Thursday, December 10, 2009

Google Chrome - Features

Interesting and cleverly made commercial for the new Google browser "Chrome". I might try it out, looks sleek and the features are impressive.

Thursday, September 24, 2009

Instant messaging 'chatspeak' no danger to spelling: study



Texting and instant messaging using short-forms and "chatspeak" have no effect on teens' ability to spell properly and could even provide "a little brain workout," researchers at the University of Alberta say.

The small study of about 40 teenagers found that use of the "virtual dialect" of texting and instant messaging did not have any correlation with poor spelling performance.

Study author Connie Varnhagen said teens who were good spellers in the classroom were also good spellers when texting.

"And kids who are poor spellers in English class are poor spellers in instant messaging," said Varnhagen in a statement.

The study, designed by third-year psychology students, involved about 40 students from the ages of 12 to 17. The participants saved their instant messages for a week, and were given a standardized spelling test.

Student researcher Nicole Pugh said she was amazed at the number and complexity of chatspeak words she found in the chat logs.

"Going through the participant conversations, it was interesting to note how many new words that children are using online," said Pugh. "We would have to decipher the meaning of the language with online dictionaries or by asking younger siblings."

The researchers suggest that chatspeak is a complex dialect of English, borne out of a new method of communication.

"Using a new type of language does require concentration and translating it to standard English does require concentration and attention. It's a little brain workout," Varnhagen said.

While the University of Alberta study was small, it does add to the body of evidence that abbreviations and slang seen in instant messaging are not a menace to the Queen's English.

A study in the British Journal of Developmental Psychology in 2009 said that regular users of chatspeak tend to have better vocabulary than others in their peer group.

A study out of the University of Toronto in 2006 said that use of IM slang did not significantly affect students' writing ability.

Wednesday, September 23, 2009

Asia 2.0: Blogs as Public Media - Call for Papers

CFP: Session at ACS Crossroads Hong Kong 2010 (June, 17th-21st)
http://www.crossroads2010.org/index.html

Title: “Asia 2.0: Blogs as Public Media”

Organizers: Younghan Cho (Postdoctoral Fellow, National University of Singapore, Singapore)
Nakho Kim (Ph.D. Candidate, University of Wisconsin-Madison, USA)

This notice is to call for presenters for the proposed session, entitled as “Asia 2.0: Blogs as Public Media.” Papers are particularly sought around the following related themes:

This panel aims at illuminating diverse ways in which people utilize blogs for spreading public news, sharing their opinions, building social networks, and mobilizing those networks for civic action, specifically focused on Asian contexts including political and economical conditions, media history and cultural values.

From anonymous social protest organizers in Seoul and youth vote activists in Tokyo to crowd-journalists in Shezuan, uses of blogs often imply that blogging is more than a tool for personal activity or social connection. Rather, blogging might function as a public catalyst in the online discourse ecology which often elicits wide circulation of information as well as various responses in turn.

By looking at actual practices of blogging in Asia, this panel intends to show how blogging has become an unofficial journalistic practice as well as how it plays the role of alternative media, social bonds, and democratic movements in their unique social and cultural contexts. To encapsulate such activities of blogging, this panel suggests the idea of “blogs as public media.”

Possible topics include but are not limited to: citizen journalism as alternative media, social media as tools for democratic mobilization, cultural practices of social networking, changes in the media ecology, shifting social bonds etc, specifically focused on Asian contexts. This panel does not emphasize any specific research method, and doors are open to empirical case study, and/or theory-based papers grounded in sociological theory and cultural studies, among others.

If you would like to present a paper, please send an initial expression of interest to Younghan Cho (c.younghan@hotmail.com) by October 21st, 2009. An abstract of 100-150 words will be expected by November 20th, 2009.

Youghan Cho, Ph.D.
Postdoctoral Fellow in Asia Research Institute
National University of Singapore
http://www.ari.nus.edu.sg/people_details.asp?peopleid=446&categoryid=


Dr. CHO Younghan (PhD Communication Studies, UNC-CH)
Postdoctoral Fellow, Asia Research Institute at National University of Singapore

Studies in Evil Media

University of East London School of Humanities and Social Sciences and Centre for Cultural Studies Research present

Studies in Evil Media

October 7th 2009



14:00-17:00
University of East London
Docklands Campus
(Cyprus DLR - the station is literally at the campus)
Room EB.3.19 (third floor, main building, turn left on entering main square from station)
All Welcome


Matthew Fuller (Goldsmiths: Author of Media Ecologies)
& Andrew Goffey (Middlesex University: Translator of Isabelle Stengers’ Capitalist Sorcery)

Evil Media

Evil Media updates Machiavelli's 'The Prince' for the era of networked digital media and corporate governance. Addressing a range of objects, practices, techniques and knowledges traditionally excluded from the purview of media studies, it explores the sophistry that is quite literally embodied by the sophisticated technologies of the knowledge economy.

'Evil' explicitly references the antagonistic ethical and moral quality that an epoch gorging itself on progress has sought unsuccessfully to banish; and so Evil Media offers a useful prospectus of the ruses, subterfuges, deception, manipulation and trickery which media technics make possible and effective.

By adopting a perspective which counters the idealistic, liberal, assumptions encoded within the notion of representation or facilitation and enabling, it aims to re-situate the study of media within a framework which includes forms of media that are 'below the radar' of most contemporary theory and actively occluded by the framework of representation.

Here, media do not so much tell us about things, but are themselves things that exhibit behaviours.


Tony Sampson (University of East London: Author of Virality:Contagion Theory in the Age of Networks)

New Media Hypnosis

Drawing on the microsociology of Gabriel Tarde (1843-1904), and a number of other "Tardean scholars", this presentation approaches the idea that new media landscapes function increasingly as a mode of hypnotic mass persuasion. Significantly, this is not a sociological perspective that concerns itself with rational, self-contained individuals, or indeed society as a whole, but rather responds to what one viral marketer (following a decidedly similar trajectory to Tarde) recently referred to as 'the invisible currents that run between and among consumers'.

These 'invisible currents', affective contagions (Thrift, 2007), or the radiation of imitation-suggestibility, as Tarde termed it, work at the intersections between attention inattention, cognition/noncognition, social/biological domains and consciousness/unconsciousness.

The talk focuses on examples taken from the new science of networks,epidemiology, HCI, emotional design, affective computing, eye tracking technology, neuromarketing and evil media studies.


Respondent: Paul Gormley
(University of East London: Author of The New Brutality Film: Race and Affect in Contemporary American Cinema)

Did You Know 4.0


Fantastic video on the progression of information technology.

4.0 for 2009 - Newly Revised Edition Created by Darren Bachynski, and modified by Jared Bachynski; Globalization & Our Changing Planet. It was even adapted by Sony BMG at an executive meeting they held in Paris this year.

Lemelson Center Fellowships 2010

The Smithsonian's Lemelson Center is seeking proposals for its 2010 Fellows Program, which supports projects that present creative approaches to the study of invention and innovation in American society. These include, but are not limited to, historical research and documentation projects resulting in publications, exhibitions, educational initiatives, and multimedia products.


The fellowship program provides access to the Smithsonian's vast artifact and archival collections, as well as the expertise of the Institution's research staff.

The Center offers fellowships to scholars and professionals who are pre- or postdoctoral candidates or who have completed advanced professional training.

Fellowships are awarded for a maximum of ten weeks and carry a prorated stipend. Fellows are expected to reside in the Washington,D.C. area, to participate in the Center's activities, and to make presentations on their work to colleagues at the museum.

Applicants are required to consult with the fellowship coordinator prior to submitting a proposal.

The Lemelson Center was established at the National Museum of American History in 1995 through a gift from The Lemelson Foundation. Jerome Lemelson (1923-1997) was an independent inventor who earned more than 600 patents, representing one of the largest patent portfolios in the nation's history.

The Center's mission is to document, interpret, and disseminate information about invention and innovation, to encourage inventive creativity in young people, and to foster an appreciation for the central role invention and innovation play in the history of the United States.

The deadline for applications is January 15, 2010.
Application materials are available on the web at http://invention.smithsonian.org/fellowships

Wednesday, August 26, 2009

Social Media Revolution


Is social media a fad?
Or is it the biggest shift since the Industrial Revolution?
Welcome to the World of Socialnomics.


Interesting and educational video about social media and what it means in todays society. I wasn't aware of some of the facts/numbers in this video, which makes it particularly impressive to find it all congested into an informative video.

MUM 2009 –The 8th International Conference on Mobile and Ubiquitous Multimedia

+++ SUBMISSIONS OPEN - PAPER DEADLINE AUG 31, 2009 +++
MUM 2009 –The 8th International Conference on Mobile and Ubiquitous Multimedia
22 – 25 November, 2009, Cambridge, United Kingdom



MUM 2009 (www.mum2009.org) is organized by Microsoft Research, Nokia Research, and University of Cambridge.


DEADLINE for full and short papers and tutorials is AUGUST 31, 2009.
Paper submissions are accepted in electronic form through the online
conference management site: https://cmt.research.microsoft.com/MUM2009/Default.aspx

Deadline for Posters and Demos, Doctoral Consortium, and Student volunteers is September 30, 2009. The poster and demo descriptions should also be submitted through the online conference site.

Registration will open SEPTMEBER 25, 2009. Early bird registration ends OCTOBER 8, 2009.

Previous MUM Conferences have been held in cooperation with ACM SIGMOBILE, with papers published in the ACM Digital Library (pending approval for MUM 2009)


RESEARCH AREAS

We welcome papers submission related to but not limited to the following topics:

- USER RESEARCH AND METHODS for user-centred design of new concepts, applications, and services in mobile and ubiquitous multimedia, ranging from ethnographic research and case studies to field trials and usability evaluations.

