de Rio Maior, Portugal
Pilar Lacasa, Universidad de Alcalá, Spain
Sneha Veeragoudar Harrell, University of California-Berkeley, USA
Stefan Göbel, ZGDV, Germany
Teresa Bettencourt, Universidade de Aveiro, Portugal
Tim Savage, Trinity College Dublin, Ireland

Organization
Ana Boa-Ventura, University of Texas-Austin, USA
Leonel Morgado - Universidade de Trás-os-Montes e Alto Douro, Portugal
Nelson Zagalo - Universidade do Minho, Portugal

Contacts
Organization: info@slactions.org

Tastes, Ties, and Time: Facebook data release

Tastes, Ties, and Time: Facebook data release
http://cyber.law.harvard.edu/node/4682

In collaboration with Harvard sociology graduate students Kevin Lewis and Marco Gonzalez, and with UCLA professor Andreas Wimmer and Harvard professor Nicholas Christakis, Berkman Fellow Jason Kaufman has made available a first wave of Facebook.com data through the Dataverse Network Project.

The dataset comprises machine-readable files of virtually all the information posted on approximately 1,700 FB profiles by an entire cohort of students at an anonymous, northeastern American university. Profiles were sampled at one-year intervals, beginning in 2006. This
first wave covers first-year profiles, and three additional waves of data will be added over time, one for each year of the cohort's college career.

Though friendships outside the cohort are not part of the data, this snapshot of an entire class over its four years in college, including supplementary information about where students lived on campus, makes it possible to pose diverse questions about the relationships between
social networks, online and offline.


See also:
* Stutzman's reaction: http://fstutzman.com/2008/09/29/facebook-datasets-and-private-chrome/#comment-2489

* Zimmer's reaction: http://michaelzimmer.org/2008/09/30/on-the-anonymity-of-the-facebook-dataset/

CologneOFF - Cologne Online Film Festival

CologneOFF - Cologne Online Film Festival
http://coff.newmediafest.org

is happy to announce the world premiere of 4th festival edition CologneOFF IV "Here We Are!"
http://coff.newmediafest.org/blog/?page_id=38

at the Museum of Contemporary Art (MACZUL) Maracaibo/Venezuela in the framework of the annual "Salon de Arte Digital"
http://www.salondeartedigital.com
1-8 October 2008
The official online launch is postponed to December 2008.


MACZUL Maracaibo will be presenting also the screenings of selections curated by CologneOFF festival director Agricola de Cologne

CologneOFF III - "Toon! Toon! - art cartoons and animated narratives
CologneOFF III - Feature : Nick Fox-Gieg
VideoChannel - Videoart from Ukraine curated by Yarina Butkovska
Cinematheque - Slowtime/Dreamtime

Further, MACZUL Maracaibo will present Agricola de Cologne also as a media artist in the solo feature "Some Minutes of a Time" - a retrospective - times based art 2004-2008

After Maracaibo, a series of presentations is planned in Caracas between 10 and 17 October 2008.

More details on
http://coff.newmediafest.org/blog/?p=41
http://www.agricola-de-cologne.de/blog/?p=178


CologneOFF - Cologne Online Film Festival
http://coff.newmediafest.org

is a corporate part of
[NewMediaArtProjectNetwork]:cologne
www.nmartproject.net

Logos, Promos, Idents, Trailers. AHRC workshop on ephemeral media.

The Promotional Surround: Logos, Promos, Idents, Trailers
AHRC workshop on ephemeral media,

University of Nottingham, 21-22 July 2009

http://www.ephemeralmedia.co.uk/

Key speakers: Professor John Caldwell (UCLA), Professor William Uricchio (MIT), Charlie Mawer (Executive Creative Director, Red Bee Media)

The emergence of new media technologies in the 1990s and 2000s, specifically the rise of digital and Internet technology, has been linked to fundamental changes in the media environment, shaping newly emerging circuits of production and consumption and propagating a cultural landscape where media seem available everywhere and all the time. This AHRC-sponsored workshop examines a particular feature of our accelerated media world - the growth of the brief or 'ephemeral' texts that exist beyond and between the films, television programmes, and radio broadcasts more commonly isolated for analysis.

