Thursday, May 14, 2009

Workshop with Viktor Antonov, art director of Half Life 2

Face to face with Viktor Antonov, Art director of Half Life 2 And on collaborative post production for special effects

Supported by the MEDIA Training Programme of the European Commission.

An exceptional opportunity to meet with international and world known experts!

CIANT_International Centre for Art and New Technologies in collaboration with FAMU presents:

Distributed post production techniques in the field of visual and special effects
Prague and Telč (registered on UNESCO list), Czech Republic
June 17-20, 2009 during the Arts and Film Festival

with Viktor Antonov and be some of the first people to see images of his upcoming movie "The Prodigies", that is yet to be made public!!

Learn of the newest distribution and post production techniques at Barrandov Studios one of the largest and oldest film studios in Europe.

Experiment in *motion capture animation* with collaborative post production techniques during a hands on workshop with leading designers!

Limited number of participants: *18*

Deadline to apply: *May 17th*

more information:

Video of previous TransISTor:

Viktor Antonov (USA/FR/BG): Art director of Half Life 2/designer for Renaissance

He has over ten years experience in the entertainment industry, including the art direction of the blockbuster Half Life 2; and the creation of the game's universe -- city 17. He was a designer for the sci-fi thriller Renaissance, and did matte painting for the series 'Skyland'. He won a BAFTA award for best art direction, a best visual design, numerous best graphics awards and 33 game of the year honours.

How to collaboratively post-produce and distribute digital content?

More often than not, international collaboration is required for the production of audiovisual works. In the world of film the exchange of hardware and the relocation of people is common place. Today distributed post-production processes and working online from remote locations on shared audiovisual content is about to become the norm and is affecting the working methods of post production. The newest techniques of distribution of digital and audiovisual content are now used for multimillion dollar special effects in the studios as well as for some cutting edge audiovisual experiments. These new techniques are enabling new forms of networked audiovisual works to emerge and is changing the way artists work cooperate.

Contact us: "transistor2009[AT]ciant[DOT]cz" or:
CIANT_International Centre for Art and New Technologies
Kubelíkova 27
130 00 Praha 3

A Study on the Effective Use of Social Software by Further and Higher Education in the UK

Shailey Minocha / January 2009 / Department of Computing / The Open
University / Walton Hall / Milton Keynes MK7 6AA, UK

A Study on the Effective Use of Social Software by Further and Higher Education in the UK
Executive Summary

The term 'social software' covers a range of software tools which allow users to interact and share data with other users, primarily via the web. Blogs, wikis, social networking websites, such as Facebook and Flickr, and social bookmarking sites, such as Delicious, are examples of some of the tools that are being used to share and collaborate in educational, social, and business contexts. The key aspect of asocial software tool is that it involves wider participation in the creation of information which is shared.

This study examined the use of social software in the UK further and higher education sectors to collect evidence of the effective use of social software in enhancing student learning and engagement. In this study, data from 26 initiatives, where social software tools have been employed, has been collected, analysed and synthesised. The cases chosen give a spread of tools, subject areas, contexts (parttime, full-time or distance learning), levels of study, and institutions (higher and further education). A case study methodology was followed and both educators and students were interviewed to find out what they had done, how well it had worked, and what they had learned from the experiences.

This study provides insights about the: educational goals of using social software tools; enablers or drivers within the institution, or from external sources which positively influence the adoption of social software; benefits to the students, educators and institutions; challenges that may influence a social software initiative; and issues that need to be considered in a social software initiative. Our investigations have shown that social software tools support a variety of ways of learning: sharing of resources (eg bookmarks, photographs), collaborative learning, problem-based and inquiry-based learning, reflective learning, and peer-to-peer learning. Students gain transferable skills of team working, online collaboration, negotiation, and communication, individual and group reflection, and managing digital identities.


Effective Use of Social Software in UK Further and Higher Education: Case Studies [125 pp.]

The case studies or initiatives investigated in this study are consolidated in this document. The 26 initiatives or case studies investigated in this study cover a broad range of social software tools such as discussion forums, wikis, blogs, podcasts, microblogging or Twitter, photo-sharing (Flickr), Google Earth, 3-D virtual worlds, web conferencing, social networking sites such as Facebook, and others based on Elgg and Ning.

The case studies are from a wide range of disciplines, at different levels of study (undergraduate, post-graduate, vocational courses) in part-time and full-time courses in further and higher education. The mode of delivery is diverse: face-to-face, blended learning (face-to-face and online learning), and distance-education.