- ENABLING TECHNOLOGIES for novel mobile and ubiquitous multimedia applications, including protocols, algorithms, architectures, and middleware for mobile roaming, bandwidth and connectivity management, media streaming, storage, and integration, user authentication, identity and profile management, social interaction, distributed computing, and other aspects of ubiquitous media access that are essential for emerging applications.

- INNOVATIVE DESIGNS AND IMPLEMENTATIONS of user interfaces, applications, and systems that address challenging issues in mobile interaction and ubiquitous media access across devices with different form factors, seamless transition between computing platforms, context aware UI and content presentation, management of large user populations and complex service interactions.

- APPLICATIONS OF RESEARCH METHODS AND TECHNIQUES from social network analysis, machine learning, information retrieval, computer graphics, computer vision, speech processing, user interfaces and interaction design to mobile and ubiquitous multimedia.


The Conference Program will include tutorials, posters, research and industry demo session, doctoral consortium, keynote presentations from academia and industry, and a discussion panel. The technical programme will be complemented by several social events to facilitate informal discussions and networking among the conference attendees and invited guest.


SUBMISSION DATES:

Full and short papers: August 31, 2009
Tutorials: August 31, 2009
Posters and Demos: September 30, 2009
Doctoral Consortium: September 30, 2009
Student Volunteers: September 30, 2009


ORGANIZERS

Conference Chairs

Natasa Milic-Frayling, Microsoft Research Cambridge, UK
natasamf@microsoft.com

Jonna Häkkilä, Nokia Research Center Tampere, Finland
Jonna.Hakkila@nokia.com

Jon Crowcroft, University of Cambridge, UK
Jon.Crowcroft@cl.cam.ac.uk


Program Chair

Cecilia Mascolo, University of Cambridge, UK
cecilia.mascolo@cl.cam.ac.uk

Eamonn O'Neill, University of Bath, UK
eamonn@cs.bath.ac.uk


Demo & Poster Chairs

Sean Gustafson, Hasso Plattner Institute, Germany
sean@gustaf.ca

Antti Virolainen, Nokia Research Center, Finland
Antti.Virolainen@nokia.com


Doctoral Consortium Chair

Joerg Ott, Helsinki University of Technology, Finland
jo@netlab.hut.fi


Student Volunteers Chair

Kharsim Yousef, University of Cambridge, UK
Kharsim.yousef@cl.cam.ac.uk.


PROGRAM COMMITTEE

Jenine Beekhuyzen, Griffith University, Australia
Alastair Beresford, University of Cambridge, UK
Mark Billinghurst, HIT Lab, New Zealand
Jan Blom, NRC Bangalore, India
Matteo Cesana, Politecnico di Milano, Italy
Anind K. Dey, Carnegie Mellon University, US
Adrian Friday, University of Lancaster, UK
Paul Holleis, Docomo Euro Labs, Germany
Pertti Huuskonen, NRC Tampere, Finland
Oskar Juhlin, Mobile Life Center, Sweden
Kari Kuutti, University of Oulu, Finland
Kristof Van Laerhoven, TU Darmstadt, Germany
Martin Mauve, Heinrich Heine University, Germany
Julie McCann, Imperial Collage London, UK
Roderick Murray-Smith, University of Glasgow, UK
Mirco Musolesi, University of Cambridge, UK
Jani Mäntyjärvi, VTT, Finland
Giovanni Pau, University of California Los Angeles, US
Kari Pulli, NRC Palo Alto, US
Oriana Riva, ETH Zürich, Switzerland
George Roussos, Birkbeck College London, UK
Enrico Rukzio, University of Lancaster, UK
Antti Salovaara, HIIT, Finland
Albrecht Schmidt, University of Duisburg-Essen, Germany
Junehva Song, KAIST, Korea
Matt Jones, Swansea University, UK
Miakael Wiberg, Umeå University, Sweden
Kharsim Yousef, University of Cambridge, UK
Arkady Zaslavksy, Monash University, Australia
Radivojevic Zoran, NRC Cambridge, UK.


Further information can be found on the conference Web site: www.MUM2009.org
For specific questions regarding the conference organization and paper submissions please contact the corresponding conference chair.

Tuesday, August 18, 2009

Street Computing workshop at OZCHI 2009 - Call for Participation

Street Computing workshop at OZCHI 2009
Tue 24th Nov 2009, Melbourne

Call for Participation


The Street Computing workshop, held in conjunction with OZCHI 2009, solicits papers discussing new research directions, early research results, works-in-progress and critical surveys of prior research work in the areas of ubiquitous computing and interaction design for urban environments.

Urban spaces have unique characteristics. Typically, they are densely populated, buzzing with life twenty-four hours a day, seven days a week. These traits afford many opportunities, but they also present many challenges: traffic jams, smog and pollution, stress placed on public services, and more. Computing technology, particularly the kind that can be placed in the hands of citizens, holds much promise in combating some of these challenges. Yet, computation is not merely a tool for overcoming challenges; rather, when embedded appropriately in our everyday lives, it becomes a tool of opportunity, for shaping how our cities evolve, for enabling us to interact with our city and its people in new ways, and for uncovering useful, but hidden relationships and correlations between elements of the city.

The increasing availability of an urban computing infrastructure has lead to new and exciting ways inhabitants can interact with their city. This includes interaction with a wide range of services (e.g. public transport, public services), conceptual representations of the city (e.g. local weather and traffic conditions), the availability of a variety of shared and personal displays (e.g. public, ambient, mobile) and the use of different interaction modes (e.g. tangible, gesture-based, token-based).

This workshop solicits papers that address the above themes in some way. We encourage researchers to submit work that deals with challenges and possibilities that the availability of urban computing infrastructure such as sensors and middleware for sensor networks pose. This includes new and innovative ways of interacting with and within urban environments; user experience design and participatory design approaches for urban environments; social aspects of urban computing; and other related areas.


TOPICS

This workshop encompasses a broad range of research disciplines. The possible topics for discussion at this workshop are therefore also wide-ranging, and include:

• Ubiquitous computing for urban environments

• People as sensors/ad hoc infrastructure

• Large-scale social interfaces

• User experience and interaction design for the city (e.g., gesturing in the large)

• New and innovative urban interfaces

• Discovering urban computing components

• Urban “mashups”

• Designing for participation on an urban scale

• Development and engineering practices for urban computing

• Design methodologies for urban computing

• Privacy and Policy


WORKSHOP GOALS

Urban computing research draws on fundamental research from disparate fields: HCI, ubiquitous computing, distributed computing, sociology and many others. It is, perhaps, at the cross-section of these fields that the most interesting opportunities for urban computing research lay. The goal of this workshop is to examine the technical developments and social practices within the sphere of “street computing” and identify the really important areas of future research.


Our goals can be summarised as follows:

1. Inspiring presentations. The authors of accepted papers will have the opportunity to inspire, garner feedback and grow ideas through their presentations.

2. Vibrant open discussion. All workshop participants will engage in an open discussion during which they may draw links between the presented papers, propose directions for future research, suggest non-directions for future research.

3. Identification of research areas. At the end of the day, we will assimilate the workshop findings into a set of important research questions that we agree must be addressed as a priority.


WORKSHOP FORMAT

The authors of each accepted paper will be allocated time to present their work to the workshop participants. The duration of each presentation will be decided at a later date. Depending on the number of submissions we receive, it may run for either half a day or a full day. After the presentations, time will be set aside for an open discussion of the particular characteristics of urban environments that make them challenging and interesting from a HCI perspective as well as relevant to urban citizens and urban living. Through this discussion, we will map out a considered and cogent set of research challenges that we can all use both to inform our individual research agendas and to identify potential collaborations. At the conclusion of the day, the Telstra Most Interesting paper award will be announced by the workshop organisers.

The prize is a Nokia E51 phone, sponsored by Telstra.


SUBMISSION

The workshop will accept extended abstracts (1-2 pages) for peer review. These abstracts should be submitted to Ricky.Robinson [AT] nicta.com.au on or before 25 September 2009. Authors of accepted abstracts will be asked to prepare a six-page paper in OZCHI format (http://www.ozchi.org/mediawiki/ozchipaper_template2009.doc ) and a 20 minute presentation. At least one author of the accepted paper must register for the workshop.


IMPORTANT DATES

• 25 Sep 2009 – Extended abstracts due

• 05 Oct 2009 – Notification of acceptance

• 07 Oct 2009 – OZCHI Early Bird Registration closes

• 06 Nov 2009 – Camera ready full paper due

• 24 Nov 2009 – Street Workshop


ORGANISING COMMITTEE

Ricky Robinson (NICTA)
Markus Rittenbruch (NICTA)
Margot Brereton (QUT)
Stephen Viller (UQ)
Marcus Foth (QUT)

Tuesday, August 4, 2009

Media Interventions (CSA) - call for papers

CALL FOR PAPERS – MEDIA INTERVENTIONS

The Media Interventions Division of the Cultural Studies Association (CSA) invites abstracts for papers and panel proposals for the Eighth Annual Cultural Studies Association Meeting, March 18-20, 2010 in Berkeley, California. The division welcomes submissions that examine media interventions, broadly conceived, from academic and practitioner perspectives. In addition, division seeks submissions that explore the use of media to popularize academic research.

The deadline for submissions is September 1, 2009.