What does ephemeral mean? In the context of the workshop it connotes short-form media (i.e. texts that are no more than a few minutes long) but also media which are fleeting in the way they circulate, or that are often overlooked within mainstream academic study. 'Ephemeral media' offers a rubric to designate and explore some of the key strategies, forms and practices that are helping producers and publics alike to negotiate today's fast-changing mediascape. More generally, it invites historical and theoretical reflection on the significance of screen ephemera - on those forms of screen culture that, whilst momentary, remain active components of media experience.

The second workshop in the series focuses on the promotional ephemera used by media producers to capture the attention of audiences; it considers the production of creative forms such as logos, promos, trailers and channel 'idents' as they have been used by media companies to make themselves (and their products) seen and heard in a competitive environment. Whilst advertising may be thought of as inherently ephemeral, corporate media producers have sought to extend 'brands' in powerful new ways, leading to a proliferation of fleeting, ambient and ancillary promotional forms. The workshop will explore the status and significance of these forms, in the present and the past. Foregrounding the promotional environment, or 'surround,' made up of logos, promos, idents and trailers, the workshop will examine the place of short-form promotional texts within industry practice and media culture.

Questions under discussion might include: What changes have occurred in the production and design of media logos, promos, idents and trailers? In what respect do promotional ephemera address audiences or function in representational or affective terms? How do promotional ephemera relate to negotiations of corporate media identity? In what particular ways do promotional ephemera help us understand developments within industrial and audiovisual culture, or illuminate specific regimes of media time and space?

The workshop is interested in, but not limited to, the following issues:

production - creative practices, technologies, companies involved in the making of logos, promos, idents, trailers

design – graphic histories, approaches, new and old media forms

performance and address– projections of corporate identity and personality; promotional self-reflexivity and rhetoric

sensory communication – the use of sound and image; audiovisual methods and strategies

media environments - the relation of promotional ephemera to continuities/changes in the marketing and media landscape.

consumption and appropriation - the making and unmaking of brand symbols and identities; ownership, intellectual property and cultural rights

Memory and media literacy - The cultural life of promotional ephemera; relationships to memory and nostalgia

critical methodologies – the means and possibilities of studying texts that fall outside the analytic focus of film and broadcast archives


Ephemeral media forms might include but are not limited to:

• Television/radio logos, idents and network branding

• Interstitial promos, sponsorships and break bumpers

• Cinema advertising

• Pre-filmic logos/sequences

• Trailers, teasers and spot advertisements (e.g. for specific film, television, radio content or the coverage of media events e.g. the Olympics)

• Branded entertainment (in particular short-form convergences between the advertising and entertainment industry e.g. BMW's The Hire)

• Viral marketing

• Mobisodes, webisodes, podcasting, DVD extras and short-form ancillary content

• trailer mash-ups and parodies

• logo and brand appropriations

The ephemeral media workshop is part of the AHRC's 'Beyond Text' research programme and is designed to facilitate discussion in a small group environment. It can provide travel (up to £100), accommodation, and subsistence costs to all accepted participants. To apply for the workshop, please send a 250 word paper proposal and a short biography highlighting relevant research interests or publications to generalenquiries@ephemeralmedia.co.uk by 10th December 2008.

Internet Attractions: online video and user-generated ephemera

Internet Attractions: online video and user-generated ephemera
AHRC workshop on ephemeral media,
University of Nottingham, 23-24 June 2009


http://www.ephemeralmedia.co.uk/

Key speakers: Professor Nick Couldry (Goldsmiths), Professor Barbara Klinger (Indiana), Emily Renshaw-Smith (Current TV - to be confirmed)

The emergence of new media technologies in the 1990s and 2000s, specifically the rise of digital and Internet technology, has been linked to fundamental changes in the media environment, shaping newly emerging circuits of production and consumption and propagating a cultural landscape where media seem available everywhere and all the time. This AHRC-sponsored workshop examines a particular feature of our accelerated media world - the growth of the brief or 'ephemeral' texts that exist beyond and between the films, television programmes, and radio broadcasts more commonly isolated for analysis.

