Friday, February 6, 2009


CALL FOR PAPERS - Deadline for submissions (extension): 27 March 2009

Part of the IADIS Multi Conference on Computer Science and Information
Systems(MCCSIS 2009)


Algarve, Portugal, 17 to 19 June 2009


* Keynote Speaker (confirmed):
Gary Hayes, Director of Laboratory for Advanced Media Production (LAMP) and Head of Virtual Worlds, Australia

* Conference background and goals
As game and entertainment technologies become increasingly more pervasive we are continually challenged in our work, learning and personal life by increased access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. The 'Creative Industries' require design and development structures, techniques and methodologies that enrich, enhance and encourage new interaction modes, metaphors and in-depth co-creation.

This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field.

The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.

* Format of the Conference
The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line).

* Best Papers
Selected authors of best papers will be invited to submit extended versions of their papers to selected journals (i.e. IADIS International Journal on Computer Science and Information Systems - ISSN: 1646-3692) including journals from INDERSCIENCE Publishers.

* Types of submissions
Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.

* Topics related to Game and Entertainment Technologies are of interest.
These include, but are not limited to the following topics:

- Development methodologies

- Design issues

- Controversial issues - we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc

- Special Effects

- Animation

- Mobile and ubiquitous games and entertainment

- Serious Games and entertainment -applications, critiques

- Philosophical issues

- Prototypes

- Social and cultural uses of/for Play

- Tools and technologies

- Skills, strategy, rules and chance

- Genre

- Immersiveness and engagement

- Research methodologies in creative practice

- Usability and playability

- User/player centered design

- Psychological, social, and cultural differences in perception and participation

- Communities, networks, social interaction and social capital

- Cross-cultural and intercultural approaches

- Assessment of exploratory learning approaches

- Emerging practices

* Important Dates:
- Submission Deadline (extension): 27 March 2009
- Notification to Authors (extension): 24 April 2009
- Final Camera-Ready Submission and Early Registration (extension): Until 15 May 2009
- Late Registration (extension): After 15 May 2009
- Conference: Algarve, Portugal, 17 to 19 June 2009

* Conference Location
The conference will be held in Algarve, Portugal.

* Secretariat
Rua Sao Sebastiao da Pedreira, 100, 3
1050-209 Lisbon, Portugal
Web site:

* Program Committee
Game and Entertainment Technologies 2009 Conference Program Chair:
Katherine Blashki, University of Sydney, Australia

General MCCSIS Conference Co-Chairs:
Piet Kommers, University of Twente, The Netherlands
Pedro IsaĆ­as, Universidade Aberta (Portuguese Open University), Portugal
Nian-Shing Chen, National Sun Yat-sen University, Taiwan

Committee Members: *
* for committee list please refer to

Thursday, February 5, 2009

Call For Papers: Porn Cultures and Policy

The Centre for International Communication Research (CICR) the Media Industries Research Centre (MIRC) and the Institute of Communications Studies at the University of Leeds

Porn Cultures: Regulation, Political Economy, and Technology

Monday 15th and Tuesday 16th of June in Leeds.

Call for Papers

The pornography industry is an under-researched culture industry. Its links to mainstream media and to the sex industry are intensifying. The mainstreaming of certain aspects of the industry in global popular culture raises questions about the adequacy, efficiency or appropriateness of existing policy. Other aspects of the industry, such as its labour conditions, its geographies of production and consumption practices associated with it have largely fallen under the radar of scholarly analysis, while much more attention has been paid to the potential for emancipatory uses of aspects of sexually explicit cultural expression.

Meanwhile, technological aspects of the industry¹s operation are challenging our assumptions about Œchoice, Œprivacy, and Œfreedom. With the proliferation of the pornographic product embedded in everyday life now more than ever before existing and new questions require our urgent attention about human rights, migrants, workers and communication rights, media literacy, media ecology and the public sphere, global production and consumption cultures as well as underlying politics of gender, class and Œrace.

This conference aims to bring together scholars, policymakers and activists to discuss the global pornography complex. It is the second of two conferences organised within the British Academy funded project Socialisation of the global sexually explicit imagery: challenges to regulation and research. The project has given birth to an international Porn Cultures and Policy Network, which involves scholars from a number of countries, engaged in comparative studies with an emphasis on policy. 

We are inviting colleagues to take part in this debate and colleagues who would be interested in working with the existing network to join us. Information on this and our first conference can be found on

Please send your 200 word abstract, along with a 50-word bio and contact details to Steven McDermott ( by March 15th or earlier.

There will be a small fee to cover catering and room facilities. Please let us know if you require an earlier decision regarding your paper. If you would like to discuss a panel/round-table proposal and /or your paper please contact Katharine Sarikakis (

Speakers include

Prof Alison Beale
Co-Director, Centre for Policy Studies on Culture and Communities,
Simon Fraser University Vancouver

Dr Karen Boyle
Glasgow University

Dr Marcus Breen
Northeastern University Boston

Prof Gail Dines
Professor of American Studies, Wheelock College Boston

Elizabeth Law
UK Board Member, European Women¹s Lobby

Dr Stephen Maddison
University of East London

Dr Valentina Marinescu
University of Bucharest Romania

Prof Clare McGlynn
Deputy Head of Law School, Durham Law School, Durham University

Murray Perkins
Senior Examiner (18 and R18 Categories) British Board of Film Classification

Prof Julian Petley
Brunel University

Prof Karen Ross
Liverpool University

Dr Rebecca Sullivan
University of Calgary

Dr Liza Tsaliki
University of Athens

Prof Ian Walden
Acting Chair of Internet Watch Foundation, Institute of Computer and Communications Law 
Centre for Commercial Law Studies Queen Mary, University of London

Dr Rebecca Whisnant
University of Dayton

Monday, February 2, 2009

User Participation and the Extension of Cultural Industries

For all those interested in participatory culture, I'd like to point out that there is a good dissertation available for free dealing with that topic.

Bastard Culture! User Participation and the extension of Cultural Industries


The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and users into producers. The unfolding online cultural production by users has been framed enthusiastically as participatory culture. But while many studies
of user activities and the use of the Internet tend to romanticize emerging media practices, my dissertation steps beyond the usual framework and analyzes user participation in the context of accompanying popular and scholarly discourse, as well as the material aspects of design, and their relation to the practices of design and appropriation.

I argue that participatory culture is rather a dynamic interaction of users and companies, discourses and technologies. The availability of computers and Internet expand the traditional culture industry into the domain of users, who actively participate in cultural production, either
by appropriating products from the commercial domain or by creating their owns. But while user activities constitute a significant loss of control for certain sectors of traditional media industries, especially in the area of distribution, the larger culture industry benefits from user driven innovation through the appropriation of corporate design.

Furthermore, the media industry undergoes a shift from creating content to providing platforms for user driven social interactions and user-generated content. In this extended culture industry participation unfolds not only in the co-creation of media content and software-based products, but also in the development and defense of distinctive media practices that represent a sociopolitical understanding of new technologies.