Possible topics include, but are not limited to:

• DIY culture and aesthetics

• Local, national and transnational media reform campaigns

• Indigenous media culture

• Grassroots cultural production

• Collaborative and community-based media projects

• Youth media

• Citizens’ journalism/citizen storytelling

• Film, video, audio and multi-media projects

• Tactical media

• Media literacy/media pedagogy

• Alternative and activist media

• Social movement media

• New media and cultural politics

• Historical and institutional analysis of alternative, community and Indy media organizations

• Media and community building


The Media Interventions Division plans to sponsor one paper session and one roundtable/workshop session.

If you are interested in submitting a paper for consideration, please include the following:

1. The name, email address, phone number, department and institutional affiliation of the author(s);
2. A 500-word abstract for the paper;
3. A detailed list of any audio-visual equipment needs.


If you are interested in organizing a round table/workshop session please include the following:

1. The name, email address, phone number, department and institutional affiliation of the session organizer;
2. The names, email addresses, and department and institutional affiliations of each participant;
3. A 500-word abstract for the session.
In addition, please include concise (250-300 word) abstracts of each participant’s paper;
4. A detailed list of any audio-visual equipment needs.

Send inquires and completed paper/session proposals for the Media Interventions Division to:

Kevin Howley
Associate Professor of Media Studies
DePauw University
khowley@depauw.edu

The deadline for submissions is September 1, 2009.

Additional information regarding the CSA meeting is available at:
http://www.csaus.pitt.edu

Journal of Community Informatics - New Issue Published (Vol. 5 No.1)

The Journal of Community Informatics has just published its latest issue at

http://ci-journal.net/index.php/ciej. We invite you to review the Table of Contents here and then visit our web site to review articles and items of interest.

To subscribe to the Community Informatics Researchers elist send an email

to: sympa@vancouvercommunity.net
message: subscribe ciresearchers


Michael Gurstein, Ph.D.
Editor in Chief: Journal of Community Informatics,
Centre for Community Informatics Research, Development and Training,
Vancouver CANADA
and Cape Town, SOUTH AFRICA
http://www.communityinformatics.net
gurstein@gmail.com

The Journal of Community Informatics
Vol 5, No 1 (2009)
Table of Contents http://ci-journal.net/index.php/ciej/issue/view/28



Editorial

Editorial: Building the Broadband Economy from the Bottom Up: A Community Informatics Approach to BB and Economic Development
Michael Gurstein


Points of View

Moving Community Informatics Research Forward
Aldo de Moor


Articles

Community Inquiry and Collaborative Practice: The iLabs of Paseo Boricua
Ann Peterson Bishop, Bertram (Chip) C. Bruce

Assessing the geodemographics of the People's Network in public libraries in Shropshire
Adrian Oliver Barlow

The role of Social Entrepreneurs in Deploying ICTs for Youth and Community Development in South Africa
Chijioke J Evoh

The Effect of Formal and Informal Social Capital on Diffusion of Wireless Encryption Practices: A longitudinal case study
Sorin Adam Matei

ICTs and Community Participation: An Indicative Framework
Dhanaraj Thakur


Notes from the field

Communities, Technologies and Participation: Notes from C&T 2009
Joe McCarthy


Reports

Role of ICTs in Indian Rural Communities
Siriginidi Subba Rao

"Tourism in Text, Theory, and Practice"- Call for Papers

Proposed Seminar: Tourism in Text, Theory, and Practice
Eighth Annual Meeting of the Cultural Studies Association
March 18-20, 2010, Berkeley, California
Sponsored by the Division of Cultural Studies and Literature

Seminar Description:


Risk tourism. Dark tourism. War tourism. Ecotourism. Heritage tourism. Sex tourism. Medical tourism. Space tourism. Sports tourism. As one of the world’s fastest-growing industries, tourism shapes economies, politics, societies, and cultures. Until now, the study of tourism has largely been the purview of the social sciences but this seminar intervenes in the discussion by bringing together literary and cultural studies to work towards an interdisciplinary model that lends equal authority to different kinds of knowledge.


This seminar invites readings of both literary representations of tourism and real tourist experiences from any discipline, genre, era, or area.

Potential topics include the intersections of tourism with work and leisure; nationalism and globalization; gender, sexuality, race, and class; violence; visuality; commerce and commodities; mobility and access; discourse and narrative; and power and resistance, among many others. The subject might be approached from the perspective of a specific field of inquiry such as anthropology, museum studies, or travel writing; from a theoretical angle such as postcolonialism or feminism; or anchored in a specific text or example.


Seminar Requirements:
To apply for this seminar, the prospective participant should submit via email a proposal (in the format of his/her choice) describing the research project that brings them to issues of tourism. Include contact information with email address, a brief bio, and any requests for audio-visual equipment. Proposals due no later than November 14, 2009.

Once accepted for the seminar, participants will be asked to read Dean MacCannell’s _The Tourist: A New Theory of the Leisure Class_, John Urry’s _The Tourist Gaze_, or another theory of tourism (details to follow). They should also be prepared to circulate abstracts of their projects to the other participants. We will aim to move back and forth between our theoretical readings and the research projects in order to generate a deeper understanding of the theory and practice of tourism for our respective objects of critical inquiry.

Seminar moderator:
Professor Helen Kapstein
John Jay College, CUNY
English Department
619 W54th St, Rm 752A
New York, NY 10019
hkapstein@jjay.cuny.edu
212.237.8591

Helen Kapstein is tenured in the English Department at John Jay College, The City University of New York. She earned her PhD in English and Comparative Literature from Columbia University. Her areas of interest include postcolonial and contemporary British literatures, cultural and media studies, and southern African literature and culture. Her current book project looks at tourism in postcolonial literature and culture.

3D Virtual Worlds for Health and Healthcare [Journal of Virtual Worlds Research: New Issue Published (Vol. 2 No. 2)]

The Journal of Virtual Worlds Research has just published its latest issue at http://jvwresearch.org. We invite you to explore the latest in research on 3D Virtual Worlds for Health and Healthcare.


Journal of Virtual Worlds Research
Vol. 2, No. 2 - 3D Virtual Worlds for Health and Healthcare



Editor's Corner

Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009
Maria Toro-Troconis, Maged N. Kamel Boulos


Invited Articles

Virtual Worlds in Health Care Higher Education
Constance M Johnson, Allison A Vorderstrasse, Ryan Shaw


Peer Reviewed Research Papers

The Growth and Direction of Healthcare Support Groups in Virtual Worlds
John Robert Norris

Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients
Paul Krebs, Jack Burkhalter, Shireen Lewis, Tinesha Hendrickson, Ophelia Chiu, Paul Fearn, Wendy Perchick, Jamie Ostroff

Does this Avatar Make Me Look Fat? Obesity and Interviewing in Second Life
Elizabeth Dean, Sarah Cook, Michael Keating, Joe Murphy


Research Papers

Development and Evaluation of Health and Wellness Exhibits at the Jefferson Occupational Therapy Education Center in Second Life
Susan Toth-Cohen, Therese Gallagher


Research-in-Brief Papers

Development of Virtual Patient Simulations for Medical Education
Douglas R Danforth, Mike Procter, Richard Chen, Mary Johnson, Robert Heller


"Think Pieces"

Virtual Worlds, Collective Responses and Responsibilities in Health
Rashid M Kashani, Anne Roberts, Ray Jones, Maged N. Kamel Boulos

Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies
Maged N. Kamel Boulos, Inocencio Maramba

Towards a virtual doctor-patient relationship: Understanding virtual patients
Vanessa Gamboa González


Editor-in-Chief's Corner

Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL)
Methal Mohammed

Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election
Annabel Jane Wharton

Wednesday, July 22, 2009

Call for Papers: Virtual Praxis II: Women's International Community in Second Life

Virtual Praxis II: Women's International Community in Second Life


To be held on Minerva, the teaching and research space in Second Life maintained by The Department of Women's Studies, Ohio State University, November 21 and 22, 2009.

http://slurl.com/secondlife/Minerva/16/14/22/

You are invited to submit an abstract for an individual 20-minute presentation or group panel discussion on an aspect of women's participation in the international Second Life community.

In 2008 the first Virtual Praxis Conference studied the growing women's community of activists, artists, musicians, educators, librarians, and health care workers in Second Life. It was a wonderful opportunity to learn what others are doing and to build social networks. The conference dealt with a wide variety of Second Life experience, and many of the papers are archived here:

http://people.cohums.ohio-state.edu/collingwood7/minerva/conference08.html

This year we will meet again to discuss the increasingly international nature of our community. If you are using Second Life to work on issues of social or environmental justice, if your group is concerned with globalization, if you are building international communities around issues of sexual orientation, health or ability, if you are teaching with a cross-cultural or international perspective, or if you are working to foster understanding between linguistic communities, please consider sharing what you have learned.

Whenever possible, papers should be presented in voice. All papers should be accompanied by an English-language text to be pasted into chat during the presentation. Slide presenters will be available in Second Life. If you need help in setting up or in giving your presentation, a volunteer will be provided to help you.

Proposals will be selected with a view to giving a broad perspective of our growing community. Abstracts of no more than 250 words should be sent to the address below. Please include your contact information and time zone. The deadline for submissions is September 15, 2009.

E-mail to:
Dr. Sharon Collingwood
Department of Women's Studies
The Ohio State University
collingwood.7@osu.edu

CFP: Journal of Media Practice

Journal of Media Practice

ISSN: 14682753 Published by Intellect
Editor: Lina Khatib, Royal Holloway, University of London

Call for submissions



The Journal of Media Practice is an international forum for debate on media practice, both within and outside of academia. The Journal is looking for contributions from colleagues involved in media practice around the world, whether as teachers or practitioners.