What does ephemeral mean? In the context of the workshop it connotes short-form media (i.e. texts that are no more than a few minutes long) but also media which are fleeting in the way they circulate, or that are often overlooked within mainstream academic study. 'Ephemeral media' offers a rubric to designate and explore some of the key strategies, forms and practices that are helping producers and publics alike to negotiate today's fast-changing mediascape. More generally, it invites historical and theoretical reflection on the significance of screen ephemera - on those forms of screen culture that, whilst momentary, remain active components of media experience.

The first workshop in the series focuses on user-generated ephemera, in particular the proliferation of online video. The emerging digital media environment has created new opportunities for user-generated content to achieve broad distribution and so create a public of users. This has been typified, and enabled, by recent phenomena such as YouTube. The fleeting and competing nature of user-generated content has placed particular emphasis on the role of media performance - what can be understood broadly as a display of communicative competence for assessment by an audience. The workshop will examine the status and significance of user-generated ephemera (in particular online video) and the kinds of performance inscribed herein.

Questions under discussion might include: How is performance framed in user-generated ephemera? How is user-generated ephemera assessed and discussed by audiences? How does the temporality of circulation on the Internet shape the kind of publics that are convened around user-generated ephemera? How do ephemeral media performances represent national, regional, ethnic identity? How are questions of authorship understood in forms that frequently involve the reworking of existing material? What role do "gatekeepers" play in filtering the user-generated performances that are distributed to online audiences?


The workshop is interested in, but not limited to, the following media forms and issues:

Production and genre – creative amateur practices, technologies, genres involved in making online video; the relation between amateur and professional media production

Performance and address – styles of online acting, dance, musical performance; projections of gesture and voice within online video and other user-generated ephemera (e.g. webcams, online pornography, blogging)

Sensory communication – the use of sound and image: audiovisual methods and strategies

media environments - the relation of user-generated ephemera to continuities/changes in the media landscape; historical precursors to online video and user-generated ephemera

Audiences – online communities and the construction of user hierarchies; questions of authorship and negotiation in "bottom up" forms of ephemeral media; dynamics of cultural borrowing and authorship in online remakes, mashups, and machinima

Distribution and Intellectual Property - the role of gate keepers and cultural intermediaries; questions of censorship, policy and legislation relating to ephemeral media production, distribution and consumption

critical methodologies – the means and possibilities of studying user-generated ephemera


The ephemeral media workshop is part of the AHRC's 'Beyond Text' research programme and is designed to facilitate discussion in a small group environment. It can provide travel (up to £100), accommodation, and subsistence costs to all accepted participants. To apply for the workshop, please send a 250 word paper proposal and a short biography highlighting relevant research interests or publications to generalenquiries@ephemeralmedia.co.uk
by 10th December 2008.

Social-Networking Service Looks to Expand

Slide has become one of the most popular services on the web, building tools for social-networking sites. But as WSJ's Jessica Vascellaro reports, its successful applications, which are visited by 160 million a month, haven't translated into proportional revenue.

Watch the video from The Wall Street Journal:


About Slide
Slide is the world's largest publisher of social entertainment applications. We offer people the ability to engage and have fun with one another using the relationships they've already developed on social networks like Facebook and MySpace. The social networks benefit from increased activity, advertisers benefit from an exuberant audience, and our users can share favorite videos, send virtual lattes or even throw sheep at each other.

At Slide, we take fun very seriously. That's why more than 155 million people interact with our products every month. Our applications — like SuperPoke!, Top Friends and FunSpace — are consistently the most popular applications on their platforms, including the #1 and #2 most popular applications on Facebook (FunSpace and Top Friends). That makes Slide one of the largest Web properties in the world.