Select Case Studies

2 Using Wikis to Support Small Group Work 17

3 Facebook as a Pre-induction Support Tool 22

4 Community@Brighton: Social Networking at University of Brighton 27

7 Social Networking through Ning on a Distance-learning Programme 40

8 Using a Wiki for Developing a Portfolio and for Communication 44

11 Collaborative Learning in a Wiki on a Software Engineering Course 59

15 Develop Me! Social Networking at University of Bradford 77

17 Blogs, Wikis and Social Bookmarking to Support Web-based Research 86

18 Social Networking and Community-building in Dentistry Courses 90

20 Social Networking: Connect-ing Students and Staff 99

24 Supporting a Group of Distance-learning Students on Skypecast 116

25 Using Twitter to Support Students and Their Projects 119

26 Using Facebook to Obtain Student Feedback 122

All Appropriate Links Available From:

5th International Conference on e-Social Science - Call For Participation

5th International Conference on e-Social Science
Maternushaus, Cologne, Germany
24 - 26 June 2009

The National Centre for e-Social Science (NCeSS) is organising this conference in collaboration with the German Social Science Infrastructure Services /GESIS).


The annual International Conference on e-Social Science brings together leading representatives of the social science, e-Infrastructure, cyberinfrastructure and e-Research communities in order to improve mutual awareness and promote coordinated activities to accelerate research, development and deployment of powerful, new methods and tools for the social sciences and beyond.

Keynotes speakers for the conference:

* Ian Foster: Director of the Computation Institute, a joint institute of the University of Chicago and Argonne National Laboratory.

* Mario Campolargo: Director of the "Emerging Technologies and Infrastructures" Directorate of DG-INFSO

* David Theo Goldberg: co-founder and co-leader of HASTAC (Humanities, Arts, Science and Technology Advanced Collaboratory).

The programme for the conference is now available and can be found on the NCeSS website at

To register for the conference, please visit

[Registration will close on 17 June 2009]

Wednesday, May 13, 2009

OZCHI 2009 - Keynote speakers announced

OZCHI 2009 – Design: Open 24/7

21st Annual Conference of the Australian Computer-Human Interaction
Special Interest Group (CHISIG) of the Human Factors and Ergonomics
Society of Australia (HFESA)

23 – 27 November 2009, The University of Melbourne, Australia

2nd Call for Papers & Announcement of Keynote Speakers

OZCHI is Australia’s leading forum for research and development in all areas of Human-Computer Interaction. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, and social scientists.

The main conference will be from Wed 25 to Fri 27 Nov 2009, and will be preceded by two days of Workshops, Tutorials and a Doctoral Consortium on Mon 23 and Tue 24 Nov 2009. OZCHI will take place back- to-back with HFESA 2009: scheduled to run from 22-25 Nov 2009. The venue for both conferences is the ICT building of the University of Melbourne, 111 Barry St, Parkville.

We are very excited to announce the following keynote speakers for this year's OZCHI conference:

.. Bill Moggridge, Co-founder of

.. Patrick Hofmann, Head of User Experience, Google Australia

.. Yvonne Rogers, Director, Pervasive Interaction Lab, Open University, UK

We look forward to welcoming you to an exciting conference in Australia’s design capital.

Marcus Foth, QUT
Conference Chair

Important Dates

Long papers, and workshop & tutorial proposals
12 Jun 2009: Submission deadline
14 Aug 2009: Notification of acceptance
28 Aug 2009: Camera ready papers deadline

Short papers, industry case studies, demos & posters, and doctoral consortium
28 Aug 2009: Submission deadline
25 Sep 2009: Notification of acceptance
02 Oct 2009: Camera ready papers deadline

Conference Theme

The 2009 conference theme is Design: Open 24/7. Accessibility, inclusivity and dissolving boundaries are core to the Open 24/7 theme for the design of human interaction with and through digital technologies. The integration of digital technologies into our everyday life allows for a seamless transitioning between open and closed, work and leisure, public and private. Open implies participation and collaboration across traditional borders between individuals, organisations and disciplines. OZCHI 2009 provides a forum to discuss all aspects of openness, open borders, open participation, open source and open architecture. Theme-related submissions may address these topics:

* Open always-on real-time ubiquitous and pervasive designs

* Open design and universality versus situatedness, contextualisation and personalisation

* Open source for design – design for open source

* Open mind – new ideas, concepts and approaches from outside HCI

* Beyond open – never closed: design for escapism

Conference Topics

Submissions in all areas of HCI are encouraged. In addition, we particularly invite authors to address any of the following topics:

* Augmented Reality

* Context and Location Awareness

* Education and HCI

* Health Care and HCI

* Innovative Design Methodologies

* Smart Service Delivery

* Sustainability

* Universal Usability and Accessibility

* Urban Informatics

* Tangible User Interfaces

* Visualisation Techniques

* Working across Cultures


All submissions must be written in English. Both long and short papers will undergo a double blind review process by an international panel and evaluated on the basis of their significance, originality, and clarity of writing. Accepted long papers and short papers will be available in the published proceedings. At least one author of any accepted submission must register and attend the conference and present the paper for publication in the proceedings. All submissions must use the two column OZCHI proceedings template:

Long Papers

Full length papers, up to 8 pages, on original and substantive new work in any area of HCI are invited. Long papers should describe work that makes a significant contribution to HCI or describe broad insights gained from practical applications of HCI.