The Journal invites international contributions reflecting on the media practice landscape, addressing television, radio, video art, documentary, film, screenwriting, the internet, the press, or any other form of print, audio, visual or audiovisual media.

Submissions on policy, “industry” (or sites of practice), creative practice, aesthetics, pedagogy and critiques of the range of what can be called media” are welcome.

In addition to academic articles, the Journal encourages the submission of:

- Visual essays (images accompanied by text)

- Interviews with key media personnel and artists

- Reflections by media practitioners on their own practice (whether within institutions or as independent practitioners)

- Reviews of exhibitions and other media events and of books

- Critical pieces about changes in technology, content and delivery of media products and tools, or the work of media institutions around the world

Articles should be 5000 words, reviews 500-1000 words, and critical pieces and reflections between 1000-3000 words. The Editor is happy to discuss other possibilities with potential contributors.

All submissions are subject to peer review. Please send all submissions to jmp@rhul.ac.uk.

Informal queries can be sent to the Editor Lina Khatib: lina.khatib@rhul.ac.uk

Call for Competition Entries - Nokia Ubimedia MindTrek Award

Call to participate in the 3rd Nokia Ubimedia MindTrek Awards Competition

September 30th -October 2nd, 2009, Tampere, Finland
http://www.mindtrek.org/ubimedia

For previous years' entries, newslist subscription, and our facebook group - check out: http://webhotel2.tut.fi/emmi/forum

Competition deadline: August 7th
Award Sum: 7.000 Euros


The purpose of the competition is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services.


The entries are expected to take a stand on the following questions, for example:

* How does ubiquitous computing affect media environments?

* What are intelligent media environments like?

* What will the location- and context-aware media services of the future be like?


A few other examples are:

* Pervasive and ubiquitous games

* Ambient installations

* Artistic works related to ubiquitous media and computation

* Business models

* Ambient and ubiquitous media technology

* Ubiquitous and ambient media services, devices, and environments

* Context aware, sensing, and interfaces for ubiquitous computation

* Ergonomics, human-computer interaction designs, and product prototypes

* Software, hardware and middleware framework demonstrations

* Ambient television

* etc.


The total award sum for the Nokia Ubimedia MindTrek Award is 7 000Euro. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.

All ubimedia, ubiquitous, pervasive, or ambient products or product and service concepts which have been finalized during the previous year after 1st January 2008 are eligible to take part in the competition.

Competition deadline is August 7th


How to participate?

Please check out the website http://mindtrek.org/ubimedia for entry forms and actual information, and http://webhotel2.tut.fi/emmi/forum for previous years' entries, newsletter, and our facebook group.

In case of questions, please contact: ubiaward (AT) mindtrek.org



Rules of the Nokia Ubimedia MindTrek Awards

1. Organizers

The Nokia Ubimedia MindTrek Award is a category of the 2009 MindTrek competition.
The category is organized collaboratively by MindTrek, Tampere Region Centre of Expertise in Ubiquitous Computing, New Ambient Multimedia Group (NAMU)/Tampere University of Technology, the TAMK University of Applied Sciences, and Nokia. The award is funded by Nokia and the Tampere Region Centre of Expertise in Ubiquitous Computing.


2. Products qualifying for participation

All Ubimedia products or product and service concepts which have been finalized during the previous year after 1st January 2008 are eligible to take part in the competition.

An example of a suitable competition entry is a finished product, product pilot or demo. No drafts or mere ideas without relevant documentation will be accepted.

The competition rules do not place limitations on the technology used in the products.

The jury has the right to reject the participation of an entry if it does not fulfil the participation criteria. All jury decisions are final.


3. Entry Submissions

For completing a successful submission, the following information is required from your side:

* filled application form;

* video documenting the submission (approx. 3-5 minutes, also longer will be accepted);

* documentation of the concept;

A demonstration, production, pilot, or demo is eligible to be submitted to the competition. Each entry should be in form of a video documenting the submission (approx. 3-5 minutes, however also longer videos will be accepted). The video should clearly indicate how the demonstration, production pilot, or demonstration works and relates to ubiquitous media.

In addition to the video, a short English-language based description of the concept should be attached to the competition entry in form of e.g. sketches, images, power points, word documents, or implementations. The description should present the key characteristics and benefits of the product or service in a concise and marketing-oriented manner. In addition, also other materials supporting the jury in their decision (e.g. sketches, images, power points, word documents, implementations) can be attached to the competition entry.

However, the jury decision will primarily be based on the video submissions, and additional materials will be used in case of further questions. We welcome also links to project homepages, but the jury decision can only base the decision on submitted materials.


4. Participation

Registration for the competition ends on 7th August 2009 at 15:00 (+2 GMT).

If the competition entry is delivered to MindTrek via mail, it must arrive at the MindTrek Association’s office in three (3) copies no later than 7.8.2009 at 15:00 (+2 GMT). If the competition entry is implemented on the internet, its web address must be submitted to MindTrek when registering within the deadline. Late entries will not be accepted.

In addition to submitting the competition entry, participation requires registration using the registration form at the MindTrek website.

All submissions must be in English.

Originals sent to the competition will not be returned, so you should keep a copy for your own use. Post and packaging costs are the responsibility of the entrant.


5. Award

The total award sum for the Nokia Ubimedia MindTrek competition category is EUR 7,000. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.


6. Immaterial property rights

The immaterial property rights related to the competition works remain the property of the competitors. The entrants are responsible for ensuring that they have full copyrights to their competition entries and the right to use the works and their elements when participating in the competition.

The material submitted to the award programme remains the property of the author and may not be modified, changed in any way or used in whole or in part for the production of any other work.


7. Evaluation of the entries and the jury

The participating works will be evaluated in the following areas:

* Innovativeness

* Commercial potential

* Entertainment value and/or usefulness and/or artistic merit and creative implementation

* The usability of interactive and context-aware functions and functions utilizing ubiquitous computing in some other manner

* Feasibility (in terms of technology and production)

* Visual implementation and technical functionality

Nokia, Tampere Region Centre of Expertise in Ubiquitous Computing and MindTrek will jointly assemble the jury for this competition category. The jury will comprise at least one member from Nokia, one member from MindTrek and one member from Tampere Region Centre of Expertise in Ubiquitous Computing, and have a minimum of four members in all. In addition to the actual jury, MindTrek’s preliminary jury will take part in the evaluation if required, by carrying out a preliminary elimination.


8. Reference rights

MindTrek has the right to use the competition entries and a mention of the entrants as references in its marketing communications.

MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous Computing have the right to disseminate information about the competition arrangements, competition entries, the awarding of the winners and other details related to the competition in their marketing and advertising, e.g. on the web and in brochures and newsletters.

The submitted works may be used by MindTrek without any restrictions or written permission in all presentations, TV broadcasting, CD/DVD productions, CD/DVD compilations and advertisements (internet, CD-ROM, TV, print).

MindTrek has the unlimited right to use the submitted material for distribution on DVDs and other media, especially the right to distribute the video material to labels and broadcasting companies.


9. Announcement of the results and presentation of the awards

The results of the competition category will be announced and the awards presented at the MindTrek Awards Ceremony. The winners will be announced at Hotel Rosendahl on 1.10.2009 at the MindTrek Awards Ceremony. Later there will be the Awards Party to honor the winners of the competitions.

Award nominees will be notified in advance. The presence of the nominees at the MindTrek event in October is strongly recommended.

All nominees are invited to give a half day workshop around the ideas of their nominated project with the students and tutors at Demola, www.demola.fi


10. Compensation of the finalists' travel and other expenses

MindTrek will pay travel and accommodation costs up to the sum of EUR 800 per team for a maximum of three invited finalists/teams flying from abroad in economy class. Any Finnish entrants among the finalists will not receive compensation for their travel costs. However, MindTrek will pay for one conference ticket (includes entrance to the MindTrek Awards Party) and one entrance ticket to the MindTrek Awards Party for all finalist teams. MindTrek will not pay compensation for any other possible costs incurred by the entrants due to their participation in the competition.


Further Information
Nokia Ubimedia MindTrek Awards Competition ubiaward (AT) mindtrek.org Or in
urgent matters the competition chairs:
Artur Lugmayr, artur.lugmayr (AT) tut.fi, Tel.: +358 40 821 0558 Cai
Melakoski, cai.melakoski (AT) tamk.fi, Tel.: +358 50 555 6581 Kirsi Lindfors,
kirsi.lindfors (AT) hermia.fi, Tel.: +358 40 820 4608

Nokia Ubimedia MindTrek Awards Jury 2009

Head Of Jury:
* Bjoern Stockleben, RBB , DE

Competition Chairs:
* Artur Lugmayr, NAMU group, Tampere Univ. of Technology (TUT), FI
* Cai Melakoski, TAMK University of Applied Sciences, FI
* Kirsi Lindfors, Hermia, FI

Jury Members (to be completed):
* Petros Belimpasakis, Nokia, FI
* Jonas Forth, Abo Academy, FI
* Glen Gebhard, LMU, US
* Michael Hausenblas, Johanneum Research, AT
* Andreas Holzinger, MBCS Head Research Unit HCI4MED, Medical University Graz (MUG), AT
* Juha Kaario, Nokia, FI
* Mirette Kangas, YLE New Media, FI
* Katri Lietsala Gemilo OY, FI
* Timo Ojala, Universit of Oulu, FI
* Daniel Salber, mackey.nl, NL
* Susanne Sperring, Abo Academy, FI
* Joelle Stemp, Yu Centrik, CA
* Riku Suomela, Nokia, FI
* Teija Vainio, TUT, FI
* Robert Wierzbicki, wierzbicki.org, DE
* Roger Zimmermann, National University of Singapore, SG
* Demola students


About the MindTrek Conference

Conference Venue

MindTrek takes place at Hotel Scandic Rosendahl, in Tampere, Finland. The organizer of the conference has booked quota for the conference delegates from this hotel. Please, look for more information on accommodation and registration later from our website. Please note that the accommodation is not included in the participation fee. There is also other accommodation available in Tampere, ranging from modern first-class hotels to smaller traditional hotels and dormitories. If you select one of these options, you should make the reservations by yourself with that specific hotel.