Launched in 2005 and founded by PayPal co-founder Max Levchin, Slide is backed by Mayfield Fund, Blue Run Ventures, Khosla Ventures and Founders Fund.


FAST FACTS

Launched
August 2005

Headquarters
San Francisco, California

Reach
200+ countries
155+ million unique people/month (comScore, combined on/off Facebook estimate)
#1 and #2 most popular applications on Facebook (FunSpace and Top Friends)
100 SuperPokes a second
5 million sheep thrown a day

Major Networks
Facebook, MySpace, Bebo, Friendster, Hi5, Orkut & more

Advertisers
Activision, AT&T Wireless, Discovery Channel, Estee Lauder, Lionsgate Films, McDonald's, Paramount Pictures & more

Investors
Mayfield Fund, Blue Run Ventures, Khosla Ventures, Founders Fund

Tuesday, September 30, 2008

PUBLIC AND SITUATED DISPLAYS TO SUPPORT COMMUNITIES

PUBLIC AND SITUATED DISPLAYS TO SUPPORT COMMUNITIES
Workshop in conjunction with OZCHI 2008: http://www.ozchi.org/

Tuesday 9th December 2008
James Cook University, Cairns, Australia

http://wraydisplay.lancs.ac.uk/ozchi08
http://www.facebook.com/event.php?eid=42033775024



KEY DATES
Submission deadline extended to October 10th. Please note that workshop participants are eligible for early bird registration after the normal deadline.

October 10th 2008: Submission deadline
October 24th 2008: Notification of acceptance
October 31st 2008: Camera-ready submission
December 9th 2008: Workshop


AIMS AND SCOPE
This OZCHI 2008 workshop will discuss the ways that public, situated displays can support communities. Our primary aim is to explore the potential for situated displays to support communities of all kinds by bringing together many individual community display projects, with the added benefit of increasing awareness and communication between researchers involved in this field. We hope to share experiences of working with communities and the challenges this can involve and explore the different approaches, techniques and technologies used by the workshop participants.

In doing this, we aim to learn which of those have proved successful, which have not been so successful, and facilitate comparison of the various approaches and the contrasting communities in which they were based. It is our hope that the workshop will encourage collaboration between disparate research groups, and if suitable the outcomes of the event may be considered for publication in an appropriate venue.

The day will comprise conference-style paper presentations, discussion of emerging themes and issues from the presentations, and a group design exercise based around a scenario for a new community display.

We welcome all contributions related to the use of public situated displays in supporting communities. Relevant areas for discussion include, but are not limited to, the following:

- Exploration of different settings and deployment environments

- Techniques for gathering requirements and information for design

- Display designs and design techniques

- Discussion of key deployment challenges

- Issues arising from working with communities

- Evaluation of community displays and different interaction techniques

- Issues arising from display content and repurposing of content

- Access control and possible solutions and approaches

- Persuasiveness and community-building effects

- Sustainability and evolution of solutions

- Managing multiple displays

- Enticing and encouraging users, incentives to contribute

- Role of gatekeepers and local champions

- Spaces and places


SUBMISSION
We invite submissions of up to three pages in OZCHI submission format
(see http://www.ozchi.org/mediawiki/index.php/Submitting)

Submissions should be made via the workshop site:
http://wraydisplay.lancs.ac.uk/ozchi08


PROVISIONAL PROGRAM COMMITTEE
Michael Arnold (University of Melbourne, Australia)
Margot Brereton (Queensland University of Technology, Australia)
Areti Galani (Newcastle University, UK)
Matt Jones (Swansea University, UK)
Christian Kray (Newcastle University, UK)
Gary Marsden (University of Cape Town, South Africa)
Ann Morrison (University of Queensland, Australia)
Kenton O'Hara (Hewlett-Packard Labs, UK)
Mark Perry (Brunel University, UK)
Fiona Redhead (Queensland University of Technology, Australia)
Ingrid Richardson (Murdoch University, Australia)
Mark Rouncefield (Lancaster University, UK)