Jesper Kjeldskov & Jeni Paay, CSIRO User Experience Group
Technical Program Chairs

Short Papers

Short length papers, up to 4 pages, should present ideas that could benefit from discussion with members of the HCI community. These papers may include work-in-progress, experiences of reflective practitioners, and first drafts of novel concepts and approaches.

Stephen Viller, UQ & Rebecca Schultz, WorkSafe Victoria
Short Papers Chairs

Industry Case Studies

Industry Case Studies demonstrate how user experience professionals have applied human-computer interaction to create practical solutions to commercial situations. Presentations may include areas such as: challenges faced in implementing methods and techniques; development of new or improved techniques; or incorporating usability into an organisation. Submissions should contain:

A 250 word summary for the conference program including: the issue addressed; what will be presented; and relevance to the HCI community. A proposal outlining the presentation and the rationale behind it, including:
.. Session title
.. Presenter(s) name and organisation
.. A brief background of the presenter(s) and organisation
.. The business problem addressed
.. The approach and/or solution
.. Challenges and issues that emerged throughout the project
.. Benefits and limitations
.. If applicable, how a similar approach or solution could be used in other contexts
.. Relevance of the case study to other HCI professionals
.. Technical requirements for delivering the presentation

Ash Donaldson, Produxi Consulting & Shane Morris, Microsoft
Industry Chairs

Demos & Posters

Demonstrations and posters provide an attractive way to showcase real outcomes of human-computer interaction research and development. These sessions offer a platform to share ideas, concepts and work-in- progress face-to-face with the OZCHI community in a way that a paper presentation cannot. Proposals for demos and posters should be submitted on 2 pages using the OZCHI proceedings template.

Ben Kraal, QUT & Ricky Robinson, NICTA
Demos & Posters Chairs

Workshops & Tutorials

Workshops and tutorials are half day or full day sessions prior to the main conference program on 23 and 24 Nov 2009. Proposals (max of 2 pages, OZCHI format) should be aimed at a community with a common interest. A tutorial proposal should provide participants with clear outcomes. The workshop and tutorial program is not included in the main conference fee.

Workshops are a chance for people with common interests to meet for a focused and interactive discussion. If you are working in an emerging area in HCI, consider organising a workshop as an opportunity to advance the field and build momentum. OZCHI workshops might address basic or applied research, HCI practice, new methodologies, emerging application areas, design innovations, management and organisational issues, or HCI education.

Each workshop should generate ideas that give the HCI community a new, organised way of thinking about the topic, or ideas that suggest promising directions for future research. Some workshops result in edited books or special issues of journals; you may consider including this goal in the your workshop proposal.

Tutorials are full day or half day events designed to offer participants the opportunity to learn about specific HCI related concepts, methods and techniques. They are one of the best means of conveying introductory and advanced instruction on specific topics to an interested audience. Tutorials are a significant attraction to delegates and provide exposure in depth and breadth to HCI topics. We welcome both research and industry tutorial submissions. Tutorial submissions (max of 2 pages, OZCHI format) should include a clear list of outcomes for participants.

Lian Loke & Toni Robertson, UTS
Workshops, Tutorials and Panels Chairs

Doctoral Consortium

The Doctoral Consortium is scheduled prior to the main conference program on 24 Nov 2009. The Doctoral Consortium offers PhD students a special forum where they can present, discuss and progress their research plans with peers and established senior researchers. PhD candidates wishing to attend the consortium should submit a research proposal in the format given on the OZCHI website. Positions at the consortium will be offered based on a review of the submitted proposals.

Margot Brereton, QUT
Doctoral Consortium Chair


OZCHI actively encourages students to volunteer at the conference.  Being a student volunteer is a great way to support the HCI community, meet other students in the field, and attend the premier HCI conference Australia. You will help the conference organisers with the running of the conference and support the setting-up of presentations and workshops. You will see the latest in HCI, and have fun while learning about running the conference. In return, you will get free registration. To apply, email with your contact details (email, phone, university), an abstract of your research project, a resume, and the reasons why you would like to be a student volunteer. Applications close on 28 Aug 2009.

Hilary Davis, University of Melbourne & Debra Polson, QUT/ACID
Volunteers Chairs