Monday, July 20, 2009

Hooray for Horrorwood: "Famous Monsters of Filmland" and Fandom

CFP: Society for Cinema and Media Studies Conference, Los Angeles, March
17-21, 2010

Call for Panel Papers: Hooray for Horrorwood: "Famous Monsters of Filmland" and Fandom



Ostensibly aimed at an audience of largely male pre-teen and teenage readers, "Famous Monsters of Filmland" (FM) remains under the radar of most academics and under-recognized as a highly significant text in terms of audience studies, gender studies, canon theory, and populist conceptualizations of cinema history. The photo-heavy and fan-pleasing FM offered a bi-monthly archive of stills of classic, rare, and lost horror films, as well as news on upcoming films, profiles of actors, and behind-the-scenes features on make-up artists. FM evinced a love for, and more importantly, a sound knowledge of, genre film history. This tone was set by editor Forrest J Ackerman, who served as an avuncular, enthusiastic epistemological guide, providing readers not only with knowledge of old and often forgotten films, but serving as a role model for how to be a fan, including an investment in preserving and disseminating cinematic pleasures and knowledge.


This panel examines the phenomenon of primarily young monster movie fandom during the 1960s (the height of monster-mania) and how such fandom allowed readers to express agency via their consumption, interpretation, and remediation of horror films. Importantly, FM encouraged and received much input from readers, publishing their letters, photos, artwork, makeup and costume experiments, and reporting on readers’ own film projects; Ackerman also invited readers to submit requests for images from and information about films of their interest to be featured in the magazine.

By emphasizing active, participatory fandom as well as consumption, FM legitimated fans’ interest in the culturally marginalized pleasures of horror and science fiction films, empowering them to assert an increased degree of social authority and control. Panel topics could include analyses of FM as a forum for enactments of non-hegemonic masculinity and/or femininity, as an impetus for readers to become media producers as well as consumers, as a text shaping populist knowledge of film history, as an indicator of cult or niche audiences and their relation to mainstream media, as an influence on canon formation, as a study of the fan as celebrity, or as a popular culture archive, amongst others.

Deadline for submissions: August 15, 2009

Please submit presentation abstracts of no more than 450 words (plus bibliography), along with institutional affiliation, to:


Matt Yockey at myockey@uci.edu
Mark Hain at mhain@indiana.edu

Tuesday, July 14, 2009

OZCHI 2009 - Call for Papers

Call for Short Papers, Industry Case Studies, Demos & Posters, Doctoral Consortium, and 24 Hour Design Challenge

OZCHI 2009 – Design: Open 24 | 7

21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA)


23 – 27 November 2009, The University of Melbourne, Australia

http://www.ozchi.org/



OZCHI is Australia’s leading forum for research and development in all areas of Human-Computer Interaction. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, and social scientists.

The main conference will be held from Wed 25 to Fri 27 Nov 2009, and will be preceded by two days of Workshops, Tutorials and a Doctoral Consortium on Mon 23 and Tue 24 Nov 2009.

OZCHI will take place back-to-back with HFESA 2009: http://www.hfesaconference.org.au/
scheduled to run from 22-25 Nov 2009. The venue for both conferences is the ICT building of the University of Melbourne, 111 Barry St, Parkville.

We are very excited to announce a 24 hour design challenge ( http://www.ozchi.org/24 ) as well as the following keynote speakers for this year’s OZCHI conference:

.. Bill Moggridge, Co-founder of IDEO.com

.. Patrick Hofmann, Head of User Experience, Google Australia

.. Yvonne Rogers, Director, Pervasive Interaction Lab, Open University, UK

We look forward to welcoming you to an exciting conference in Australia’s design capital.



IMPORTANT DATES

Short papers, industry case studies, demos & posters, and doctoral consortium

28 Aug 2009 Submission deadline
25 Sep 2009 Notification of acceptance
02 Oct 2009 Camera ready papers deadline



CONFERENCE THEME

The 2009 conference theme is Design: Open 24/7. Accessibility, inclusivity and dissolving boundaries are core to the Open 24/7 theme for the design of human interaction with and through digital technologies. The integration of digital technologies into our everyday life allows for a seamless transitioning between open and closed, work and leisure, public and private. Open implies participation and collaboration across traditional borders between individuals, organisations and disciplines. OZCHI 2009 provides a forum to discuss all aspects of openness, open borders, open participation, open source and open architecture. Theme-related submissions may address these topics:

.. Open always-on real-time ubiquitous and pervasive designs

.. Open design and universality versus situatedness, contextualisation and personalisation

.. Open source for design – design for open source

.. Open mind – new ideas, concepts and approaches from outside HCI

.. Beyond open – never closed: design for escapism



CONFERENCE TOPICS

Submissions in all areas of HCI are encouraged. In addition, we particularly invite authors to address any of the following topics:

.. Augmented Reality

.. Context and Location Awareness

.. Education and HCI

.. Health Care and HCI

.. Innovative Design Methodologies

.. Smart Service Delivery

.. Sustainability

.. Universal Usability and Accessibility

.. Urban Informatics

.. Tangible User Interfaces

.. Visualisation Techniques

.. Working across Cultures



SHORT PAPERS

Short length papers, up to 4 pages, should present ideas that could benefit from discussion with members of the HCI community. These papers may include work-in-progress, experiences of reflective practitioners, and first drafts of novel concepts and approaches.

Stephen Viller, UQ & Rebecca Schultz, WorkSafe Victoria
Short Papers Chairs
shorts@ozchi.org



SUBMISSIONS

All submissions must be written in English. Both long and short papers will undergo a double blind review process by an international panel and evaluated on the basis of their significance, originality, and clarity of writing. Accepted long papers and short papers will be available in the published proceedings. At least one author of any accepted submission must register and attend the conference and present the paper for publication in the proceedings.

All submissions must use the two column OZCHI proceedings template: http://www.ozchi.org/mediawiki/ozchipaper_template2009.doc
and be submitted to the conference submission site: http://precisionconference.com/~ozchi

Jesper Kjeldskov & Jeni Paay, Aalborg University, Denmark
Technical Program Chairs
program@ozchi.org



INDUSTRY CASE STUDIES

Industry Case Studies demonstrate how user experience professionals have applied human-computer interaction to create practical solutions to commercial situations. Presentations may include areas such as: challenges faced in implementing methods and techniques; development of new or improved techniques; or incorporating usability into an organisation. Submissions should contain:

1. A 250 word summary for the conference program including: the issue addressed; what will be presented; and relevance to the HCI community.

2. A proposal outlining the presentation and the rationale behind it, including:

◦ Session title

◦ Presenter(s) name and organisation

◦ A brief background of the presenter(s) and organisation

◦ The business problem addressed

◦ The approach and/or solution

◦ Challenges and issues that emerged throughout the project

◦ Benefits and limitations

◦ If applicable, how a similar approach or solution could be used in other contexts

◦ Relevance of the case study to other HCI professionals

◦ Technical requirements for delivering the presentation

Submit Industry Case Studies by email to: industry@ozchi.org

Ash Donaldson, Produxi Consulting & Shane Morris, Microsoft
Industry Chairs
industry@ozchi.org



DEMOS & POSTERS

Demonstrations and posters provide an attractive way to showcase real outcomes of human-computer interaction research and development. These sessions offer a platform to share ideas, concepts and work-in- progress face-to-face with the OZCHI community in a way that a paper presentation cannot. Proposals for demos and posters should be submitted on 2 pages using the OZCHI proceedings template, and sent to demos@ozchi.org

Ben Kraal, QUT & Ricky Robinson, NICTA
Demos & Posters Chairs
demos@ozchi.org



DOCTORAL CONSORTIUM

The Doctoral Consortium is scheduled prior to the main conference program on 24 Nov 2009. The Doctoral Consortium offers PhD students a special forum where they can present, discuss and progress their research plans with peers and established senior researchers. PhD candidates wishing to attend the consortium should submit a 2 page research proposal following the OZCHI Proceedings template and submitted via email to dc@ozchi.org. Positions at the consortium will be offered based on a review of the submitted proposals.

Margot Brereton, QUT
Doctoral Consortium Chair
dc@ozchi.org



24 HOUR DESIGN CHALLENGE

This year OZCHI will be preceded by a student design challenge in two rounds organised as two 24 hour events. The first round takes place online on 12 September 2009, 8am (AEST). The second round will be held at OZCHI on 24 November 2009. In both rounds teams of 2-5 students are invited to develop a solution for a state-of-the-art research problem acquiring interaction design and HCI skills. Top entries will be awarded a travel scholarship for the conference (round 1) and prizes sponsored by our industry partners (round 2). For more information visit http://www.ozchi.org/24

Martin Tomitsch, Andrew Vande Moere, The University of Sydney & Jeremy Yuille, ACID/RMIT
Student Design Challenge Chairs
sdc@ozchi.org



VOLUNTEERS

OZCHI actively encourages students to volunteer at the conference.
Being a student volunteer is a great way to support the HCI community, meet other students in the field, and attend the premier HCI conference Australia. You will help the conference organisers with the running of the conference and support the setting-up of presentations and workshops. You will see the latest in HCI, and have fun while learning about running the conference. In return, you will get free registration. To apply, email volunteers@ozchi.org with your contact details (email, phone, university), an abstract of your research project, a resume, and the reasons why you would like to be a student volunteer. Applications close on 28 Aug 2009.