ORGANISERS
Nick Taylor (Lancaster University, UK)
Keith Cheverst (Lancaster University, UK)
Christine Satchell (Queensland University of Technology, Australia)
Marcus Foth (Queensland University of Technology, Australia)
Ian MacColl (Australasian CRC for Interaction Design)

The Fourth International DOCAM Summit

The Daniel Langlois Foundation for Art, Science, and Technology is proud to present:

The Fourth International DOCAM Summit
30-31 October 2008
Tanna Schulich Hall (New Music Building)
McGill University
Montreal, Canada


Preceded by the Symposium:

Media in Motion: The Challenge of Preservation in the Digital Age
Co-presented by Media@McGill
29 October 2008
Rooms 832/833 (New Music Building)
McGill University


The fourth annual and international Summit of the DOCAM Research Alliance on the Documentation and Conservation of the Media Arts Heritage will take place on October 30 and 31, 2008, at McGill University in Montreal, Canada. During this two-day conference, which will take place at the Tanna Schulich Hall of the New Music Building, audience members will have the opportunity to learn about the progress of DOCAM's research and to meet distinguished speakers among whom will be media artist Antoni Muntadas, who will deliver a keynote address. Please note that registration is not required and that admission is free.


For the first time, the Summit will be preceded by the Media in Motion Symposium. Co-presented by DOCAM and Media@McGill, it will take place on October 29, in conference rooms 832/833 of the New Music Building. Admission is free but as space is limited, registration is required by email with Marilyn Terzic at the following address: docam.symposium@mac.com


DOCAM is an international and multidisciplinary research alliance on the documentation and the conservation of the media arts heritage with the main objective of developing new methodologies and tools to address the issues of preserving and documenting digital, technological, and electronic works of art. The project is supported by the Social Sciences and Humanities Research Council (SSHRC) under its Community-University Research Alliances (CURA) program.


Initiated by the Daniel Langlois Foundation, the DOCAM Research Alliance includes some 15 institutional partners, such as the National Gallery of Canada, the Musée d'art contemporain de Montréal, the Canadian Centre for Architecture, the Montreal Museum of Fine Arts, the Canadian Heritage Information Network, the faculties of many Canadian universities (including McGill, UQAM, Queen's and Université de Montréal), and international partners such as Leonardo and New York University. DOCAM also brings together more than 20 specialists and researchers in fields such as art conservation and restoration, cataloguing of museum collections, art history, information management, archival science, art documentation and computer science.

To view the conference program, please go to: http://www.docam.ca

Contact information: info@docam.ca

Monday, September 29, 2008

Video Game Studies - Call for Papers

Video Game Studies
Computer Culture Area
The 30th Annual Meeting of the SW/TX PCA/ACA (http://swtxpca.org/
)
CALL FOR PAPERS: Albuquerque, New Mexico, February 25-28, 2009



The Computer Culture Area of the SW/TX PCA/ACA welcomes paper, panel, and other proposals in video game studies. Possible topics include (but are not limited to):

- Alternative reality games

- Archiving and artifactual preservation

- Economic and industrial histories

- Educational game design and development

- Foreign language games and culture

- Game advertising (both in-game and out)

- Haptics and interface studies

- Localization

- Luddology and other theories of play

- Machinima

- MOGs, MMOGs, and other forms of online/networked gaming

- Narratology

- Performance

- Pornographic games

- Religion and games

- Representations of race and gender

- Representations of space and place

- The rhetoric of games and game systems

- Serious games

- Table-top game design and theory

- Technological, aesthetic, economic, and ideological convergence

- Wireless and mobile gaming


For Paper Proposals: Please submit 250 word abstract embedded in the body of an email. Include contact information (e.g., postal and preferred email address, phone and fax numbers, etc.) and a biographical note about your connection to the topic.

For Panel and Other Proposals: Feel free to query first. Panel and other proposals should include all of the information requested for individual paper proposals, as well as a 100-word statement of the panel's raison d'etre and any noteworthy organizational features.

As always, proposals are welcome from any and all scholars, including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty. Also, unusual formats, technologies, and the like are encouraged.

Send proposals by December 1, 2008 to:
Judd Ruggill
Arizona State University
jruggill@asu.edu

Young People, Mobile and Internet Technologies 2008

*Formal Registration Now Open* - see http://www.wisekids.org.uk/conf

WISE KIDS and the Wales Internet Safety Partnership (WISP), are organising a National Conference entitled:

Young People, Mobile and Internet Technologies 2008 - Maximising Opportunities, Addressing Challenges

which will be held at the Richard Ley Development Centre in Swansea on the 20th of October 2008.

The conference will focus on raising awareness of young people's use of Internet and mobile technologies, and will examine what issues educators, youth professionals and policy makers need to address to ensure that young people have the necessary skills and knowledge to use these media confidently, and explore the opportunities these present. Challenges and risks associated with these media will also be discussed, and the conference will explore the legal and safeguarding issues that schools and other organisations need to address to minimise risk caused by misuse of these media.

The key strands will be around innovative use of technology in education, children's experiences in virtual worlds, digital literacy, e-safety - legal and good practice guidelines. It is hoped that this conference will stimulate discussion, ideas and concrete action points that can help the sector move forward as a whole, in a way that truly supports young people, and those who work with them.


Target Audience and Speakers

This is an exciting, cross sector conference aimed at training officers, policy makers, opinion formers, educators, researchers, ICT co-ordinators, youth organisations, community groups, media companies and other professionals interested in young people's use of technology in formal and non-formal settings.

Speakers/facilitators will include the Children's Commissioner for Wales, John Davitt, Bebo, Josh Dhaliwal, Mark Blois, BECTA, Ofcom, WISE KIDS and MediaSnackers. It is also intended that young people will be involved in presentations and a panel session. Key sponsors for the event are BT, Ofcom and Fujitsu.


Register

To find out more/ to register for this conference, please visit: http://www.wisekids.org.uk/conf
Also, please feel free to circulate this notice to any of your colleagues who may be interested to attend.

CHI 09 workshop - Social Mediating Technologies: Developing the Research Agenda

CHI 09 workshop: Call for Participation
Social Mediating Technologies: Developing the Research Agenda


Are you interested in /researching Social Networking Sites, e-Communities, other collaborative Internet Technologies ? Do you want to discuss the complex reasons why these technologies are a run away success with leaders in the field ? If so read on..

The popularity of social networking sites such as MySpace, Facebook and Bebo, and online communities like Wikipedia and Flickr, has launched a debate about the social impact of these technologies. This workshop will review the current state of the art in social networking technologies and develop a deeper, theory-based understanding of these socio-technical phenomena.


Workshop Goals

This workshop will survey, discuss and synthesise current knowledge on Social Mediating Technologies (SMTs) usage to develop a research agenda for future studies. It will also provide a forum for researchers from academia and industry to exchange insights into how these technologies are being used in society and industrial organisations.

(i) to bring together researchers in academia and industry, and from diverse backgrounds (psychology, sociology, computer science, etc.) who are interested in understanding the impact of social mediating technologies;

(ii) to create a road map for future research directions.


The immediate goals are to survey current knowledge of SMT research and develop a deeper understanding of these phenomena from both a social and technological perspective. The workshop aims to develop a road map of issues to conceptualise the SMT research space and set the future research agenda in this field, to look beyond the current investigations and descriptive studies to more theory-led research.


Participation- Submissions

To participate please submit either a position paper (1,500-2,000 words) or an extended paper (up to 8,000 words) reporting more substantial research, on the following topics:

. Empirical and ethnographic studies into the use of social-mediating technologies (e.g. e-communities, SNS, CMC sites).

. Social network analysis in social mediating technologies.

. Comparative surveys of use of social technologies, ranging from e-mail to Internet SNS.

. Computational models and simulations of social technologies.

. Critical evaluations of social technologies, design affordances, usability problems, etc.