Hilary Davis, University of Melbourne & Debra Polson, QUT/ACID
Volunteers Chairs
volunteers@ozchi.org

Wednesday, May 20, 2009

CfP: Making Links 2009 - Sustaining Communities in Tough Times

MAKING LINKS 2009

Sustaining Communities in Tough Times

17 - 18 November 2009
University of Melbourne


http://www.makinglinks.org.au/

Call for papers


Two major challenges face the world today: the global economic crisis and environmental sustainability. Both are already having an impact on peoples’ lives and livelihoods.
Community organisations have already expressed concern that the most vulnerable in our societies will be hardest hit.

Community organisations also face the challenge of keeping their operations going in tough financial times, and at the same time trying to be part of the environmental solution, rather than part of the problem.

Making Links Conference 2009 asks: how are non-profit organisations meeting these twin challenges?

We are seeking presentations that address issues such as:

• Technology as a tool to improve communication, increase productivity and retain staff

• Disaster response / management / relief

• Financing your organisation and its programs in tight economic times

• Engaging with communities online

• Green ICT projects (from recycling computers to green design to green office to campaigning and more)

• Corporate social responsibility - building partnerships to support our communities

• Strengthening marginalised communities and constituencies

• Research supporting action

• The rapidly changing interface of online communication

• Community arts and media

Making Links is a peer-based conference. We invite you to present a paper on your learning and experiences with ICT, your projects, case studies or research, or lead a practical workshop that introduces useful tools and concepts.

The structure of the conference will be based on:

• Case studies

• Practical workshops

• Panel discussions

• Networking opportunities

• Film festival

• Social and satellite events


Submit a proposal online at:
http://www.makinglinks.org.au/papers.shtml


Who should attend?

The conference attracts delegates and presenters from many fields including health, environment, education, charities, business, government, philanthropy, human services and non-profits working with marginalised groups (e.g. e.g. Aboriginal and Torres Strait Islander, culturally and linguistically diverse, youth at risk, unemployed, rural and remote, disability).

Registrations open 10 June.


Keep up to date

To keep in touch, sign up for Making Links updates at http://www.makinglinks.org.au/
and join our Facebook group to find out what's going on, contribute ideas, etc., at:

http://www.facebook.com/group.php?gid=7075421142

Virtual Community and Popular Culture: Expertise and Authority in Fan Discourse

Nottingham Guest Speaker Series

Generation Net: Arts and Culture in the 21st Century
University of Nottingham


'Virtual Community and Popular Culture: Expertise and Authority in Fan
Discourse'
Professor Chris Atton


Thursday 21st May 2009, 6pm-7pm followed by refreshments
Room A18 (Arts Graduate Centre) Trent Building, University of Nottingham.

The third speaker in our interdisciplinary guest speaker series, Professor Chris Atton, will be speaking on Thursday 21st May.

Admission is free. All are welcome. To book a place at the talk, please email Iain Smith at iainrobertsmith@gmail.com


Abstract

Studies of popular culture have increasingly turned to the amateur media practices of fans to understand how ordinary people make sense of their own pleasures. A primary site for this research has been the printed fanzine, a magazine written, edited and published by fans themselves. With the movement of much fan writing to the internet, what can we learn about the key notions of identity and community, often argued to be at the heart of fan culture? This paper will explore the nature of internet-based fan discourse and will look particularly at how fans’ engagement with their objects of desire – and with each other – have developed in an on-line environment.


Biography

Chris Atton is Professor of Media and Culture in the School of Arts and Creative Industries at Edinburgh Napier University, Edinburgh. His research specialises in alternative media, and he is the author of four books, including Alternative Media (Sage, 2002) and Alternative Journalism (Sage, 2008), as well as over fifty articles and book chapters. He is particularly interested in questions of democratic access to the media and the social value of participatory media. He has made special studies of fanzines, the media of new social movements and popular music journalism.

Attendance is Free. All are Welcome. Please RSVP to iainrobertsmith@gmail.com

Tuesday, May 19, 2009

Adam Greenfield at HCSNet Workshop, 13/14 July, QUT Brisbane

Second Call for Papers:

From Social Butterfly to Urban Citizen - A HCSNet Workshop on Social and Mobile Technology to Support Civic Engagement

Queensland University of Technology, Kelvin Grove Campus, Brisbane

June 19, 2009 Workshop position papers (300-500 words) due
June 26, 2009 Author notifications sent
July 13/14, 2009 Workshop

http://www.hcsnet.edu.au/node/2943


Keynote Speaker

We are pleased to announce Adam Greenfield, author of 'Everyware' and Head of Design Direction for User Interface and Services at Nokia in Helsinki, as the keynote speaker for this workshop. His talk "The city is here for you to use" will give us a preview of the ideas in his forthcoming new book.


Workshop Theme

This workshop brings together people from a diverse range of disciplines to discuss social and mobile technologies and how they can be studied, designed and developed further to support local participation and civic engagement in urban environments.

Web applications such as blogs, wikis, video and photo sharing sites, and social networking systems have been termed ‘Web 2.0’ to highlight an arguably more open, collaborative, personalisable, and therefore more participatory internet experience than what had previously been possible. Giving rise to a culture of participation, an increasing number of these social applications are now available on mobile phones where they take advantage of device-specific features such as sensors, location and context awareness. This workshop will make a contribution towards exploring and better understanding the opportunities and challenges provided by tools, interfaces, methods and practices of social and mobile technology that enable participation and engagement. 


It will bring together a group of academics and practitioners from a diverse range of disciplines such as computing and engineering, social sciences, digital media and human-computer interaction to critically examine a range of applications of social and mobile technology, such as social networking, mobile interaction, wikis (eg., futuremelbourne.com.au), twitter, blogging, virtual worlds (eg, hub2.org), and their impact to foster community activism, civic engagement and cultural citizenship.

This workshop will be held back-to-back with an ARC Cultural Research Network (CRN) workshop on the 11th and 12th of July 2009 at QUT titled, “Unboxing the iPhone: The Circuits of Digital Culture,” organised by Larissa Hjorth, Jean Burgess and Ingrid Richardson, supported by the CRN’s Cultural Technologies Node. This will provide opportunities to exchange ideas and experiences. http://www.uq.edu.au/crn/activities/glamm-iphone.html

The workshop is also very timely in that it coincides with the six week residency of Prof. Carlo Ratti, Director of the SENSEable City Lab at MIT, and the 2009 inaugural Queensland Innovator in Residence: http://yearofcreativity.deta.qld.gov.au/innovator.html


Audience

We hope to attract a multidisciplinary range of HCSnet members and colleagues working in areas such as user experience design, human-computer interaction, digital media, social sciences and computing and engineering. The topic and themes to be explored are timely, relevant and significant to the research work of many academics in Australia and overseas who are looking at ways to help engender a culture of local and national participation and engagement. Many colleagues find that the underlying systems architecture and principles that have given rise to participatory culture in many social and lifestyle domains should be examined with a view to reappropriate them to foster civic engagement and a revival of citizenship.


Event Format

The workshop will be held over two days, on Mon 13th and Tue 14th July 2009, at the Creative Industries Precinct of Queensland University of Technology, Kelvin Grove, Brisbane. Participants will be given the opportunity to present their work with a view to stimulate an informed debate. The workshop will allow plenty of time for both breakout and plenary discussions.


Submissions

We are calling for 300-500 word position statements expressing the interest in the workshop or abstracts of proposed presentations from prospective participants. Queries can be sent via email to Marcus Foth at m.foth [AT] qut.edu.au. Please submit your abstract online by Fri 19 June 2009 at http://www.hcsnet.edu.au/node/add/submission/2943

This workshop is free for anyone who has been HCSNet Member for 2 months prior to the workshop. Non-members need to pay $100 registration fee for this workshop via the online facility. Please register online by Fri 3 July 2009 at http://www.hcsnet.edu.au/events/register/2943


Travel Bursaries

HCSNet will fund a number of travel bursaries of $300 each to help cover the costs of travel and accommodation for participants from outside the Brisbane and South East Queensland area. HCSNet has also approved a Student Support Grant to enable students to participate.

The provision of a submission as described above is a prerequisite for funding. If not all participants can be covered, funding grants will be allocated based on the relevance of your abstract to the workshop theme; also, students and early career researchers will have priority.


Organisers

Dr Marcus Foth, Queensland University of Technology
Dr Martin Gibbs, University of Melbourne
Dr Christine Satchell, Queensland University of Technology

Extended Deadline - Summer School on Virtual World Research from July 10-19 in Bremen, Germany

There's good news from the organizers from this year's Summer School "How Virtual is reality?" (http://how-virtual-is-reality.eu/) held in Bremen (Germany) from July 10 to July 19.

Extended Deadline - Summer School on Virtual World Research from July 10-19 in Bremen, Germany

We will accept applications until June 7th from anyone interested in doing academic reseach in Internet phenomena / Virtual Worlds. The course is mainly addressed to undergraduate, graduate and postgraduate students.

As a cooperative effort of the University of Bremen and Jacobs-University (Bremen) th summer course will broach the issue of the relevance of new environments such as "Second Life" and "World of Warcraft" for contemporary culture and social life with a special focus on rituals and religions.

Instructed by more than 10 international teachers, the participants in the Summer School will explore the interdisciplinary study of practical methods and theoretical approaches for the scientific handling of ritual and media. 


The media will not only objects of methodological, theoretical and practical research but will also serve as platform for academic discussion and teaching. Summer School participants will be able to design and perform research projects on religion both on and within virtual worlds.

Please forward this information to everyone who might be interested in the course. A banner and a poster are available on the "Media" section of the website.

Kerstin Radde-Antweiler and Simone Heidbrink, organizers

Monday, May 18, 2009

New MA programme in Digital Anthropology at University College London

Application deadline: 30 June 2009

http://www.ucl.ac.uk/anthropology/digital-anthropology/



New MA programme in Digital Anthropology at University College London

Digital technologies have become ubiquitous. From Facebook, YouTube and Flickr to PowerPoint, Google Earth and Second Life. Museum displays migrate to the internet, family communication in the Diaspora is dominated by new media, artists work with digital films and images. 

Anthropology and ethnographic research is fundamental to understanding the local consequences of these innovations, and to create theories that help us acknowledge, understand and engage with them. Today's students need to become proficient with digital technologies as research and communication tools. Through combining technical skills with appreciation of social effects, students will be trained for further research and involvement in this emergent world.

This MA brings together three key components in the study of digital culture:

1. Skills training in digital technologies, including our own Digital Lab, from internet and digital film editing to e-curation and digital ethnography.

2. Anthropological theories of virtualism, materiality/immateriality and digitisation.

3. Understanding the consequences of digital culture through the ethnographic study of its social and regional impact.


Bursaries
There is a £5,000 annual bursary specifically for this and the MA in Material and Visual Culture, as well as 3 x £1,000 bursaries for all anthropology MA programmes. All those who have submitted an application by 30 June 2009 will automatically be considered and no additional application form is necessary.
 
The Dept. of Anthropology at UCL is the world's leading centre for the study of Material and Visual Culture. We publish The Journal of Material Culture and several relevant book series. We have nine specialist staff in material and visual culture. We currently supervise nearly fifty PhD students specifically in this field, including many with topics in Digital Anthropology.

The programme is suitable both for those with a prior degree in anthropology but also for those with degrees in neighbouring disciplines who wish to be trained in anthropological and related approaches to digital culture. There is scope for those with specialist interests to work closely with designers, curators, communication specialists as well as our own digital studio. In addition to its importance for careers such as media, design and museums, digital technology is also integral to development, theoretical and applied anthropology.

For further information about this course contact d.miller@ucl.ac.uk

For making an application, note that the UCL bureaucracy may take a while to catch up with what is a new course, so in order to ensure your application is received we recommend that you download the application form from:

http://www.ucl.ac.uk/prospective-students/graduate-study/application-admission/downloadable-applications

And send this directly to:

Prof. Daniel Miller
Department of Anthropology
University College London
14 Taviton Street
London WC1H OBW

University College London has over 3,500 research staff and 17,000 students, ranking among the top three multi-faculty research and teaching universities in the UK. Located in the heart of Bloomsbury among the unique research resources of central London, which include excellent museum facilities as well as a dense network of specialist research and higher education institutions, the College provides an outstanding research base. The Department of Anthropology combines social and biological anthropology and material culture. Members of the Department carry out research in 49 countries, edit four international journals and run five research seminar series and specialist postgraduate research groups. There are over 140 postgraduate students funded by AHRC, ESRC, NERC, MRC, London University, British Academy, Institute of Zoology, Natural History Museum, Overseas Research Studentships, staff research programme awards, and various national governmental and international awards.

UCL is thus one of the largest centres in the world for the training of PhD students in Anthropology.  The Department encourages pure and theoretical research as well as providing strong links with applied and development projects. As well as holding top research standing, the Department has been rated excellent in successive teaching quality audits. There are 7 taught Masters courses and several undergraduate degrees (BSc Anthropology, BSc in Human Sciences, and Intercalated BScs in Medical Anthropology). The Department maintains a student-centred approach to teaching, with a full tutorial system for its 300-strong undergraduate population. The Material Culture section of the Department contains six members of staff and may be considered a world centre for such studies. Amongst other activities members of this group edit the Journal of Material Culture, the journal Home Cultures, and several book series and recently developed the weblog at materialworldblog.com.

Thursday, May 14, 2009

Workshop with Viktor Antonov, art director of Half Life 2

TRANSISTOR Workshop:
Face to face with Viktor Antonov, Art director of Half Life 2 And on collaborative post production for special effects


Supported by the MEDIA Training Programme of the European Commission.

An exceptional opportunity to meet with international and world known experts!


CIANT_International Centre for Art and New Technologies in collaboration with FAMU presents:

Distributed post production techniques in the field of visual and special effects
Prague and Telč (registered on UNESCO list), Czech Republic
June 17-20, 2009 during the Arts and Film Festival

with Viktor Antonov and be some of the first people to see images of his upcoming movie "The Prodigies", that is yet to be made public!!

Learn of the newest distribution and post production techniques at Barrandov Studios one of the largest and oldest film studios in Europe.

Experiment in *motion capture animation* with collaborative post production techniques during a hands on workshop with leading designers!


Limited number of participants: *18*

Deadline to apply: *May 17th*

more information: transistor.ciant.cz


Video of previous TransISTor: http://www.youtube.com/watch?v=Wca-B8olJqo

Viktor Antonov (USA/FR/BG): Art director of Half Life 2/designer for Renaissance

He has over ten years experience in the entertainment industry, including the art direction of the blockbuster Half Life 2; and the creation of the game's universe -- city 17. He was a designer for the sci-fi thriller Renaissance, and did matte painting for the series 'Skyland'. He won a BAFTA award for best art direction, a best visual design, numerous best graphics awards and 33 game of the year honours. www.vulkanbros.com


How to collaboratively post-produce and distribute digital content?

More often than not, international collaboration is required for the production of audiovisual works. In the world of film the exchange of hardware and the relocation of people is common place. Today distributed post-production processes and working online from remote locations on shared audiovisual content is about to become the norm and is affecting the working methods of post production. The newest techniques of distribution of digital and audiovisual content are now used for multimillion dollar special effects in the studios as well as for some cutting edge audiovisual experiments. These new techniques are enabling new forms of networked audiovisual works to emerge and is changing the way artists work cooperate.

Contact us: "transistor2009[AT]ciant[DOT]cz" or:
CIANT_International Centre for Art and New Technologies
Kubelíkova 27
130 00 Praha 3
http://www.ciant.cz/

A Study on the Effective Use of Social Software by Further and Higher Education in the UK

Shailey Minocha / January 2009 / Department of Computing / The Open
University / Walton Hall / Milton Keynes MK7 6AA, UK


A Study on the Effective Use of Social Software by Further and Higher Education in the UK
Executive Summary



The term 'social software' covers a range of software tools which allow users to interact and share data with other users, primarily via the web. Blogs, wikis, social networking websites, such as Facebook and Flickr, and social bookmarking sites, such as Delicious, are examples of some of the tools that are being used to share and collaborate in educational, social, and business contexts. The key aspect of asocial software tool is that it involves wider participation in the creation of information which is shared.

This study examined the use of social software in the UK further and higher education sectors to collect evidence of the effective use of social software in enhancing student learning and engagement. In this study, data from 26 initiatives, where social software tools have been employed, has been collected, analysed and synthesised. The cases chosen give a spread of tools, subject areas, contexts (parttime, full-time or distance learning), levels of study, and institutions (higher and further education). A case study methodology was followed and both educators and students were interviewed to find out what they had done, how well it had worked, and what they had learned from the experiences.

This study provides insights about the: educational goals of using social software tools; enablers or drivers within the institution, or from external sources which positively influence the adoption of social software; benefits to the students, educators and institutions; challenges that may influence a social software initiative; and issues that need to be considered in a social software initiative. Our investigations have shown that social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning. Students gain transferable skills of team working, online collaboration, negotiation, and communication, individual and group reflection, and managing digital identities.

[snip]

Effective Use of Social Software in UK Further and Higher Education: Case Studies [125 pp.]

The case studies or initiatives investigated in this study are consolidated in this document. The 26 initiatives or case studies investigated in this study cover a broad range of social software tools such as discussion forums, wikis, blogs, podcasts, microblogging or Twitter, photo-sharing (Flickr), Google Earth, 3-D virtual worlds, web conferencing, social networking sites such as Facebook, and others based on Elgg and Ning.

The case studies are from a wide range of disciplines, at different levels of study (undergraduate, post-graduate, vocational courses) in part-time and full-time courses in further and higher education. The mode of delivery is diverse: face-to-face, blended learning (face-to-face and online learning), and distance-education.