. Theories, models and frameworks of technology-mediated socialisation.

Send submissions to Alistair Sutcliffe as Word or PDF attachments:
ags@man.ac.uk by the end of 23rd October 2008, (whatever your time zone).- lets us know if you need more time


Key Questions

Research questions which could be addressed range from theoretical connections to pragmatic analyses of use and assessment of the design features of current technologies, as well as looking forward to the next generation of SMTs:

. How do SMTs foster the formation of new relationships, or is most usage simply maintenance of existing face-to-face relationships?

. How do SMTs contribute to the identity of communities and groups?

. Do people change their behaviour online? Evidence suggests that people are less security-conscious online, so the deeper question is, why?

. How good are people at detecting bogus usage in social technologies, e.g. advertising; alternatively, do they see advertising as legitimate?

. Which design features of SMTs afford the formation and maintenance of relationships?

. Which design features of SMTs help group and community identity, and maintenance of diaspora relationships?

For more details see workshop web site
http://social-mediating-technologies.org/


Organisers

Alistair Sutcliffe, University of Manchester
Manchester, UK
ags@man.ac.uk

Victor M. Gonzalez, University of Manchester
Manchester, UK
victor.gonzalez@mbs.ac.uk

Robert Kraut
Human Computer Interaction Laboratory
Carnegie Mellon University, Pittsburgh PA, USA
robert.kraut@cmu.edu


Program panel (provisional)

John Carroll, IST, Penn State University, USA
Nicole Ellison, Michigan State University, USA
Judith Donath, Media Lab, MIT
Marcus Foth, Queensland University of Technology (QUT), Australia
Cameron Marlow, FaceBook, USA
Susan O'Donnell, NRC IIT, Canada
May Beth Rosson, IST, Penn State University, USA

Stepping into health in virtual worlds

Using virtual worlds to promote health and healthcare is the topic of the next installment of the popular "Stepping into Virtual Worlds" conference series, to be offered October 7th, 2008 in Second Life. Hundreds of people have attended this series, which began with "Stepping into History" in June and continued with "Stepping into Literature" in August. The series is sponsored by Alliance Library System and LearningTimes. The day-long conference is open to the public, with more information available at http://www.steppingintovirtualworlds.org. It will take place entirely in the virtual world of Second Life.

During this conference, participants will make virtual "field trips" to some of the best and most creative locations that are using virtual worlds to promote health. During these field trips, they will be able to speak with those responsible for creating the simulations, and have time to explore them on their own. Among the field trips for this conference are Healthinfo Island, a health education simulation where visitors can test their knowledge of strokes by walking through a giant artery and destroying clots by correctly answering questions, and ToxTown, a typical American town where potentially dangerous chemicals can easily be seen.


In addition to the field trips, the conference includes:
Keynote presentations by Randy Hinrichs, founder of 2B3D and developer of the "Medipelago," a group of health related simulations in Second Life; and Ramesh Ramloll, creator of Play2Train, a virtual world simulator used to prepare healthcare professionals and others for crisis situations

•Table Talks on subjects such as "Healthcare Education and Advocacy in Virtual Worlds," "Virtual World Health Librarianship" and "Using Virtual World for Training Medical Personnel."

•A panel discussion, allowing participants to question and interact with a variety of experts in the use of virtual worlds in health and healthcare.


Alliance Library System, co-sponsor of the "Stepping Into" series, is a multi-type library system headquartered in East Peoria, Illinois. Alliance has been a leader in developing ways for libraries to expand their missions and serve patrons in virtual worlds. Alliance is on the web at www.alliancelibrarysystem.com.

LearningTimes, the second co-sponsor, is the leading producer of online communities and online conferences for education and training. Their clients and partners include educational and cultural institutions, non-profit organizations, associations and membership groups.

LearningTimes provides the training, platforms, applications and expertise these organizations need to make their conferences a success. More information about LearningTimes can be found at www.learningtimes.net.

The cost for this day-long conference is $79, and participants may register for the conference at www.steppingintovirtualworlds.org