Select Case Studies

2 Using Wikis to Support Small Group Work 17

3 Facebook as a Pre-induction Support Tool 22

4 Community@Brighton: Social Networking at University of Brighton 27

7 Social Networking through Ning on a Distance-learning Programme 40

8 Using a Wiki for Developing a Portfolio and for Communication 44

11 Collaborative Learning in a Wiki on a Software Engineering Course 59

15 Develop Me! Social Networking at University of Bradford 77

17 Blogs, Wikis and Social Bookmarking to Support Web-based Research 86

18 Social Networking and Community-building in Dentistry Courses 90

20 Social Networking: Connect-ing Students and Staff 99

24 Supporting a Group of Distance-learning Students on Skypecast 116

25 Using Twitter to Support Students and Their Projects 119

26 Using Facebook to Obtain Student Feedback 122



All Appropriate Links Available From:
http://nichesocialnetworksites.blogspot.com/2009/05/study-on-effective-use-of-social.html

5th International Conference on e-Social Science - Call For Participation

5th International Conference on e-Social Science
Maternushaus, Cologne, Germany
24 - 26 June 2009

http://www.ncess.ac.uk/conference-09/



The National Centre for e-Social Science (NCeSS) is organising this conference in collaboration with the German Social Science Infrastructure Services /GESIS).


CALL FOR PARTICIPATION

The annual International Conference on e-Social Science brings together leading representatives of the social science, e-Infrastructure, cyberinfrastructure and e-Research communities in order to improve mutual awareness and promote coordinated activities to accelerate research, development and deployment of powerful, new methods and tools for the social sciences and beyond.


Keynotes speakers for the conference:

* Ian Foster: Director of the Computation Institute, a joint institute of the University of Chicago and Argonne National Laboratory.

* Mario Campolargo: Director of the "Emerging Technologies and Infrastructures" Directorate of DG-INFSO

* David Theo Goldberg: co-founder and co-leader of HASTAC (Humanities, Arts, Science and Technology Advanced Collaboratory).

The programme for the conference is now available and can be found on the NCeSS website at http://www.ncess.ac.uk/conference-09/programme/

To register for the conference, please visit
http://www.ncess.ac.uk/conference-09/registration/

[Registration will close on 17 June 2009]

Wednesday, May 13, 2009

OZCHI 2009 - Keynote speakers announced

OZCHI 2009 – Design: Open 24/7

21st Annual Conference of the Australian Computer-Human Interaction
Special Interest Group (CHISIG) of the Human Factors and Ergonomics
Society of Australia (HFESA)

23 – 27 November 2009, The University of Melbourne, Australia
http://www.ozchi.org/


2nd Call for Papers & Announcement of Keynote Speakers


OZCHI is Australia’s leading forum for research and development in all areas of Human-Computer Interaction. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, and social scientists.

The main conference will be from Wed 25 to Fri 27 Nov 2009, and will be preceded by two days of Workshops, Tutorials and a Doctoral Consortium on Mon 23 and Tue 24 Nov 2009. OZCHI will take place back- to-back with HFESA 2009: http://www.hfesaconference.org.au/ scheduled to run from 22-25 Nov 2009. The venue for both conferences is the ICT building of the University of Melbourne, 111 Barry St, Parkville.

We are very excited to announce the following keynote speakers for this year's OZCHI conference:

.. Bill Moggridge, Co-founder of IDEO.com

.. Patrick Hofmann, Head of User Experience, Google Australia

.. Yvonne Rogers, Director, Pervasive Interaction Lab, Open University, UK

We look forward to welcoming you to an exciting conference in Australia’s design capital.

Marcus Foth, QUT
Conference Chair
chair@ozchi.org


Important Dates

Long papers, and workshop & tutorial proposals
12 Jun 2009: Submission deadline
14 Aug 2009: Notification of acceptance
28 Aug 2009: Camera ready papers deadline


Short papers, industry case studies, demos & posters, and doctoral consortium
28 Aug 2009: Submission deadline
25 Sep 2009: Notification of acceptance
02 Oct 2009: Camera ready papers deadline


Conference Theme

The 2009 conference theme is Design: Open 24/7. Accessibility, inclusivity and dissolving boundaries are core to the Open 24/7 theme for the design of human interaction with and through digital technologies. The integration of digital technologies into our everyday life allows for a seamless transitioning between open and closed, work and leisure, public and private. Open implies participation and collaboration across traditional borders between individuals, organisations and disciplines. OZCHI 2009 provides a forum to discuss all aspects of openness, open borders, open participation, open source and open architecture. Theme-related submissions may address these topics:

* Open always-on real-time ubiquitous and pervasive designs

* Open design and universality versus situatedness, contextualisation and personalisation

* Open source for design – design for open source

* Open mind – new ideas, concepts and approaches from outside HCI

* Beyond open – never closed: design for escapism


Conference Topics

Submissions in all areas of HCI are encouraged. In addition, we particularly invite authors to address any of the following topics:

* Augmented Reality

* Context and Location Awareness

* Education and HCI

* Health Care and HCI

* Innovative Design Methodologies

* Smart Service Delivery

* Sustainability

* Universal Usability and Accessibility

* Urban Informatics

* Tangible User Interfaces

* Visualisation Techniques

* Working across Cultures


Submissions

All submissions must be written in English. Both long and short papers will undergo a double blind review process by an international panel and evaluated on the basis of their significance, originality, and clarity of writing. Accepted long papers and short papers will be available in the published proceedings. At least one author of any accepted submission must register and attend the conference and present the paper for publication in the proceedings. All submissions must use the two column OZCHI proceedings template: http://www.ozchi.org/mediawiki/ozchipaper_template2009.doc


Long Papers

Full length papers, up to 8 pages, on original and substantive new work in any area of HCI are invited. Long papers should describe work that makes a significant contribution to HCI or describe broad insights gained from practical applications of HCI.

Jesper Kjeldskov & Jeni Paay, CSIRO User Experience Group
Technical Program Chairs
program@ozchi.org


Short Papers

Short length papers, up to 4 pages, should present ideas that could benefit from discussion with members of the HCI community. These papers may include work-in-progress, experiences of reflective practitioners, and first drafts of novel concepts and approaches.

Stephen Viller, UQ & Rebecca Schultz, WorkSafe Victoria
Short Papers Chairs
shorts@ozchi.org


Industry Case Studies

Industry Case Studies demonstrate how user experience professionals have applied human-computer interaction to create practical solutions to commercial situations. Presentations may include areas such as: challenges faced in implementing methods and techniques; development of new or improved techniques; or incorporating usability into an organisation. Submissions should contain:

A 250 word summary for the conference program including: the issue addressed; what will be presented; and relevance to the HCI community. A proposal outlining the presentation and the rationale behind it, including:
.. Session title
.. Presenter(s) name and organisation
.. A brief background of the presenter(s) and organisation
.. The business problem addressed
.. The approach and/or solution
.. Challenges and issues that emerged throughout the project
.. Benefits and limitations
.. If applicable, how a similar approach or solution could be used in other contexts
.. Relevance of the case study to other HCI professionals
.. Technical requirements for delivering the presentation

Ash Donaldson, Produxi Consulting & Shane Morris, Microsoft
Industry Chairs
industry@ozchi.org


Demos & Posters

Demonstrations and posters provide an attractive way to showcase real outcomes of human-computer interaction research and development. These sessions offer a platform to share ideas, concepts and work-in- progress face-to-face with the OZCHI community in a way that a paper presentation cannot. Proposals for demos and posters should be submitted on 2 pages using the OZCHI proceedings template.

Ben Kraal, QUT & Ricky Robinson, NICTA
Demos & Posters Chairs
demos@ozchi.org


Workshops & Tutorials

Workshops and tutorials are half day or full day sessions prior to the main conference program on 23 and 24 Nov 2009. Proposals (max of 2 pages, OZCHI format) should be aimed at a community with a common interest. A tutorial proposal should provide participants with clear outcomes. The workshop and tutorial program is not included in the main conference fee.

Workshops are a chance for people with common interests to meet for a focused and interactive discussion. If you are working in an emerging area in HCI, consider organising a workshop as an opportunity to advance the field and build momentum. OZCHI workshops might address basic or applied research, HCI practice, new methodologies, emerging application areas, design innovations, management and organisational issues, or HCI education.

Each workshop should generate ideas that give the HCI community a new, organised way of thinking about the topic, or ideas that suggest promising directions for future research. Some workshops result in edited books or special issues of journals; you may consider including this goal in the your workshop proposal.

Tutorials are full day or half day events designed to offer participants the opportunity to learn about specific HCI related concepts, methods and techniques. They are one of the best means of conveying introductory and advanced instruction on specific topics to an interested audience. Tutorials are a significant attraction to delegates and provide exposure in depth and breadth to HCI topics. We welcome both research and industry tutorial submissions. Tutorial submissions (max of 2 pages, OZCHI format) should include a clear list of outcomes for participants.

Lian Loke & Toni Robertson, UTS
Workshops, Tutorials and Panels Chairs
workshops@ozchi.org


Doctoral Consortium

The Doctoral Consortium is scheduled prior to the main conference program on 24 Nov 2009. The Doctoral Consortium offers PhD students a special forum where they can present, discuss and progress their research plans with peers and established senior researchers. PhD candidates wishing to attend the consortium should submit a research proposal in the format given on the OZCHI website. Positions at the consortium will be offered based on a review of the submitted proposals.

Margot Brereton, QUT
Doctoral Consortium Chair
dc@ozchi.org


Volunteers

OZCHI actively encourages students to volunteer at the conference.  Being a student volunteer is a great way to support the HCI community, meet other students in the field, and attend the premier HCI conference Australia. You will help the conference organisers with the running of the conference and support the setting-up of presentations and workshops. You will see the latest in HCI, and have fun while learning about running the conference. In return, you will get free registration. To apply, email volunteers@ozchi.org with your contact details (email, phone, university), an abstract of your research project, a resume, and the reasons why you would like to be a student volunteer. Applications close on 28 Aug 2009.

Hilary Davis, University of Melbourne & Debra Polson, QUT/ACID
Volunteers Chairs
volunteers@ozchi.org